This is mechanics only so far; I will add flavor text.
Let me know what you think.
Ryan Lester, NG male human duskblade 6
favorite saying: "Duskblades are not overpowered?"
[sblock=stats]score/pts, bonus; 32 pts
str (18 w/goop + level-up) 15/8, +4
dex 16/10, +3
con 12/4, +1
int 14/6, +2
wis 10/2, +0
cha 10/2, +0
hp 8+5d8+6 = 44
BAB +6, grapple +10, saves Fort +7, Reflex +6, Will +8; move 20'
AC 24 (+6 armor, +1 natural, +3 dex, +1 dodge, +3 shield), touch 14, ff 17
Feats: dodge, power attack, combat casting, weapon focus (greatsword), iron will
att greatsword (2 hands w/buckler) +11/+6 melee (2d6+7, crit 19/x2)
with true strike + full power attack: +25 melee (2d6+19, crit 19/x2)
with shocking grasp (w/ att as std action): +5d6 electric
Skills (45 pts)
Str: Climb, Jump, Swim; Dex: Ride; Con: Concentration; Int: Craft, Know(any), Spellcraft; Wis: Sense Motive.
skills (ranks/tot): climb 9/8 (w/acp + kit), swim 9/-1 (w/acp), concentration 9/10 (14 combat casting), spellcraft 3/5, perform (mandolin) (cc) 4/6 (w/MW), sense motive 3/3, spot 0/0, listen 0/0, bluff 0/0, diplomacy (cc) 2/2
Spells Per Day (DC 12 + spell level)
0th 6, 1st 7, 2nd 3
Spells known: 2 0th, 5 1st, 2 2nd
0: disrupt undead (1d6 vs undead, 40' ray), touch of fatigue (-2 str & dex, 1 rnd/lev, Fort neg)
1: chill touch (1 rnd/lev), lesser deflect (immediate action, +2 deflection vs 1 att), Kelgore's fire bolt (5d6, 160', Reflex half, 1d6 ignores SR), shocking grasp (5d6 touch, +3 att vs metal), true strike
2: darkvision (60', 6 hr), swift invisibility (swift action, 1 round or until attack)
Arcane Attunement: Able to cast the following as Spell-like Abilities: Dancing Lights, Detect Magic, Flare, Ghost Sound, & Read Magic. Castable 5/day total. Does not count against the normal spell per day.
Armored Mage (medium armor & shield): ignore ASF%
Arcane Channeling (standard attack): As a Standard Attack, a Duskblade may cast a ‘touch attack’ spell and deliver the spell through a melee weapon attack. This action does not provoke an Attack of Opportunity. The spell’s casting time must be no more than 1 Standard Action.
Quick Cast, 1/day: The Duskblade may reduce the cast time of 1 spell per day to 1 Swift Action. The spell must have a casting time of 1 Standard Action.
Spell Power +2: If a Duskblade has injured an opponent in melee the current battle, he/she receives a +2 bonus on checks to overcome the Spell Resistance of that creature for the duration of the encounter.
Equipment:
+1 Koradian breastplate armor (+6 armor bonus, max dex 3, move 20', acp -5) 1700 sp
+1 Koradian buckler (+3 shield bonus, -1 att, acp -2), 1515 sp
amulet of natural armor +1, 2k
gauntlets of ogre power, +2 str, 4k
+1 greatsword, 2350 sp
cloak of resistance +1, 1k
antitoxin (x2) 100 sp
climber's kit (+2) 80 sp
MW mandolin 100 sp
potion of CLW (1d8+1) x2, 100 sp
backpack (+2 str for carry), 2 sp
rope, 50' silk, 10 sp
waterskin, 1 sp
rations, trail, 10 day, 5 sp
mirror, steel, 10 sp
ink, pen, paper (5), 10.1 sp
explorer's outfit, 10 sp
bedroll, 0.1 sp
6 sp, 8 cp
tot 13000[/sblock]