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I6: Ravenloft (adapted to 3.x) - OOC Thread - CALLING MY PLAYERS!

Whoops... I must've missed that post. As for the confines, the endure exposure invocation will allow my allies to be immune to my breath weapon. Realizing now that it'll be mostly indoors, I'll probably switch out the flight invocation for something else.

If we need to change things up on the fly that's cool, I don't want an overpowered super-PC (When I feel like playing one of them I play 4e ;)). I've never played it myself, one of my RL players made me buy the book (ok he split on it), but he bailed before we got to play that PC.
 

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This is mechanics only so far; I will add flavor text.

Let me know what you think.

Ryan Lester, NG male human duskblade 6
favorite saying: "Duskblades are not overpowered?"

[sblock=stats]score/pts, bonus; 32 pts

str (18 w/goop + level-up) 15/8, +4
dex 16/10, +3
con 12/4, +1
int 14/6, +2
wis 10/2, +0
cha 10/2, +0

hp 8+5d8+6 = 44

BAB +6, grapple +10, saves Fort +7, Reflex +6, Will +8; move 20'

AC 24 (+6 armor, +1 natural, +3 dex, +1 dodge, +3 shield), touch 14, ff 17

Feats: dodge, power attack, combat casting, weapon focus (greatsword), iron will

att greatsword (2 hands w/buckler) +11/+6 melee (2d6+7, crit 19/x2)

with true strike + full power attack: +25 melee (2d6+19, crit 19/x2)

with shocking grasp (w/ att as std action): +5d6 electric

Skills (45 pts)
Str: Climb, Jump, Swim; Dex: Ride; Con: Concentration; Int: Craft, Know(any), Spellcraft; Wis: Sense Motive.

skills (ranks/tot): climb 9/8 (w/acp + kit), swim 9/-1 (w/acp), concentration 9/10 (14 combat casting), spellcraft 3/5, perform (mandolin) (cc) 4/6 (w/MW), sense motive 3/3, spot 0/0, listen 0/0, bluff 0/0, diplomacy (cc) 2/2

Spells Per Day (DC 12 + spell level)
0th 6, 1st 7, 2nd 3

Spells known: 2 0th, 5 1st, 2 2nd
0: disrupt undead (1d6 vs undead, 40' ray), touch of fatigue (-2 str & dex, 1 rnd/lev, Fort neg)
1: chill touch (1 rnd/lev), lesser deflect (immediate action, +2 deflection vs 1 att), Kelgore's fire bolt (5d6, 160', Reflex half, 1d6 ignores SR), shocking grasp (5d6 touch, +3 att vs metal), true strike
2: darkvision (60', 6 hr), swift invisibility (swift action, 1 round or until attack)

Arcane Attunement: Able to cast the following as Spell-like Abilities: Dancing Lights, Detect Magic, Flare, Ghost Sound, & Read Magic. Castable 5/day total. Does not count against the normal spell per day.

Armored Mage (medium armor & shield): ignore ASF%

Arcane Channeling (standard attack): As a Standard Attack, a Duskblade may cast a ‘touch attack’ spell and deliver the spell through a melee weapon attack. This action does not provoke an Attack of Opportunity. The spell’s casting time must be no more than 1 Standard Action.

Quick Cast, 1/day: The Duskblade may reduce the cast time of 1 spell per day to 1 Swift Action. The spell must have a casting time of 1 Standard Action.

Spell Power +2: If a Duskblade has injured an opponent in melee the current battle, he/she receives a +2 bonus on checks to overcome the Spell Resistance of that creature for the duration of the encounter.

Equipment:

+1 Koradian breastplate armor (+6 armor bonus, max dex 3, move 20', acp -5) 1700 sp
+1 Koradian buckler (+3 shield bonus, -1 att, acp -2), 1515 sp
amulet of natural armor +1, 2k
gauntlets of ogre power, +2 str, 4k
+1 greatsword, 2350 sp
cloak of resistance +1, 1k

antitoxin (x2) 100 sp
climber's kit (+2) 80 sp
MW mandolin 100 sp
potion of CLW (1d8+1) x2, 100 sp

backpack (+2 str for carry), 2 sp
rope, 50' silk, 10 sp
waterskin, 1 sp
rations, trail, 10 day, 5 sp
mirror, steel, 10 sp
ink, pen, paper (5), 10.1 sp
explorer's outfit, 10 sp
bedroll, 0.1 sp
6 sp, 8 cp

tot 13000[/sblock]
 
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This is mechanics only so far; I will add flavor text.

Let me know what you think.

Ryan Lester, NG male human duskblade 6
favorite saying: "Duskblades are not overpowered?"

Since Duskblades don't start with according to Crystal Keep, why did you choose a medium armor for him? I know you get the Armored Mage for medium armor, but don't you still need the Medium Armor Proficiency?

Also it seems a waste to have a buckler for him if he uses a two handed weapon since you can't apply the shield bonus when you use the sword, or is that for when you are casting?
 
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In the PHB2, on page 19, it says that duskblades are proficient with all weapons and all armors/shields (except tower shields).

Kind of odd, as you wouldn't think they'd be proficient with heavy armors at all.
 

favorite saying: "Duskblades are not overpowered?"

... They're not. Not by themselves, anyways.

Also, you do know that even though he can wear the shield while wielding a two-handed weapon, he doesn't get the AC bonus when doing so, right?
 

In the PHB2, on page 19, it says that duskblades are proficient with all weapons and all armors/shields (except tower shields).

It does indeed.

And I'm thankful for the catches of my peers; they are absolutely right that Kinem's PC would lose your shield bonus to AC on any round which you make a melee attack.
 

SRD said:
Buckler
This small metal shield is worn strapped to your forearm. You can use a bow or crossbow without penalty while carrying it. You can also use your shield arm to wield a weapon (whether you are using an off-hand weapon or using your off hand to help wield a two-handed weapon), but you take a -1 penalty on attack rolls while doing so. This penalty stacks with those that may apply for fighting with your off hand and for fighting with two weapons. In any case, if you use a weapon in your off hand, you don’t get the buckler’s AC bonus for the rest of the round.

You can’t bash someone with a buckler.

It isn't written very well, but I read this the same as the others...if you're offhand is involved in an attack (either with two-handed fighting or a two-handed weapons), you would lose the buckler's AC.
 

It just dawned on me that nobody has mentioned anything other than humans yet, but some of the other races in my homebrew have slightly different abilities/ability score modifiers...most notably elves and half-orcs are slightly different.
 

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