Thasmodious
First Post
While this has been an interesting discussion, with a lot of good ideas, I can't say my group has experienced the grind much. Involved, tactically interesting "battlefields" with plenty of terrain, hazards, traps, and environmental options keeps things moving. Which is another thing, I think, keeping the combatants moving, even at the risk of OAs helps both grind down some HP with the extra damage here and there and keeps the fight active so a static exchange of at wills doesn't take over. I've never liked static HP grinds, whether in a 3 round fight or a 13.