HeapThaumaturgist
First Post
Hrm.
I remember, now, I got kicked out of a d6 StarWars RPG group once. And I got 5 free SWRPG books out of the deal! Booya!
The GM was a big StarWars fan and we'd played some D&D together before, so he wanted to run StarWars, went out, bought a bunch of the rule books, and put together a "campaign".
It started with the Battle of Hoth ... and went down from there pretty quickly. Granted we were all a little juvenile. I seem to remember my character racing along on a speeder bike chasing down an ATST, making some rolls to jump off and climb on the ATST and chuck a grenade in the compartment, then jump off. Well, I got "knocked out" mysteriously with no rolls after jumping off the ATST, and everybody else in the group eventually gets mysteriously "knocked out" as well.
We wake up in holding cells in an Empire base of some sort and after that masterful bit of railroading we're left entirely to our own devices for half an hour of real time. So, being heroic PC-types, we put our heads together and make a "plan" to get out of the cell. Somebody plays sick and we call for a guard and overpower him as he comes in the cell.
Y'know. The usual.
The GM is going along like this is what he had planned from the begining. So okay, maybe the set-up was a little ham-handed, but we can roll with it.
We've got a blaster and a suit of Stormtrooper armor ... booya. One guy gets the armor and the gun, IIRC, and we play the "I've Got Some Prisoners" gambit and walk out into the hall. Turn a corner ... ten Stormtroopers open fire and without any rolls we're told that everybody gets killed. Then we're berrated for ruining the game and trying to "be stupid" and do things "totally outside the bounds of reality" and that, had we only waited a little longer the plotline would have kicked in and we'd have been rescued.
Schwa?
So I get in a big argument with the GM, basically tell him his GMing style sucks, he doesn't know how to run a game, and I could do better with my eyes closed. So there's the whole: "Oh yea? Let me see you try!" and I get all of the books. But I guess he got even more steamed after we all left and he called me on the phone a few hours later to grouse me out a little more to the point that we mutually agreed not to talk to eachother.
After that, it never really came up again. After a year, our common friend pool sort of brought us into at least polite conversation from time to time. I used the books to run a couple pretty successful d6 SWRPG games. Still have the books. Still have the original brown paper book covers he put on them to keep them from getting ruined, like now, ten+ years later he's going to call me up and ask me if I've got his WEG SWRPG books because he'd like them back.
--fje
I remember, now, I got kicked out of a d6 StarWars RPG group once. And I got 5 free SWRPG books out of the deal! Booya!
The GM was a big StarWars fan and we'd played some D&D together before, so he wanted to run StarWars, went out, bought a bunch of the rule books, and put together a "campaign".
It started with the Battle of Hoth ... and went down from there pretty quickly. Granted we were all a little juvenile. I seem to remember my character racing along on a speeder bike chasing down an ATST, making some rolls to jump off and climb on the ATST and chuck a grenade in the compartment, then jump off. Well, I got "knocked out" mysteriously with no rolls after jumping off the ATST, and everybody else in the group eventually gets mysteriously "knocked out" as well.
We wake up in holding cells in an Empire base of some sort and after that masterful bit of railroading we're left entirely to our own devices for half an hour of real time. So, being heroic PC-types, we put our heads together and make a "plan" to get out of the cell. Somebody plays sick and we call for a guard and overpower him as he comes in the cell.
Y'know. The usual.
The GM is going along like this is what he had planned from the begining. So okay, maybe the set-up was a little ham-handed, but we can roll with it.
We've got a blaster and a suit of Stormtrooper armor ... booya. One guy gets the armor and the gun, IIRC, and we play the "I've Got Some Prisoners" gambit and walk out into the hall. Turn a corner ... ten Stormtroopers open fire and without any rolls we're told that everybody gets killed. Then we're berrated for ruining the game and trying to "be stupid" and do things "totally outside the bounds of reality" and that, had we only waited a little longer the plotline would have kicked in and we'd have been rescued.
Schwa?
So I get in a big argument with the GM, basically tell him his GMing style sucks, he doesn't know how to run a game, and I could do better with my eyes closed. So there's the whole: "Oh yea? Let me see you try!" and I get all of the books. But I guess he got even more steamed after we all left and he called me on the phone a few hours later to grouse me out a little more to the point that we mutually agreed not to talk to eachother.
After that, it never really came up again. After a year, our common friend pool sort of brought us into at least polite conversation from time to time. I used the books to run a couple pretty successful d6 SWRPG games. Still have the books. Still have the original brown paper book covers he put on them to keep them from getting ruined, like now, ten+ years later he's going to call me up and ask me if I've got his WEG SWRPG books because he'd like them back.

--fje