I6 and EtCR share many important plot points, but EtCR flush out more challenges. I6 is pretty much the town and the Castle; EtCR adds a lot of running about Barovia as part of a middle act. It also adds some extra wrinkles in the Castle.I would be quite interested -- but I would think my involvement in stonegod's EtCR would somewhat disqualify me.![]()
That being said, I've tweaked EtCR all over the place. Partly for Eberroning it up, partly to add my own take on things. I can't say more w/out ruining it.![]()
I figured I'd post my skeleton build (what I have so far). It's missing some feats/skills/fluff, but this should give you an idea of where I'm going with the character, in case you see any problems.
HP: 36 (6d10-6) AC: 24 (10 base +5 dex +5 Armour +2 Shield +1 Dodge +1 Deflection) *Fighting Defensively=29*
Err, where is the shield bonus coming from? Other than that he looks way cool and should absorb a good bit of attention![]()
Two Weapon Defense
Also (and I do realize the concept is not to get hit), but you do realize that with an 8 CON that if he does get hit, he isn't going to last long? LOL.
Two Weapon Defense
Also (and I do realize the concept is not to get hit), but you do realize that with an 8 CON that if he does get hit, he isn't going to last long? LOL.
[B]Name:[/B] Sarryx
[B]Class:[/B] Dragonfire Adept 6[b]Starting Level[/b]: 6
[B]Race:[/B] Human
[B]Region of Origin:[/b] TBD
[B]Size:[/B] Medium
[B]Gender:[/B] Male
[B]Alignment:[/B] LG
[B]Deity:[/B] Bahamut
[B]Str:[/B] 09 -1 (01p.) [B]Level:[/B] 6 [B]XP[/B]:
[B]Dex:[/B] 14 +2 (06p.) [B]BAB:[/B] +3 [B]HP:[/B] XX ()
[B]Con:[/B] 20 +5 (13p.) [B]Grapple:[/B] +2
[B]Int:[/B] 14 +2 (06p.) [B]Speed:[/B] 30' [B]Stat Increases:[/b] 4th - CON
[B]Wis:[/B] 10 +0 (02p.) [B]Init:[/B] +2 [B]Spell Save:[/B] +1
[B]Cha:[/B] 12 +1 (04p.) [B]ACP:[/B] -0 [B]Spell Fail:[/B] 25%
[B] Base Armor Shld Dex Size Nat Misc Total[/B]
[B]Armor:[/B] 10 +5 +3 +2 +0 +2 +0 22
[B]Touch:[/B] 12 [B]Flatfooted:[/B] 20
[B]Spell Res:[/B] None
[B]Dmg Red:[/B] 2/magic
[B] Total Base Mod Misc[/B]
[B]Fort:[/B] +11 +5 +5 +1 [cloak]
[B]Ref:[/B] +5 +2 +2 +1 [cloak]
[B]Will:[/B] +8 +5 +0 +2 [Iron Will] +1 [cloak]
[B]Notes:[/B]
[B]Weapon Attack Damage Critical Range[/B]
Breath Weapon* n/a 4d6** n/a 15 cone or 30 line
*Note: Breath Weapon can be either Fire or Frost, or a slow-effect, Save DC is 20 for 1/2 damage
** See Dragon Spirit Cincture
[B]Notes:[/B]
Blindsense 30'
[B]Languages:[/B] Common, Draconic, Celestial
[B]Abilities:[/B]
New class per Dragon Magic supplement.
Level 1: Breath weapon 1d6; dragontouched; can learn least invocations; knows 1 invocation
Level 2: Choose a new breath effect; Scales +2; knows 1 invocation
Level 3: Breath weapon 2d6; knows 2 invocations
Level 4: Dragonkin (+4 on diplomacy checks with dragons and their kin; resist dragon-fear as a dragon); knows 2 invocations
Level 5: Breath weapon 3d6; Choose a new breath effect; knows 2 invocations
Level 6: Damage reduction 2/magic; can learn lesser invocations; knows 3 invocations
[B]Feats: [/B]
Bonus - Class - Dragontouched [+1 on Listen/Search/Spot, +1 HP, +1 to saves vs paralyze/poison]
Human 1 - Entangling Exhalation [RoDr p101] [Breath weapons
1st - Ability Focus: Breath Weapon [MM. p303]
3rd - Iron Will
6th - Extra Invocation [Complete Arcane]
[B]Invocations Known[/B] (Save DC 11): Least - Endure Exposure (1), Magical Insight (3rd), Draconic Knowledge (6th - Feat) ; Lesser - Voidsense (6th)
[B]Skill Points:[/B] 54 [B]Max Ranks:[/B] 9/5
[B]Skills Total Ranks Mod Misc[/B]
Bluff +7 6 1
Diplomacy +7 6 1
Intimidate +7 6 1
Know (Arcana) +15 7 2 +6 Draconic Knowledge
Know (Arch.) +9 1 2 +6 Draconic Knowledge
Know (Dungeon) +13 5 2 +6 Draconic Knowledge
Know (Geo.) +9 1 2 +6 Draconic Knowledge
Know (History) +13 5 2 +6 Draconic Knowledge
Know (Planes) +13 5 2 +6 Draconic Knowledge
Listen +6 5 0 +1 Dragontouched
Move Silently +2 0 2
Search +1 0 1 +1 Dragontouched
Spellcraft +11 1 2 +2 Know{arcana} +6 Draconic Knowledge
Spot +6 5 0 +1 Dragontouched
UMD +10 9 1
[B]Notes:[/B]
[B]Equipment: Cost Weight[/B]
Amulet of Health (+2) 4,000sp 1 lbs
Dragon Spirit Cincture (MIC 95) 2,000sp -
+1 Mithril Chain Shirt 2,100sp 12.5lbs
+1 Darkwood Heavy Shield 1,367sp 5 lbs
Cloak of Resistance (+1) 1,000sp 1 lb
Ring of Sustenance 2,500sp -
[B]Total Weight:[/B]19.5lb [B]Money:[/B] 33 sp
[B] Lgt Med Hvy Lift Push[/B]
[B]Max Weight:[/B] 30 60 90 180 450

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.