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I6: Ravenloft (adapted to 3.x) - OOC Thread - CALLING MY PLAYERS!


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I would be quite interested -- but I would think my involvement in stonegod's EtCR would somewhat disqualify me. :)
I6 and EtCR share many important plot points, but EtCR flush out more challenges. I6 is pretty much the town and the Castle; EtCR adds a lot of running about Barovia as part of a middle act. It also adds some extra wrinkles in the Castle.

That being said, most of the encounters in the Castle, and its design, are pretty similar. Who the big bad is didn't change, of course. ;) So, S@s would have some advantage in navigating the place in that sense.

That being said, I've tweaked EtCR all over the place. Partly for Eberroning it up, partly to add my own take on things. I can't say more w/out ruining it. :)
 

That being said, I've tweaked EtCR all over the place. Partly for Eberroning it up, partly to add my own take on things. I can't say more w/out ruining it. :)

And I'll certainly be tweaking the original. Encounters and types of foes will change in many instances, and some things that fit better with my own homebrew will be changed. I think there should be enough difference that S@s could play in mine without any harm.
 

I figured I'd post my skeleton build (what I have so far). It's missing some feats/skills/fluff, but this should give you an idea of where I'm going with the character, in case you see any problems.

James
Male Human Swashbuckler3/Fighter3
AL: CG HT: 6' WT: 190 Hair: Black, Braided Eyes: Green

STR: 10 (+0) [2 points]
DEX: 20 (+5) [16 points +2 Enhancement]
CON: 8 (-1) [0 points]
INT: 16 (+3) [8 points +1 level]
WIS: 12 (+1) [4 points]
CHA: 10 (+0) [2 points]

HP: 36 (6d10-6) AC: 24 (10 base +5 dex +5 Armour +2 Shield +1 Dodge +1 Deflection) *Fighting Defensively=29*
Saves: FORT: +5 (6 base -1 con) REF: +8 (2 base +5 dex +1 grace) WILL: +3 (2 base +1 wis)
Init: +5
Speed: 30'

Bab: 6 Grapple: +3
Attacks:
Quarterstaff(Two-handed): + 13/+8, 1d6+4
Quarterstaff(Two-Weapon Fighting): +11/6 (1d6+4); +11 (1d6+4)
Fighting Defensively: +7/+5 (2d6+4); +7(2d6+4)

Skills(Total/Ranks):[57 Points] Tumble(+16/9), Bluff(+9/9), Jump(+10/8), Diplomacy(+12/8), Intimidate(+10/8), Sense Motive(+10/9), x6

Feats: [7] Weapon Focus(Quarterstaff), Dodge, Two-Weapon Fighting, Two-Weapon Defense, Improved Two-Weapon Defense, Deadly Defense, X?

Class Features: Weapon Finesse, Grace+1, Insightful Strike, 3 Bonus Fighter Feats(Factored into feats)

Languages: Common, Draconic, Elven, Dwarven

Equipment: 13,000 gp
+1/+1 Quarterstaff (4,600)
Gloves of Dexterity+2 (4,000 GP)
+1 Asarandi Chain Shirt (1,600 GP)
ROP+1 (2,000)
800 gp
 
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I figured I'd post my skeleton build (what I have so far). It's missing some feats/skills/fluff, but this should give you an idea of where I'm going with the character, in case you see any problems.

HP: 36 (6d10-6) AC: 24 (10 base +5 dex +5 Armour +2 Shield +1 Dodge +1 Deflection) *Fighting Defensively=29*


Err, where is the shield bonus coming from? Other than that he looks way cool and should absorb a good bit of attention ;)
 

Err, where is the shield bonus coming from? Other than that he looks way cool and should absorb a good bit of attention ;)


Two Weapon Defense :)

Also (and I do realize the concept is not to get hit), but you do realize that with an 8 CON that if he does get hit, he isn't going to last long? LOL.
 

Two weapon defense and Improved Two-weapon defense. +2 shield bonus which improves to +4 when fighting Defensively.
 

Two Weapon Defense :)

Also (and I do realize the concept is not to get hit), but you do realize that with an 8 CON that if he does get hit, he isn't going to last long? LOL.

I see u beat me to answering his question *L*

ANd yes, that's WHY he has such a High AC. He's actually more akin to elves than to anything else. He was raised by them and taught to fight by them, which is why his style is more based on gracefulness than brute force.

I like the glass jaw concept, as he's a character who's not used to getting hit, so if/when it DOES happen, he'll be suitably taken aback and affected by it.
 


