Hammerhead
Explorer
Nail said:Interesting.
IME, playing up to 21st level, AC was relatively easy to get, given normal (core) wealth levels. By 19th level, most monsters, including the BBEGs, could not hit us without serious numbers of Greater Dispel Magics.
Mithral Plate Armor (Ghost Touch, Heavy Fortification) +1, magicked to +5 with Magic Vestment
Mithral Heavy Shield (Ghost Touch, Soulfire) +1, magicked as armor
Bracers of Combat (custom item) Natural Armor +4, Luck AC +3, Insight AC +3
Gloves of Dex +6
Ring of Celestial Protection (custom item) Sacred AC +3, Deflection AC +4
That put my cleric's AC well beyond the reach of most things.....and that's only part of a typical PCs wealth.
Look, the bottom line: if you pay attention to how bonuses stack and how the rules work, AC is easy.
Somehow, I don't think that a bunch of +9 equivalent armors buffed with Magic Vestment, items that add luck, insight, and sacred bonuses to AC could even be considered typical.