delericho
Legend
I wouldn't call the last two flops because they were tv movies and direct to DVD. A flop would be a theatrical release.
That's arguable, but they can hardly be considered any sort of success, can they?

I wouldn't call the last two flops because they were tv movies and direct to DVD. A flop would be a theatrical release.
That's arguable, but they can hardly be considered any sort of success, can they?![]()
Well enough to warrant Vile Darkness anyway lol
Converting adventures isn't *that* hard. The hard part of DMing is coming up with stories, maps, NPCs, plots, etc. Having to build encounters is only so-so. A rigorous update (converting all the statblocks) is tricky, but reimagining the encounters with different monsters is easier, and just swapping out statblocks is dead simple.
Plus you learn by doing. You become a better DM by fumbling through a conversion or cobbling together an adventure.
(This also assumes no one else has done the conversion. There are dozens of fully converted Pathfinder APs with full 5e statblocks. So all the work is already done.)
Funny thing, Paizo is producing content in excess of what TSR was producing at their peak. So it is very much a 2e-style glut. (Excluding the magazines.) Not as bad as 3e during its peak, but pretty darn close. Paizo is putting out an insane amount of content.
I think people underestimate new DMs. Many might not know the rules but launch themselves into playing just fine, blissfully unaware of what they haven't learned.Yes, for you and I. But imagine being a new DM. What you just wrote is daunting, to say the least.
Even though I've played and DMed D&D for over three decades, I'd call myself a journeyman. I've had many years of not playing, and have rarely played with consistency. You and most here are probably masters. The problem with being a master is that you forget what it is like not to be one. What's the problem, just change the oil? It is the easiest thing in the book. Yes, true, but for a novice it is scary to think of changing your own oil. An apprentice might give it a shot, but they'll need guidance. A journeyman can do it, but might prefer just bringing it to Jiffy Lube.
When I first heard the statistic I thought it was BS so I went and looked myself. And Paizo had a nice lead.I've heard this said before but just don't know if it is true, at least if we only look at the core type products: splats, settings, adventures. I know Paizo is cranking out a lot of other stuff, too.
3 hardcover accessories in the 250+ page range. And in the last couple years they've done a hardcover setting book. They did a hardcover superadventure last year as well and planned the Player's Strategy Guide for last year as well but printing delays kept it to this year. (Had the Strategy Guide not been delayed they would have released 6 hardcover books last year.)But when I said that about Paizo, I was mainly thinking about the first three. They put out, what 2-3 hardcovers a year? 2-3 setting books? Two adventure paths and a few one-off modules? That hardly seems excessive. But more so, what they put out doesn't seem like filler, at least as far as the hardcovers go.
How do you figure majority of the fanbase? These forums account for less than 1% of games, and mostly the really hardcore ones that want to talk about the game between games. The vast majority of gamers are likely very different than the type that frequents message boards or even visits ENWorld.Anyhow, to me it seems clear that "more" is in order, or at least that the majority of the fan-base would prefer more. How much more is debatable. But to say that no more is necessary because it is easy to re-tool old material, while true, isn't true for everybody - and only fully true for DMs who are both "masters" and who have a ton of time on their hands.
Yes. Attacking something that I haven't said. Which you did. I said you do not need to play the game to buy the books. You said that I only buy the books to read them. Not the same statement.
I wrote it already and you ignored it. For some people RPGs are D&D exclusively. Buying other RPGs is not part of the equation as other RPGs do not "exist" or are unimportant. I'll go further and say that D&D is often the first RPG people play and that there is a special emotional relation to D&D. It makes it more desirable than other RPGs. It is also the most known. Viewed as an industry leader. People will buy it just to see where RPGs are now and where they are going. Collection is another reason.
Sure, it needs to show on Hasbro's radar, but there are different ways to show on a radar. Suddenly a brand makes 5 million dollars in revenues in one quarter and suddenly a brand sees an increase of 1,000% in revenues in one quarter are two different things. Both can show on radars, but both can have different financial implications.As Mistwell has pointed out more than once, for the CEO to say that on an earnings call it's not enough for D&D to be doing well relative to two years ago, it needs to be doing well relative to Hasbro as a whole. That's huge, even in a new edition cycle.
Indeed. From Mearls' comments in the video where Ryan Dancey talks about D&D's history, it might be that we are more interested in it than folks at WotC. Althought, it might just be politeness from Mearls.Yes, I'll be interested to see those as well. Whether, and for how long, D&D continues to do well is an interesting question.
The only reasonable implication from my statement is that you do not need to play the game to buy the books. It is true. If you think it is false, attack that.the only reasonable implication
You didn't even quote it and totally miss the point I was making and made again. Let us see if you ignored it a second time.I didn't ignore it...
And ignored again.If you want to read D&D books... you can buy a shiteload of D&D books right now. They just aren't for 5E. But if you aren't playing the game, the mechanics of 5E aren't necessary, and thus buying 5E books specifically aren't necessary either.
Anecdata: I'm a player in a Rise of the Runelords campaign using 5E rules. We started in November, playing every 3-4 weeks for 6-8 hours, and I think the DM said we've completed book 4, so we're about 2/3 (?) of the way through it. The DM has repeatedly said how surprised he is at how fast we're getting through it, citing combat speed as the likely factor.This ignores the option of converting past adventures to 5e (which is super easy for 1e/2e), or using the playtest adventures, or buying the prepublished storylines books as inspiration for your games, or buying Pathfinder or 3rd Party adventures and converting those.
Plus, this argument makes the pretty large assumption that people can play through an entire storyline in the six months before the next is released. Very likely, even a group playing somewhat regularly, will take longer than six months. Even a speedy group that manages to do a storyline in 9 months will have their choice after the second storyline: the one they missed or the one being released shortly.