I like 4e, but I miss... Forked Thread: I like 3E, but I miss...

A choice between simpler and complex characters, so the techy guy could go for the Wizard with all his options, and the non-techy guy could go for a character that doesn't have "per day" abilities and just do his thing.
 

log in or register to remove this ad

LA races, largely.
The blood war.
Magical weapons with 2+ properties. In 3rd ed I nearly never had a more than +1 weapon, the other 9 pluses were all cool things.
Flying forever (luckily sorcerers can do it in 4th now at 16th level.)
Quick combats?
A zillion and 1 different enemies instead of just a zillion kobalds and zombies at low levels.
Multiclassing.
Immunity to neg energy.
The ease of which you could make a character that didn't explicitly rely on specific other characters being there.

So ya, stuff.
At least shifters are the new catfolk and, unlike catfolk, are as core as druids.
 


I miss a lot. I miss so much I'm still undecided which one I want to play :(

I like 4e, but I miss...

different mechanics for different classes

non combat related abilities (Druid's A Thousand Faces, Monk's "never getting old", Paladin's remove disease, etc...)

The Vancian spell system

Monsters with cool abilities (I hate the 5 rounds and die design philosophy)

Saving vs spells (yeah, I really liked to say, as a GM, "everyone roll Will save")

The freedom in creating the exactly archetype you wanted with the flexible multiclass (ok, this was the number one thing that broke the system, but I had very good players, so it never bothered me much)
 

I like 4e, but I miss...

the threat of the save-or-die. 4e combat just doesn't seem as lethal if a beholder's disintegrate ray comes homing in on you.
 


I miss number crunching. Dammit, 3e taught me Excel! (I'm only partly joking, too; at first it was for our 3e conversion Birthright game to run my guild, but then for building the character)

Related, I miss being able to create obscene monstrosities, the kinds of things that make most munchkins feel bad and OP. However, the DM did that, too, which wasn't as fun.

Fluff. While I can kind of understand the concept behind leaving most of the fluff out (since so many people used homebrew stuff, a lot of the fluff content published wasn't getting used), I really think they overcorrected and are putting out way too little.

Others have mentioned...combination weapons, where you can get a ton of utility jacked onto one weapon or suit of armor.

Can't say that I miss item destruction, though.

Brad
 


I really do like 4e, but... I miss magic items being removed entirely from the economy, things without price tags on them. Though the ability to balance a party's magic equipment is fantastic, I liked it when fabulous piles of gold were meant not to be spent on making you better killing machines, but on status symbols, luxuries and shifts of campaign direction. Fabulous accessories like trollskin scabbards. Sailing ships. Strongholds. Temples.

When you can spend your money directly on purchasing more magic, it becomes a bit rare and unusual to see PCs doing things like, say, saving up to buy a tavern to act as a home base, or refurbishing a haunted old manor, or commissioning a carriage pulled by exotic beasts. Characters that spend their gold on things like that fall behind the power curve now, so it's an outright disincentive. I miss when it wasn't.

A choice between simpler and complex characters, so the techy guy could go for the Wizard with all his options, and the non-techy guy could go for a character that doesn't have "per day" abilities and just do his thing.

Totally what these guys said...

Also miss 3.5 psionics, like crazy!
 


Remove ads

Top