And thanks to the OGL and the magnanimity of WIZARDS OF THE COAST everybody may well get "supported" again.
I don't see an issue here!
Possibly supported again, but that isn't really the point as far as I can see.
And thanks to the OGL and the magnanimity of WIZARDS OF THE COAST everybody may well get "supported" again.
I don't see an issue here!
Do I need to explain what the saying "you can never go home again" means?
Well, I guess in this context you're using it to mean "you can't honestly say you enjoy AD&D" (or 3.5, 3.0, 2nd edition, Basic of any stripe or original D&D)...?
I mean, ultimately you and I aren't going to agree on the matter, so...
I'm not talking about people who are still playing AD&D or any past edition. No, in this context I mean that any new edition can ultimately never truly go back to the way things were.
Well, I guess in this context you're using it to mean "you can't honestly say you enjoy AD&D" (or 3.5, 3.0, 2nd edition, Basic of any stripe or original D&D)...?
I mean, ultimately you and I aren't going to agree on the matter, so...
At the same time, they have to try to discern what that emotive and evocative narrative was from each game, and here they can't simply look at the mechanics because this isn't a simple mathematical formula. It ranges from all of the emotional baggage (good and bad) that we have when we look back to prior editions and the campaigns in them. ...
Yes, there is a rich heritage of D&D past, things that we all have have in common, even if the details change (Rust Monster). However, going forward, we as a group will not look at those areas of commonality - rather we will bitterly complain when someone else's gris-gris is chosen over our own.
In fairness here, to ask everyone to make those distinctions is to ask them to have realistic expectations based on some of the insights of the designers. Which isn't always possible. So it isn't just human nature wanting to complain. For some people, the evocative pieces are the specific details done with specific mechanics, in their eyes. In practice, they are often incorrect about the connection being that strong, but then again people are sometimes right on this too--and sometimes wrong on the explanation of what went wrong but correct on what did go wrong. Nothing is so intractable as a person that has had their expectations seemingly "confirmed" based on bad reasoning.![]()
That's why I honestly think that unlike 4e, success or failure of 5e is more dependent on realistic expectations of the players/consumers than the work done by the designers at the very beginning.