I don't get the 'Explosive Spellcasting' feat

Well, the flavor of it is that sorcerers, being the masters of chaotic bursts of energy, have the ability to tap into that chaos and make it work for them a lot more than others. But they can't exactly make that shot more accurate without building up the Spellfury beforehand.

On the other hand, a wizard are less about guiding the chaos, and more about making things work as planned. So they can exclude targets, or make a single roll more accurate, or any other number of things.

Compare Raging Storm and Tempest Magic, same tier, but one is a sorcerer feat (Storm Magic, in fact) and the other isn't. They both give the same feat bonus to damage, but Tempest is just a bit.... well... more. Restricted feats are supposed to be better than normal feats, that way it's a lure for taking the class.
 
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Eh - it's nice to transfer 6d10 damage to a target you care about, instead of one you don't... like a minion.

This is what I thought when I first read the feat - pretty sweet, I thought.

Bingo. Area attack, six minions & one boss-type monster, and you crit two minions... suddenly, the feat is pretty sweet.

However, this didn't occur to me - and it really ramps up the power of the feat if you happen to have a lucky series of rolls!
 

The existance of class-unique feats -are- as much a feature and calling card of that class as their features and powers.
Though one that makes it very much harder to get an overview of how a class works, to form yourself an accurate image of what the class does well and less well.
 

However, this didn't occur to me - and it really ramps up the power of the feat if you happen to have a lucky series of rolls!
That's a key difference between Explosive Spellccasting and Sorcerous Flux.

SF only lets you swap two rolls, which is usually going to be enough if you get a single crit out of an AoE attack - just swap the crit with the roll for the other target. It also means, incidentally, that you can swap a miss for a hit, say be swapping the 3 you rolled against your preferred target for the 18 you rolled against some other guy.

Where ES really shines is on the margins - if you happen to get a couple of crits out of a single AoE attack then you can put all of the extra damage on the target of your choice. What makes this less of a fringe case is the extreme size of high level wizard burst and blast effects and the reasonable liklihood that they will be criting on a 19-20 at that stage. Multiple crit attacks still won't be the norm, but being able to put 12d10 on a target is very nice.
 

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