WizarDru
Adventurer
Right, and since " If a shadow companion is destroyed, or the shadowdancer chooses to dismiss it, the shadowdancer must attempt a DC 15 Fortitude save. If the saving throw fails, the shadowdancer loses 200 experience points per shadowdancer level. A successful saving throw reduces the loss by half, to 100 XP per prestige class level. The shadowdancer’s XP total can never go below 0 as the result of a shadow’s dismissal or destruction. A destroyed or dismissed shadow companion cannot be replaced for 30 days."Hypersmurf said:Create Spawn (Su): Any humanoid reduced to Strength 0 by a shadow becomes a shadow under the control of its killer within 1d4 rounds.
That shadow dancer is going to be a vegetable after a single cleric of Pelor comes along and destroys all those kobold shadows.
True. But now the druid is permanently transformed into a magical beast or animated plant (and can't wildshape back to his original form), if you wanted to be literal. But that would ignore the text that says things like "An awakened tree or animal can speak one language that you know, plus one additional language that you know per point of Intelligence bonus (if any)." Which makes it clear that the animal/tree and you are two separate entities...requiring you to play sophistry games again.Wildshape, Polymorph, and Shapechange in 3.5 all grant the type of the form. A Druid who wildshapes into an animal is an Animal, and Awaken targets any animal.
Nowhere in the rules does it say an animal who can cast Awaken cannot cast it on himself.
And forgetting the logical progression of things with the Djinn, Planar Binding still requires you to get the Djinni to help you...he can't be compelled to give you those wishes. Good Luck with that.
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