Checked out the char gen page. It does seem a useful tool. Thanks for showing it to me.
The regional feats and gear are designed to add a bit of flavor to the chars by allowing them to choose a bonus from being from a certain part of the world in the Realms. I was really hoping that everyone would have it, but if the majority don't then we will adjust a few things and go from there.
Burnout: Just to give you an idea on my take on paladins, if your char continued to stray further and further from his deity, then he would lose the benefits of a paladin and become a fighter. I don't see the paladin class as one you can stray from and retain the abilities. I know that may seem to strict, but just how I see and run things...
The regional feats and gear are designed to add a bit of flavor to the chars by allowing them to choose a bonus from being from a certain part of the world in the Realms. I was really hoping that everyone would have it, but if the majority don't then we will adjust a few things and go from there.
Burnout: Just to give you an idea on my take on paladins, if your char continued to stray further and further from his deity, then he would lose the benefits of a paladin and become a fighter. I don't see the paladin class as one you can stray from and retain the abilities. I know that may seem to strict, but just how I see and run things...