Quick initial post for the DFA I was thinking about Rhun:

Code:
[B]Name:[/B] Sarryx
[B]Class:[/B] Dragonfire Adept 6[b]Starting Level[/b]: 6
[B]Race:[/B] Human
[B]Region of Origin:[/b] TBD
[B]Size:[/B] Medium
[B]Gender:[/B] Male
[B]Alignment:[/B] LG
[B]Deity:[/B] Bahamut

[B]Str:[/B] 09 -1 (01p.)	[B]Level:[/B] 6		[B]XP[/B]: 
[B]Dex:[/B] 14 +2 (06p.)	[B]BAB:[/B] +3		[B]HP:[/B] XX ()
[B]Con:[/B] 20 +5 (13p.)	[B]Grapple:[/B] +2	
[B]Int:[/B] 14 +2 (06p.)	[B]Speed:[/B] 30'	  [B]Stat Increases:[/b] 4th - CON
[B]Wis:[/B] 10 +0 (02p.)      [B]Init:[/B] +2	        [B]Spell Save:[/B] +1
[B]Cha:[/B] 12 +1 (04p.)	[B]ACP:[/B] -0		[B]Spell Fail:[/B] 25%

[B]	Base	Armor	Shld	Dex	Size	Nat	Misc	Total[/B]
[B]Armor:[/B]	10	+5	+3	+2	+0	+2	+0	22
[B]Touch:[/B]	12	[B]Flatfooted:[/B] 20

[B]Spell Res:[/B] None
[B]Dmg Red:[/B] 2/magic

[B]	Total	Base	Mod	Misc[/B]
[B]Fort:[/B]	+11	+5	+5	+1 [cloak]
[B]Ref:[/B]	+5	+2	+2	+1 [cloak]
[B]Will:[/B]	+8	+5	+0	+2 [Iron Will] +1 [cloak]
[B]Notes:[/B]

[B]Weapon			Attack	Damage	Critical	Range[/B]
Breath Weapon*		n/a	4d6**	n/a	15 cone or 30 line

*Note: Breath Weapon can be either Fire or Frost, or a slow-effect, Save DC is 20 for 1/2 damage
** See Dragon Spirit Cincture
[B]Notes:[/B]
Blindsense 30'

[B]Languages:[/B] Common, Draconic, Celestial

[B]Abilities:[/B] 
New class per Dragon Magic supplement.
Level 1: Breath weapon 1d6; dragontouched; can learn least invocations; knows 1 invocation
Level 2: Choose a new breath effect; Scales +2; knows 1 invocation
Level 3: Breath weapon 2d6; knows 2 invocations
Level 4: Dragonkin (+4 on diplomacy checks with dragons and their kin; resist dragon-fear as a dragon); knows 2 invocations
Level 5: Breath weapon 3d6; Choose a new breath effect; knows 2 invocations
Level 6: Damage reduction 2/magic; can learn lesser invocations; knows 3 invocations

[B]Feats: [/B] 
Bonus - Class - Dragontouched [+1 on Listen/Search/Spot, +1 HP, +1 to saves vs paralyze/poison]
Human 1 - Entangling Exhalation [RoDr p101] [Breath weapons 
1st - Ability Focus: Breath Weapon [MM. p303]  
3rd -  Iron Will
6th - Extra Invocation [Complete Arcane] 



[B]Invocations Known[/B] (Save DC 11): Least - Endure Exposure (1), Magical Insight (3rd), Draconic Knowledge (6th - Feat) ; Lesser - Voidsense (6th)

[B]Skill Points:[/B] 54 [B]Max Ranks:[/B] 9/5
[B]Skills		Total	Ranks	Mod 	Misc[/B]


Bluff		+7	6	1	
Diplomacy	+7	6	1	
Intimidate      +7      6       1   
Know (Arcana)   +15	7	2        +6 Draconic Knowledge
Know (Arch.)    +9	1	2                    +6 Draconic Knowledge
Know (Dungeon)  +13	5	2       +6 Draconic Knowledge
Know (Geo.)     +9	1	2                     +6 Draconic Knowledge
Know (History)  +13	5	2         +6 Draconic Knowledge
Know (Planes)   +13	5	2           +6 Draconic Knowledge
Listen		+6	5	0	+1 Dragontouched	
Move Silently   +2	0	2	
Search		+1	0	1	+1 Dragontouched
Spellcraft	+11	1	2	+2 Know{arcana} +6 Draconic Knowledge
Spot		+6	5	0	+1 Dragontouched
UMD		+10	9	1     	


[B]Notes:[/B]

[B]Equipment:			Cost	Weight[/B]
Amulet of Health (+2)                      4,000sp   1 lbs
Dragon Spirit Cincture (MIC 95)         2,000sp   -
+1 Mithril Chain Shirt                       2,100sp   12.5lbs
+1 Darkwood Heavy Shield               1,367sp    5 lbs
Cloak of Resistance (+1)                  1,000sp    1 lb 
Ring of Sustenance                         2,500sp   -


[B]Total Weight:[/B]19.5lb		[B]Money:[/B] 33 sp

[B]		Lgt	Med	Hvy	Lift	Push[/B]
[B]Max Weight:[/B]	30	60	90	180	450

[sblock=Appearance/Personality]
Appearance/Personality:
Sarryx is attractive, but has an intensity to him that puts people off. To him, his new human life is a time limit. A sixty-five year clock that is ticking down to the end of his existence. This puhes him forward and makes him absolutely loathe anything that wastes his time. He is not reckless or foolhardy, being all too aware of his mortality, but he prefers to press onward and achieve something (anything) rather than rest or enjoy leisure time.

