Right On!
ForceUser said:
This is a shift for me. Traditionally I bought rulebooks for crunch & avoided fluff because I provide my own fluff in my homebrews, thank you very much. So if I don't need fluff and I'm sick of endless feats/spells/prestige classes/whatever, then I guess I'm done. Weird.
How about you?
Yes, I agree, and no, there's nothing weird about having a change of heart regarding one's likes and dislikes.
I actually made a point of avoiding many products because I was overwhelmed and annoyed by a flood of crunch content--there's WAY more out there than anyone of us, DM or Player, will ever use--while I was always disappointed by the low level of quality in the "fluff". (Gawd, I loathe those expressions, "crunch" & "fluff", sounds like a really odd cereal product, or a genuinely tacky cartoon duo...)
So, having been saturated with variant rules, I now browse my FLGS for quality background material that fits the themes I am interested in for the Kingdoms of Kalamar campaign I'm running. I think the smartest direction for publishers now is to focus upon developing "in-depth" theme material--a strategy I've seen some already pursue. I do NOT want anymore rules material, I want more background material. I want gory details that I can exploit on guilds, medieval politics and society, discussions on RL history and those elements that are transferable into the RPG experience...
More feats and prestige classes? More settings as an excuse to justify new rules?
BLEECH!
More NPC biographies, more background on celestial/fiendish/planar politics, more details on how magic works in a particular setting, more concise material on medieval history that we can use in our games, more alternative mythologies to inspire our gaming experiences, etc., you get the idea, it's all
YAAAY!
Ideas are the inspiration of imagination. One person's spark can ignite several people's fires. (Okay. I'd better stop; too tired to make anymore sense.)
That's my two farthings! Sweet dreams, nighty-night and all that rot
