(IC) Against the Giants PBP Group 2

Kaligan moves up to the second ogre and his sword bites into the ogre, drawing blood from two slashes.

OOC: Attacks: 1D20+8 = [11]+8 = 19 1D20+8 = [5]+8 = 13
damage from two swings: 1D8+4 = [4]+4 = 8 1D8+4 = [1]+4 = 5 Two hits for 13 damage.
Kaligan AC18* HP 57/76 THP 0/13 HD 9/9 PP14 PD 6/8 DT 1/1 TK 0/1 AS 1/1 2W 1/1 ID 1/1 I updated HP. There was healing done at some point in an area effect for all those hurt. I also used a few psionic dice and my telekinesis, so I took those down to the appropriate numbers
 

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Gimlak attacked the mind of the remaining ogre, then Kaligan moved in and slashed the brute with his sword. Finally, Doc fired two shots from his pistol and the ogre fell dead at Kaligan's feet.

OOC: Fight's over. Grab the staff and hustle back to the kitchen, I assume?
 

As both ogres were dispatched Kahru Rushed forward to embrace the tree saying the word that transformed it back into a Staff. He looked to see if the gate was still open, his Barbarian instinct was to be out and trust in the cover of darkness and the wilderness to protect them better than staying inside their enemies fortress.
“We have the kings head” he hissed at those behind him “let’s leave this place and head back to Faldurrs Cairn and rest the night there -here we will be hunted, outside we are hunters”
 

As if to accentuate Kahru's words, as the northman removed his tree from blocking the outbuilding's door, from inside came a loud snarling growl. Some creature within was aware that strangers were about, and was likely to warn (perhaps wake) others within.
 

"Lord Falldur awaits. I'll be the last to go. Donnell, take that head and stay up front." The colonel points towards the big gate through which the dire wolves had left, which he presumes is still open.

If there's no obvious way out, he has another course of action to take.
 

The ogres had closed the north gate, but it was a simple thing to lift the bar (heavy though it was) and swing the massive door inward. Though Gimlak was loathe to leave the possibility of rescuing his kinsmen for another day, they had been missing for quite some time. One more day was unlikely to alter their fate.

"Uff. What do we do with this one?" asked Donnell, speaking of the giant youth. The squire could not make it far carrying the giant's head. He had to put it down every thirty feet or so and rest. It was impressive that he could lift it at all - it weighed more than he did.
 

OOC: It is not the best uses of his remainin spells but the Colonel does have up to six castings of Levitate in him, whic should be worth ten minutes each -- we can attach a rope to the head and pull it along like a kite. Possibly in that time we could find a wagon to pull it in? Levitation and a rope was also the way the Colonel would have dealt with a closed barricade. There is still guards in the tower, he knows, and he has a plan for dealing with them with a spell slot too, if needed.
 

OOC: Additionally, if what needs to be done can be done in 5 castings/50 minutes, then we can cast Speak With Dead, and maybe learn something!
 

“Get the youth to help carry the head” the Barbarian offered Donnell some advice, “slung between two it should be easy enough

Once we”re away far enough from the steadying we let it go”
 

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