jgsugden
Legend
Don't let the rules get in the way. Tell a good story, and let the players help develop the story.
All the die rolling, adventure text, rules and miniatures are meant to help tell the story, not get in the way of it. When in doubt, spend a few seconds looking for a rule. If you don't find it, menatlity note to look it up later, make a fun ruling and move on.
Make sure the players shape the story. Their job is to play hero. Your job is to set them up to be heroes. With younger players, that means you can go with pretty basic "save the ...." type stories that make them feel good about what they can do.
All the die rolling, adventure text, rules and miniatures are meant to help tell the story, not get in the way of it. When in doubt, spend a few seconds looking for a rule. If you don't find it, menatlity note to look it up later, make a fun ruling and move on.
Make sure the players shape the story. Their job is to play hero. Your job is to set them up to be heroes. With younger players, that means you can go with pretty basic "save the ...." type stories that make them feel good about what they can do.