Micah Sweet
Level Up & OSR Enthusiast
And giants are humanoids in every sense except size, and the dividing line on that is unclear and deeply gamist.Ogres are considered giants in 5E.
And giants are humanoids in every sense except size, and the dividing line on that is unclear and deeply gamist.Ogres are considered giants in 5E.
Maybe so, but there's a blurry line where "giant" and "humanoid" meet up; and to me that's always been the Ogre. (then again, the actual size of Ogres has changed from edition to edition as well, which is annoying)Ogres are considered giants in 5E.
What do you mean?Ogres are Large Creatures and yet they fall under the "humanoid" umbrella in every version of the game I've ever seen.
I'm not sure size is that much of a determinant here until you get to Huge or Tiny (or their equivalents).
This is such a disingenuous argument.100%
name any negative human trait and you will see they are all used with out groups whether nations or “races.”
That definition is demonstrably incorrect, or at least incomplete. Gnomes have innate magic and they’re humanoid. Ghouls have two arms, two legs, and no innate magic and they aren’t.The MM definition begs to differ. Humanoids are defined as roughly human shape and size with no innate magic. You can read additional things into it all you want.![]()
I don’t see “originate from the material plane” in the definition you quoted. It’s a good rule though, and I would argue it is indeed part of what defines humanoid…ness in D&D.Some things, like redcaps, are the exception to the rule because they originate from the feywild.
Jean-Baptiste Lamarck.Who?
Right, well, D&D biology doesn't really take that into into account.I see Elves as breeding more often than that, enough to sustain-plus their population but not enough to put the world thirty feet deep in Elves.
That is always possible, but I hardly consider that to be a typical fantasy setting.And who's to say in a typical fantasy setting that there isn't some place where Dragons proliferate; and the ones we see elsewhere are either outcasts or have left voluntarily, to find a new life elsewhere.
But considering the way a lot of the Always Evil Marauders live in D&Dland, most of them wouldn't be able to create those numbers. Not going by the descriptions in their writeups, where you have to wonder how they're even able to produce any kids sometime.Maybe. Strength in numbers still counts for a lot, magic notwithstanding.
They're giants in 3e and 5e.Ogres are Large Creatures and yet they fall under the "humanoid" umbrella in every version of the game I've ever seen.
I'm not sure size is that much of a determinant here until you get to Huge or Tiny (or their equivalents).
While I am a proponent of morale rules, I think the rules in the DMG leave a lot to be desired.With regard to being bloodied, I do like the morale option in the Dungeon Master's Guide. Makes perfect sense that some combatants might run away when a fight turns against them.
This has been discussed earlier in the thread.Two legs, two arms, head, and beard better than my ugly uncle. Looks humanoid to me.