Particle_Man
Explorer
A choice between simpler and complex characters, so the techy guy could go for the Wizard with all his options, and the non-techy guy could go for a character that doesn't have "per day" abilities and just do his thing.
A choice between simpler and complex characters, so the techy guy could go for the Wizard with all his options, and the non-techy guy could go for a character that doesn't have "per day" abilities and just do his thing.
I really wish 4e had a similar point-based system for powers instead of separate level/daily/encounter/attack/utility slots.I love 4e, but I miss 3.5 psionics. That was an amazing subsystem...
I really do like 4e, but... I miss magic items being removed entirely from the economy, things without price tags on them. Though the ability to balance a party's magic equipment is fantastic, I liked it when fabulous piles of gold were meant not to be spent on making you better killing machines, but on status symbols, luxuries and shifts of campaign direction. Fabulous accessories like trollskin scabbards. Sailing ships. Strongholds. Temples.
When you can spend your money directly on purchasing more magic, it becomes a bit rare and unusual to see PCs doing things like, say, saving up to buy a tavern to act as a home base, or refurbishing a haunted old manor, or commissioning a carriage pulled by exotic beasts. Characters that spend their gold on things like that fall behind the power curve now, so it's an outright disincentive. I miss when it wasn't.
A choice between simpler and complex characters, so the techy guy could go for the Wizard with all his options, and the non-techy guy could go for a character that doesn't have "per day" abilities and just do his thing.
Because psionics was more flexible, more powerful, more variable, more useful and more powerful?Totally what these guys said...
Also miss 3.5 psionics, like crazy!