Sarryx has silver hair and fair skin that has tanned lightly over the course of the past few years. Early experiments have given him a covering of silver scales around his most vulnerable body parts - his throat, spine, arms and legs. He has a fondness for the smell and texture of burned cloth, and wears clothes with singed edges, favoring golds, reds and oranges.

Sarryx is still a dragon at heart, though his patience and elitism have been tempered with mortality. He loves coin and food, but disdains those things he views as the trappings of humanity - alcohol makes him feel stupid, physical affection only reminds him of what he has become. He is driven, and when it serves him, he can be charming, intimidating or even feral. Like many dragons, he is vulnerable to flattery and praise.
[/sblock]

[sblock=Background]
Background: He was born to a clutch of nine eggs, and from the moment he came into the world, he was steeped in violence. He and his elder brother found an unspoken truce and killed their yet unhatched siblings. It was only after they had eaten their kin and rested that they fought. His brother's talons ripped into his limbs and tail, and his teeth tore at his brother's snout. The scars that were set beneath their still-soft scales would give him a flare of uneven scales at his shoulders and tail, his brother a perpetual sneer.

They fought several times over the ensuing months, as dragons are wont to do. When they were old enough to fly, they cast one final glare at one another and set off to find their own territory. Sarryx made his home in the ruins of an old temple. He gradually grew, progressing from a diet of rodents and birds to deer and the occasional goblin. His life was, as far as such things go for a dragon, fairly calm. His world was mostly contained to memories of his birthplace and the territory surrounding his ruins.

His first view of the larger world was when a band of strangers entered his home. Unsure of what to expect, he watched as they uncovered a trapdoor leading to a catacomb beneath his home. He followed them from a good distance as they made their way through the underground. He watched as they emerged both exhausted and enriched with found treasures.

He attacked then, scaring off the larger group and dragging the last down, the young girl's flesh a hearty meal, his valuables an addition to Sarryx's meager hoard.

Sarryx barely gave a second thought to the incident, other than moving his lair to a room in the catacombs. Unbeknownst to him, the death of the young woman had earned his an enemy. It was two years later when a man arrived at his home, bedecked in silver armor, a holy symbol depicting a sword with a lightning bolt for a blade marked on his shield. He carried no weapon - only a mirror - and the still immature dragon sought to take advantage of the fact. He charged the warrior as he raised the mirror, and everything went red with pain.

He awoke confused and weak, almost unable to move. Simply moving his limbs against the ground caused a flare of pain and a welling of blood. He opened his eyes to see a silver dragon standing over him, almost too large for his ruins. It held talons above his throat - now scaleless, soft and vulnerable. Then it withdrew, an act of mercy, pity or contempt, and flew away.

It would be days before Sarryx made sense of what happened. Delirious, raving aloud and faint with hunger, he stumbled into a small town near his lair. While he lay on a bed, being tended to by the pathetic lizardfolk, he overheard the lizardfolk speaking of the paladin who had left to avenge his sister's death. They spoke of rumors that he had managed to get ahold of an artifact - one that let a person exchange their base form with that of another.

He had used the damned mirror to exchange his draconic nature with his humanity, although Sarryx found he wasn’t angered by that fact, in fact he found peace within himself and even begrudgingly accepted the lizardfolk aid.

Sarryx was eventually clothed and left to wander off on his own. The following months were a nightmare to the man as he made sense of his new body and its limitations.

He found work as a librarian and scholar, as it seemed his mind remained keen enough. He gathered knowledge and slowly began to try and rebuild what he had. During his investigations, Sarryx uncovered details about the mirror that was used against him and realized that it also was able to change ones outlook on life. His experiments ranged from dabbling in the mundane to the most obscure forms of knowledge he could uncover. He tried fire breathing with the use of alcohol and a torch, but found it limited. Psionics frustrated him to no end, and he left his investigations of incarnum within days. An expedition alongside a group of guild members uncovered an ancient temple of dragon worshipers where engravings detailed the practices of draconic priests. It was there he regained his firebreath.

[/sblock]

[sblock=ENTANGLING EXHALATION]
ENTANGLING EXHALATION [BREATH]
You can use your breath weapon to create an entangling
mesh of energy.
Prerequisites: Dragonblood subtype, breath weapon.
Benefi t: When you use your breath weapon, you can
choose to enmesh all creatures in its area instead of producing
its normal effect. Your breath weapon deals only
half its normal damage; however, any creature that takes
damage from your breath weapon becomes entangled and
takes an extra 1d6 points of damage, of the same energy
type as normally dealt by your breath weapon, each round
at the start of your turn. This effect lasts for 1d4 rounds.
If your breath weapon doesn’t deal energy damage,
creatures damaged by the initial breath are still entangled
but don’t take additional damage on later rounds.
[/sblock]
 
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