For initiative, we use a page of "paper-steel" (some sort of ferrous-impregnated rubber laminated with cardboard - I think you can get it from hobby shops) with the numbers from 27 down to 1 marked down the side (initiative count) and 0 to 15 or so across the top (round number). Every character and monster has a magentic counter allocated to it, and we just pop the counter against the appropriate initiative number and go down them one-by-one. Readied actions and delayed actions are easily handled by just moving the creature's counter down to the new initiative number. A separate counter marks off the rounds across the top. The players take it in turns each week to be the "Keeper of the Initiative" (the DM has enough paperwork to contend with).
In relation to riddles, I asked a similar question late last year, and received many useful responses. Unfortunately, I'm not an En World Supporter (oh, the shame), so can't find the relevant thread. However, ultimately I followed the advice of "make the riddle/problem relevant to the adventure and its set up". I synthesised about three different ideas that'd been thrown at me on the thread, and came up with the attached encounter area.
Cheers, Al'Kelhar
In relation to riddles, I asked a similar question late last year, and received many useful responses. Unfortunately, I'm not an En World Supporter (oh, the shame), so can't find the relevant thread. However, ultimately I followed the advice of "make the riddle/problem relevant to the adventure and its set up". I synthesised about three different ideas that'd been thrown at me on the thread, and came up with the attached encounter area.
Cheers, Al'Kelhar