I miss Melkor (3rd Gnome IR) :)

As an example lets say

Country A: Military: +4 Diplomacy: -2 Espionage: -2
Attacks
Country B: Military: +1 Diplomacy: -2 Espionage: +1

Festy and I make an opposed Espionage check to see if Country B gets an early warning of attack, since Country A has been taking no steps to conceal things and recruiting like crazy this is at a -4 penalty for Country A. So we roll Country A (d10-6) and Country B (d10+1), which gives Country A a 3 and Country B a 3. So Country B finds out (ties go to the aggressor), and they set about making preparations for country As attack, they manage to force country A to attack on an unfavourable battle field giving country A a -2 penalty. The battle is resolved by rolling d10+2 (A) and d10+1 (B) getting a 5 (A) and a 2 (B), Country B gets thrashed and suffers a -1 penalty to their miltary rating.

In the case of joint attacks or defenses half the smaller bonuses are added to the larger bonus but losses are split evenly if you are beaten.
 

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Greetings and salutations
I just happened a'pon this thread and thought I'd say 'ello.
For those of you who don't remember me, I was Turrosh Mak, leader of the Pomarj for the early chapters of the third IR, until I passed that torch to O'Skoteinos. I was also responsible for (or at least enabled) a good deal of the behind the scenes ploting and backstabing preformed by the Oreth Alliance.

Good to "see" you all again
 


Bugbear, good to see you!! Turrosh Mak was an incredible character, and I think you surprised a lot of people in the IR. Especially Serpenteye and Mr. Draco. ;)

Kalanyr, the rules sound interesting. I will try to send you some online resources this weekend. Some may be a little weird, but use whatever you wish. (We might as well start sending resources Kalanyr's way.)

If there are a great many people wishing to participate in an IR, you might want to consider adding a third moderator.
 

Edena_of_Neith said:
Festy Dog, are you there? (I love that SN, but I'd hate to run into a festy dog alone in the countryside!)

Many thx, the name was actually inspired by a brand of beer. :cool:

I'm here though, me and Kal are putting together a rather good looking set of guidelines to run the game with. I'm just the quieter of us two so everyone's likely to get see more posts from him.

William Ronald said:
If there are a great many people wishing to participate in an IR, you might want to consider adding a third moderator.

I like that idea, we'll keep it in mind. :D


More on the rules we've come up with:

Turn length is going to be a tad different in this one, and it'll tie in with another aspect that we don't think has been considered before. We're going to make each turn 3 months long, or rather each turn will last a season (summer, winter, etc.) and the general environment and weather conditions caused by a season will affect efforts made by either side of a conflict for better or worse (expect an offensive to be very difficult in winter, depending on your location :] ). Drawed military and espionage checks in winter and autumn will not go to the aggressor, but rather to the defender in these cases.

About the d10 combat system though, we've decided to make the base roll 2d10 rather than 1d10, but to keep the modifer trade in the same. So when someone achieves a modifier of +10 on a roll they trade in +5 for an additional d10 (2d10+10 becomes 3d10+5, and 3d10+10 becomes 4d10+5, etc.). The reverse also applies, if a person's modifier drops below +5 they lose a d10 in exchange for a +5 increase to their modifier, a person can't have less than 2d10 though.

Any helpful opinions are welcome. :)
 


Creamsteak ... congrats on becoming a moderator. What is it like, being an ENWorld Moderator? And, how are you?

Very weird sort of question I guess. Being the moderator for the forums I'm a moderator for is a pain in the butt, but it lets me do a lot of things that I enjoy the privilages to that other users don't have access to (so they get to ask me to do it for them... heh... double bladed sword). Delete stuff, archive stuff, move stuff, lock stuff, search for stuff. I have someone working with me too now, Brother Shatterstone, which is nice.

As for how I do... eh. Lots of ideas, not enough places to apply them or not enough resources (time or money) to push them as hard as I'd like. Same as everyone else in the world, I assume.
 

I'm a bit leary about your choice of scores. Espionage, Diplomacy, and Military seem to leave a lot of holes for filing ad-hock while only giving scores to 3 general sorts of actions.

Espionage, I assume, would also include sabotage actions. I also assume this contains counter-espionage (two powers with high espionage could have counter counter counter agents and the like).

Diplomacy is more difficult. It's hard to use diplomacy with other players that might be unwilling. What about including "loyalty" or "morale" under diplomacy? A charismatic leader that has gained high degrees of political power would likely have a more unionized people. Diplomacy should include a certain degree of internal elements.

Military... is fine. I assume there will be circumstance bonuses out the yang in an IR though, as I'm sure there will be PLENTY of nasty ideas bein thrown about.
 


Yeah Diplomacy includes Loyalty/Morale. We are listening if someone wants to throw other score ideas around but we definitely want to keep it at no more than 5 scores with a heavy preference for 3.
 

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