AnotherGuy
Hero
By my count there is still one play group active.This table ain't playing much of anything anymore because of it too.
By my count there is still one play group active.This table ain't playing much of anything anymore because of it too.
"My finace cheated on me with my mother and when he tried to stab me, I resisted and survived, AITA?"This thread makes me think we need a dnd AITA forum![]()
I'd agree if the player was absent for an extended period of time, say for a few months but for one session I don't think it's worth the bother considering that one session is usually a very short period of in game time. I suppose it all depends on exactly what occurred while the player was gone for that one session. IME its very rare that a campaign skips ahead to far in the future all at once.Mostly because I find this a great opportunity to do something with that absence. Sometimes, there's nothing one can do. But other times it can be great fun spending 20-30 minutes finding out why the party Druid was off on his own for a day.
Doesn't matter what it is or why. You can -always- walk away.
No. You're not under any obligation to play in this game.do you believe I am in the wrong?
Always love a good "Cool Hand Luke" reference.D&D is supposed to be fun. If it's not fun, then you need to do something else.
That said, and as others have mentioned, this is like most things at the table. What we have here, is a failure to communicate.
The DM should not have done this. However, you probably could have avoided this outcome if you had more clearly communicated your strong feelings to the DM earlier in the process. When you let a problem fester, the DM doesn't realize how much of a problem it is for you, and then it becomes a much bigger problem.
We all assume that people know what we are thinking. They don't.
I should have saw the red flag when our first Level 1 adventure was facing a nest of Troglodytes, which each have multi attack of 3, and a stench you need to save from. That was a tough nest, but we did beat it.
Correct, and they have 3 attacks. So 4 of them should be good for a party of 4. But, that is 12 attacks a round vs 4 attacks a round.
They were chosen because they had multiple attacks. Like, what is the scummiest creature I can conjure up for level 1 and have you fight groups of?
I took the point to be that the GM has created a scenario, has adjudicated that scenario, and then is presenting the outcome of that scenario as if it were an "objective" reason why @Slit518 is not able to play their second PC.Given that many scenarios are DM created I'm not sure I'm fully understanding your gripe in this particular instance. Were rolls not made by the DM or the other players on behalf of your PC? Is it your contention a PC whose player is not present is immune to affects?

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.