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(IC) Against the Giants PBP Group 1


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Seeing the Keeper fall, Jack pivoted to see where the apes went. Based on the howls and screams, he quickly deduced they were now across the room and engaged with someone or something.

Jack moved like the wind. Once he passed some crates, he skidded to a halt as he caught a glimpsed of their bestial forms through the flames the druid had conjured. One looked liked it had just fallen, so he took aim at the other and fired.

OOC: Jack uses cunning action to move and dash to DC50. He then attacks the remaining ape with his crossbow.

Sneak attack with Darling: 1D20+10 = [9]+10 = 19
1D8+5+5D6 = [8]+5+[5, 6, 2, 1, 4] = 31

 

With the apes quickly shot down, the cellars fell quiet, but for the soft crackling of the wall of flames, and the intermittent clanging sound that was coming from somewhere to the south.

OOC: Encounter is over.
 


Tenibor moved past the wall of fire and stepped over the Keeper's chubby leg to get a look into the room to the north. To the left of the door, was a large oak chest bound in iron. In front of it, was a bearskin rug. Directly across from the door, the ugly giant had a large writing desk and chair, and a crate of unlit torches. To the north-west was the giant's bed: a crushed straw mattress covered in tattered hides.

The dead giant's belt had a ring of keys.
 

~chest, desk, torches, keys~

Tenibor will examine the keys. Does one look more likely to open an oak bound chest, or at least stand out from what he assumes is the cell keys. He will remove it if he can, and give the rest to Bible.

He will head into the room and look carefully at the desk for any written matter--or anything else, including another key-hole.

With all that, he will then start to examine the chest.

now rolling...

(Investigation 25)
 

Quinn waits several seconds more to make sure no other enemies appear and then lets the wall of fire shrink and snuff out. The heat at his back dissipates and he moves towards the left hall of cell. He scans down the hall for any threats or movement and waits for the others to finish searching the Keepers room.

OOC: Perception check: 1d20+9 21 to look for danger down the left hall of cells.
 

Quinn snuffed the wall of fire and looked down one of the two rows of cells. He could hear a high voice call out, "Who is it? Who's out there?"

From across the room, Bible's ears picked up the sound - it was Cordit, the missing halfling sailor.
 
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