KahlessNestor
Adventurer
So here are your resources and a bit of your history. You can feel free to further define your history, if you like. These are just sort of suggestions.
Defense 32 - Good defenses with, almost certainly, a castle, along with a few other strong points. Roads and rivers provide easy transportation. Alternatively, natural terrain features, such as mountains or swamps, provide additional fortification.
Influence 51 - A major House. (Examples from Westeros: House Tully and House Martell, if you've read the books)
Lands 31 - An area of land that includes several terrain features, islands, or large groups of islands, House Greyjoy for example.
Law 39 - You exert a great deal of control over your lands, and crime is uncommon.
Population 36 - Modest population. At least one town and several small hamlets.
Power 32 - A trained force of soldiers, including cavalry and possibly ships. You may have the service of a banner house.
Wealth 51 - Rich. Your family wants for nothing.
House History
First Founding: Established House - Kelterin was founded during the reign of Arideen III the Explorer, when the empire expanded into Helveki.
Infrastructure: Following the founding and the expansion of the empire into what would become Helveki, Kelterin expanded rapidly.
Decline: In the reign of Arideen IV the Misfortunate, Kelterin went into decline due to the high costs of the over-extended empire’s border wars and raids by pirates from the Elemental Wastes.
Favor: Kelterin gains the favor of the Duke of Helveki and the Emperor when it serves as mediator of the friction developing between the great lords and proposes the marriage of the Duke’s daughter to the young new Emperor Arideen V.
Ascent: With a significant naval victory over the Imperial fleet in the Straits of Gilead, Kelterin secures the new nation of Helveki’s control over the sea off its coasts during the civil war and earns the appreciation of the new Queen.
Defense 32 - Good defenses with, almost certainly, a castle, along with a few other strong points. Roads and rivers provide easy transportation. Alternatively, natural terrain features, such as mountains or swamps, provide additional fortification.
Influence 51 - A major House. (Examples from Westeros: House Tully and House Martell, if you've read the books)
Lands 31 - An area of land that includes several terrain features, islands, or large groups of islands, House Greyjoy for example.
Law 39 - You exert a great deal of control over your lands, and crime is uncommon.
Population 36 - Modest population. At least one town and several small hamlets.
Power 32 - A trained force of soldiers, including cavalry and possibly ships. You may have the service of a banner house.
Wealth 51 - Rich. Your family wants for nothing.
House History
First Founding: Established House - Kelterin was founded during the reign of Arideen III the Explorer, when the empire expanded into Helveki.
Infrastructure: Following the founding and the expansion of the empire into what would become Helveki, Kelterin expanded rapidly.
Decline: In the reign of Arideen IV the Misfortunate, Kelterin went into decline due to the high costs of the over-extended empire’s border wars and raids by pirates from the Elemental Wastes.
Favor: Kelterin gains the favor of the Duke of Helveki and the Emperor when it serves as mediator of the friction developing between the great lords and proposes the marriage of the Duke’s daughter to the young new Emperor Arideen V.
Ascent: With a significant naval victory over the Imperial fleet in the Straits of Gilead, Kelterin secures the new nation of Helveki’s control over the sea off its coasts during the civil war and earns the appreciation of the new Queen.