KDLadage said:This is my plan. Any comments?
I think the D&D Adventure was a good start. I think the simplified combat system was great. I would have preferred a campaign-style of scenarios, rather than several unrelated ones.
First set: Getting started
* Simplified combat
* Pregenerated characters
* Ready-to-play scenarios
* GM advice: Running combat and scenarios
Second set: Design it yourself
* Simplified combat
* Character generation rules
* Monster Manual
* DMG tables
* GM advice: NPCs and adventure design
Third set: Advanced stuff
* D&D combat
* Prestige classes
Actually, the third set is kinda superfluous with D&D itself, and the first would be as well if the D&D Adventure Game is still in print. I'd vote against sample adventures in each set, since many GMs prefer to design their own adventures and should be able to adapt D&D modules.
Heck. Nuts to the "learn D&D" stuff. I just wanna play a game without acronyms! Write a PHB that's D&D lite. Us GMs can do the rest!
Cedric.
aka. Washu! ^O^