Psion
Adventurer
GnomeWorks said:No.
That kind of balance is stupid. Always has been, always will be.
I actually agree. Sort of.
I think what did happen in 3e, and worked if the DM did it correctly, was shifting the means of balance over levels.
GnomeWorks said:No.
That kind of balance is stupid. Always has been, always will be.
GnomeWorks said:Resources!
Magic missile is a resource. Use it, it's gone. You can swing your swordarm all day long.
That is what made them different, in past editions. But in 4e? You, sir, are totally correct - there is no difference between the two.
LordDamax said:Everyone is the samn darn thing. A fighter uses a sword, a rogue uses a light blade, a wizard uses a spell, and a ranger uses a bow. But they all do damage in the same way. Sure, the wizard uses a "magic missile" while a ranger uses a "longbow" but its the same damn thing. Rogues get a sneak attack or whatever its called, and a ranger gets a hunters quarry whatnot.
Edena_of_Neith said:Gary Gygax made it that way, and that's how it has been, in OD&D, 1E, 2E, 3.0E, and even in 3.5E.
Now, in 4E, it is not that way, so you may have found a D&D that is more to your liking.![]()
Mourn said:Well, there are some things about which we can agree 100%. Good show, old man.
Rechan said:That's like saying "You're not looking at languages at the same level I am; you stand five feet from the book, and they all look alike!"
Mourn said:And as I've said, I think Gygax was a horrible game designer, so saying he intentionally put bad design in his game doesn't do anything for me.
Ahh, the "do stuff now which is balanced by a future that may never occur" design philosophy which is fully dependent on the type of long-term campaigns which the majority of D&D players don't play.
Anybody playing a poorly designed class has a right to complain.
You like bad game design. That's cool.
However (and here's the surprise), a lot of other people don't. We like our game designers to actually put work into the design, rather than tell us we need to figure it out for ourselves.
Psion said:I actually agree. Sort of.
I think what did happen in 3e, and worked if the DM did it correctly, was shifting the means of balance over levels.
Nimble Strike is a ranged attack that requires a ranged weapon, which requires ammunition (aka a resource).
If those abilities have no differences, despite having very different requirements, then there's no difference between melee attack and Magic Missile in 3e.
When you pull back so far as to lose all the details, your view has begun vague to the point of uselessness.
You criticize others for using sarcasm but then use it yourself. What?LordDamax said:Ok, I've been away all day since my OP.
First off, thank you all for reinforcing my last paragraph og the OP so strongly and effectively. I KNEW my opinion must be wrong, and I thank you for showing me the error of my ways. The acerbic and sarcastic replies really drove the point home how I'm an idiot for feeling the way I do. Thank you.
Your use of hyperbole makes it clear you are not in the least impartial. The reason is because while all attacks are able to do damage, they all have different effects. You ignored this completely, saying every ability is the "same." If you want to have a convincing post on the proposed vanilla flavor of D&D, you'll have to take all of its parts in consideration, including but not limited to: slowing, knocking prone, pushing, pulling, sliding, weakening, knocking unconscious, varying effects based on ability scores not used in the attack roll itself, attacks versus different defenses, bonuses applied with attacks, penalties assigned with attacks, et cetera.In the attempt to balance, they made everyone the same. Everyone's special!
What are you talking about? Why should wizards allow the decimation of an entire army and a few 20th level adventurers? "FREAKING WIZARD" means nothing outside of the context of the spells in previous editions which allowed wizards to decimate an army. In other words, there is no law of the universe that rules a wizard must be more powerful than everyone else in the end, and be weaker than everyone else in the beginning.Yeah, I'm sorry, but an 18th level wizard should be able to destroy an army, with a few 20th level fighters in said army. HES A FREAKING WIZARD!
What are you talking about? You can say buzzwords like a professional, but what does balancing the classes have anything to do with diapering? In 3.5, you simply were worse off choosing a martial class instead of a caster in the end. It was, as far as anyone can tell, a design goal. So, by leaving bad choices in the game, that's how you separate the 'men from the boys' or the 'babies from the men' in order to satisfy your metaphor?It's this diapering that 4E does that pisses me off. You are obviously stupid, and a twink, and a munchkin, and your spineless mushbrain DM allows it to happen, so we'll make a game system that prevents that with the rules. Lets make everyone special!
So, instead of everyone wanting to play the mage, no one wants to play the mage. Wouldn't it be better if it was in the middle ground, where a mage was just as good of an option as the fighter and the cleric? Remember now, magic doesn't have to be more powerful than steel, there is no law, so why shouldn't the classes have at least similar power levels?In my games, I'm chock full of fighters, barbarians, rogues and clerics, and rarely does anyone want to play the mage, because they routinely get their asses kicked by the archers and mages on the bad guys side who say "Holy crap, a mage, kill it, it's powerful!"
Edena_of_Neith said:Do you expect perfection out of Gary Gygax? Out of others? You won't get it.
The wizard must work incredibly hard, incredibly long, without reward, without recompense, in extreme danger of dying, for level after level after level. Without cleverness, wit, luck, and work, her life expectancy is measured in 1 round increments.
But the big payback comes, and she is eventually the strongest of all the characters, and she can hurl mighty magics. A very fine case of Perseverence Pays. Great rewards go to those who make great effort.
Barastrondo said:This breaks down immediately if you ever start a game at higher levels, or if you let someone roll up a character of a different class to replace a fallen hero at something other than 1st level. And again, saying "well, 'proper' DMs make sure everyone always starts at 1st level" does not excuse the system: it just paints over another flaw and mandates just one more "proper" play style in order to compensate.
Having spent many a year in the game design business, I can't in good faith support the idea that there are no such thing as weaknesses in any given system. There always are, and it's not heresy for a designer to try addressing them — it's his job. A game designer who stops asking "Is there a way that this could work better?" about a game they work on is not a game designer any more. They're just creating by rote.
fuzzlewump said:How is each class being equally powerful a, truly, general, all around, bad thing? Your complaints are with the classes being vanilla, but that has nothing to do with the overall power, that has to do with the uniqueness of the abilities of each class.