Depends; a D&D movie can make more money than the entire RPG industry does in a decade. Increasing sheer market share of play means more groups to buy an AP, or t-shirts, etc.
Heh. First you say it isn't about selling books put playing the game. Now it is about movies cause movies will help sell books? Yeah, you're not making sense.
And besides, Marvel's superhero movies didn't put that Marvel RPG on top of ICv2's charts. It isn't even on the charts. The idea that a D&D movie will mean the RPG will result in an automatic boom in revenues remains to be seen.
Did the last 3 DnD movies make more money then the entire RPG industry?
I forget.
stuff
This ignores the option of converting past adventures to 5e (which is super easy for 1e/2e), or using the playtest adventures, or buying the prepublished storylines books as inspiration for your games, or buying Pathfinder or 3rd Party adventures and converting those.The problem now is that you have two options: either run the story arcs, one after the other, or do your own thing. There's no middle ground.
The DMG is really the book for creating your own stories. Not much more is needed beyond that book.Even if they are serving new DMs by providing them with clear story arcs, or DMs that like to run only pre-published material, not only are they ignoring the many DMs who want material to use in their campaigns, but eventually some of those "story arc DMs" are going to tire of doing story arcs and want to do something else, whether it is running a more episodic campaign with pre-published modules, or a more guided approach to creating their own stories.
Well, six months. Since the adventures come out that often and you'll likely have just finished playing one. In that unlikely case (someone is playing everything at the rate it is released) they can go homebrew or take a d20 break and try a different game system or update an older storyline. Or try and get ahold of some Adventurer's League content. Yes, it's theoretically only available in stores but that won't stop a dedicated person.Then there's the potential problem of having a bad apple in the bunch - one bad story arc and that's a whole year between good stories. Imaginee the ruckus, the chaos, the armageddon!
You joke, but the first D&D movie did make more twice as much money at the box office as the entire RPG industry does in a year - unfortunately, it just cost more than that to make.
If Universal can make a D&D movie that's not a flop, they could easily turn a profit 10 times the size of the RPG industry. Now obviously Hasbro will only see a piece of that, but that's pure profit with no investment on their part whatsoever. Why spend millions every-year to make ever-diminishing returns on an edition of the tabletop game, when you can sit back and let Universal hand you more money, and reap increased interest (i.e. profits) from the tabletop game because of folks introduced to it by a movie?
What I don't understand is why WotC won't try to emulate a publication schedule somewhat similar to, even if reduced from, what Paizo is offering. Paizo is doing quite well, publishes two adventure paths a year, I believe, in monthly installments, several campaign supplements and a bunch of one-off adventures a year, plus a few other odds and ends - including 2-3 hardcovers. It works. It doesn't have to be 2E-3E-4E style glut.