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Hunters needed in the Western Heartlands (OOC Thread)

Checked out the char gen page. It does seem a useful tool. Thanks for showing it to me.

The regional feats and gear are designed to add a bit of flavor to the chars by allowing them to choose a bonus from being from a certain part of the world in the Realms. I was really hoping that everyone would have it, but if the majority don't then we will adjust a few things and go from there.

Burnout: Just to give you an idea on my take on paladins, if your char continued to stray further and further from his deity, then he would lose the benefits of a paladin and become a fighter. I don't see the paladin class as one you can stray from and retain the abilities. I know that may seem to strict, but just how I see and run things...:)
 

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My Regional Feat was from Races Of Faerun but it is still a Regional Feat.

Jotunbrud
Type: General
Source: Races of Faerûn

You are descended from the giants who ruled the mountain-spanning empire of Ostoria in ages past, and possess a truly impressive stature.

Prerequisite: Damaran or Illuskan human
Region: Damara, The North.
Benefit: Whenever you receive a modifier based on your size on an opposed roll (such as during grapple and bull rush attempts), you are treated as Large if that's advantageous to you. You are also considered to be Large when determining whether a monster's special attacks based on size (such as improved grab or swallow whole) affect you.
If you wish to determine your character's height and weight randomly, your base height is 6'4" (male) or 6'0" (female), and your base weight is 210 lb. (male) or 170 lb. (female). Refer to Table 6-6 in the Player's Handbook.
Special: You may only take this feat as a 1st-level character.
 

H4H: As far as your char went, the only thing I wanted was the trimming down of the extra stuff you would gain along the way and the removal of the skills that you didn't have any ranks in. I really like the concept but want to wait a little bit longer before I hand the spot over. If you could tweak the sheet up just a bit, I would be much obliged.
 

Hmm, how about this as a Regional Feat?

Bullheaded [Regional]
The stubbornness and determination of your kind are legendary. You are exceptionally headstrong and difficult to sway from your course.

Prerequisite: Dwarf (Underdark [Earthroot], Underdark [Northdark], the Great Rift, or the Spine of the World), Human (Altumbel, Damara, the Great Dale, Rashemen, or the Western Heartlands), or Taer (the Icerim Mountains).

Benefit: You receive a +2 bonus on all Will saves. You cannot become shaken, and you ignore the effects of the shaken condition.

Special: You may select this feat only as a 1st-level character. You may have only one regional feat.

There's a requisite for a 'Western Heartlands' Human character, to take this feat.
 

I think I may have room for one more game on my table, and I -do- have access to the FRCS, so that shouldn't be an issue.

I've been hesitant to play a magic user on the boards because I'm just not that familiar with them, but I think the time has come. As it turns out, I don't think I've ever played a cleric before, and this group seems to be lacking just that, so I'll throw my hat in the ring for a band-aid, if it's all the same to everyone.

As for concept, nothing has slapped me in the face yet, but I'll go open the book and rile up a few deities and see which one bites. Unless, of course, you have any suggestions?

Until then...
IG
 

industrygothica said:
I've been hesitant to play a magic user on the boards because I'm just not that familiar with them, but I think the time has come. As it turns out, I don't think I've ever played a cleric before, and this group seems to be lacking just that, so I'll throw my hat in the ring for a band-aid, if it's all the same to everyone.

Just spent half the night on a cleric, so if you wanna play a mage, that would be helpful :)
 

burnout: That is fine with me, but just because the game is starting in the Western Heartlands, the starting chars do not have to originally be from there. They simply will start in the town of Daggerdale and travel to where the adventure starts.

Industrygothica: Looking forward to seeing your ideas and any choice is a good one. We are a little light on arcane so a deity that let you dabble in both arcane and divine would be a help. (Savros, Azuth, Mystra)

On the other hand, Tymora is always a good adventuring goddess. All in all, anything you think would work and you would enjoy playing is what I want you to go with.
 


"So, ye be wanting to know about me?" Khondar asks gruffly, while puffing on a pipe. Using his pipe to point to a nearby stool, he continues. "Sit your arse down then, ye be making me nervous standing there." Blowing out a smoke ring, Khondar looks you straight in the eye, "I be guessing you don't want me to start with me birthing. Good! As this would be a much longer story, accounting for my age."

"My da is a High Old One, in Sundabar, of the Battlehammer Clan, and my ma is a smith, making weapons for me clanmates to use against noror." Taking another puff from his pipe, Khondar continues. "Like me da, I be a priest of the Dwarffather.... me da's hammer glowed while I was holding it when I be a lad, a sure sign from The Soul Forger if there be one!"

Khondar goes on, "I left for Mithral Hall when it be liberated by Bruenor, and stayed there for a dozen seasons, helping some of me clanmates." Taking a deep swig of his ale, Khondar wipes his mouth with his tunic. "Prayer chants, mining, and smithy work, it be hard work, but we be having Mithral Hall back!"

Finishing his ale, he lifts the mug up, and a nearby serving girl scurries over to refill it. Waiting with the pitcher, she watches while Khondar gulps down the ale, spilling onto his beard. Lifting up the mug again, the girl fills it again. He gives her a coin and she gives him a toothy smile, and a slight bow, then hurries away. Khondar watches her for a moment as he wipes his beard, and puts the mug on the table. Relighting his pipe, he says, "Why did I leave?" Pausing to take a puff, Khondar is quiet for a moment, then takes another puff. "Just something I be having to do, which can't be done while I be sitting on my arse at Mithral Hall."

"Aye, I met that dark elf, Drizzt. He be samryn, a samman to Bruenor. No, never met that foul cat of his, praise the Dwarffather! It be a foul thing, I say." Leaning forward closer to you, "For a dark-skinned elf, he be a good one to have on your side, if ye be fighting sargh! And if ye be asking for trouble with him, ye shall be going through me!" Khondar says coldly.

After a few minutes of silence, Khalen gets up, hand guardedly on his hammer, and makes for the exit, with not a spare look at you.


[sblock]
Words in italics are from Dwarves Deep, an old 2E Forgotten Realms supplement.
[/sblock]
 


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