(IC) Against the Giants PBP Group 2

It seemed cruel to Donnell to make the young giant carry his own father's head, but he had seen the heads of humans, an elf, and a dwarf that had adorned the walls of the giants' chambers. This was no time for sentimentality, in particular empathy for one's enemy. Donnell handed the head to the giant and extended the rope that was tied to the giant's wrists. It was awkward for the young giant to carry the head with his wrists bound, but not impossible. He tucked it between his elbows and carried it without complaint as Donnell led the way toward the gates.
 

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Before they get to the gates, and in the presence of the giant captive if he wishes to hear the Chieftain's voice one last time, The Colonel casts Speak with Dead. Knowing the giant is an enemy, he hopes that flattery will guide the animating spirit.

He asks:

1. What is the deed that you wish to be remembered for?
2. To whom would you want us to tell of your death?
3. How many giants did you rule in the end?
4. What was the treasure you kept from all others?
5. What was the secret you took to your grave?
 

Indeed, Gimlak didn’t want to leave his brethren in this forsaken place. However, he knew that if the rescue attempt failed due to his companions and him being somewhat spent from the day’s battle, the giants could seek vengeance on the dwarves. Better to come back refreshed another day, and maximize the odds of his kin escaping.

He laconically grunts his approval to the rest of his companions, and follows as they exit the compound.

OOC: if needed, Gimlak could do a few castings of telekinesis to move the head about (10 minutes per casting, 1000 lbs max, 30 ft per round)
 

Duvrael catches up with the others, holding up the keys he got off the chieftess' neck.

"These will open that chest, back in the chief's room," he proclaims confidently. "Not sure why a jotun thinks to need something locked away from his underlings, so maybe there's more than just giant rocks and stinky rags in there. When we get back, that's the first thing to check."

OOC: Just when I got back online, I got sick badly. So there went another week, sorry! I don't intend to drop out for so long again, but if I do, feel free to NPC my character to keep the game going.

So... we're going back to town instead of into the cellar? I see a lot of people going on about the former, but several posts again the latter was announced. I'm good either way, but I'll need a long rest to regain my high-level spell slots.

Duvrael AC12(15) HP 17/56 THP 0/13 HD 9/9 PP15* SSdc17 2/4 0/3 2/3 0/3 0/1
 

Doc gives a slight nod. I'll make sure the way is clear is up ahead of varmints. I'll meet ya where the little lord is. Then he summons the powers of the Sheriff to lift him into the air and propel him forward on the path into the night so he gets some good distance before scouting ahead.

OOC:
Doc cast Fly, goes ahead of the party to scout the terrain and the path out looking for ambushes.
Moves ahead at 60' at a height of 30' for 10 minutes.

The Doc will scout ahead stealthily.
Stealth: 1D20+6 = [20]+6 = 26


Doc AC14 HP 64/84 THP 0/13 HD 9/9 PP20 SSdc16 0/2 Wls 0/4 Crs 1/1 PL 4/4 Wsp 1/1
 

The group was still getting used to working as a team. While this first foray into the Steading had accomplished mixed results, they had just scored a major victory. Searching the cellars was an important goal, and nearly everyone had mixed feelings as to if they should be attempting it tonight, or if it could wait until morning.

But it was late, the fighting had been furious, and everyone was tired. Perhaps they could have gone on, or perhaps mistakes would have been made had they tried. At any rate, they began to work their way back into the hills, toward Lord Falldur's camp at Culligan Cairn.

OOC: I will be back to deal with the Colonel's speak with dead.
 

The group moved through the gates and back into the hills. The Colonel wanted to question the giant then and there, but it made more sense to do it once they were safely away. It was not long before Cromby and Siersha (the two scouts that had been left in the hills to observe and report) found them.

Cromby laughed, "I think I saw some smoke here'n there. Hawhaw! And none of ya look too bashed about. Was she plain sailing?"

While some others discussed their plan to return to the cairn with Cromby and Siersha, Doc offered to scout the way and lifted into the air as if he had mounted a ghostly flying horse. He quietly clicked and he moved off at a moderately fast pace while leaning low as he passed over the nearest hill.

The Colonel took his moment to question the head that had once been Nosnra, Chief of the Hill Giants. He had the young giant hold up the head and he blew a wind into the slack jaw and asked his first question:

"What is the deed that you wish to be remembered for?"

The mouth quivered and then boasted, ::Eye once ate six horses unna knights who'd rode 'em!::

"To whom would you want us to tell of your death?"

::Emmeye dead? Haw!:: he laughed without humour and added, ::Whoever ya tell, don't tell my wives! Dey will pick my bones an' squabble over da choicest cuts!::

"How many giants did you rule in the end?"

::I dunno, wuddaya want me ta count 'em? A bunch.:: his jaw went slack and his eyes rolled.

"What was the treasure you kept from all others?"

::Oh, I got a lotta treasure. A lot.:: he seemed as if he wanted to say more but ended with, ::Yoo'll never find it.::

"What was the secret you took to your grave?"

As if he forgot who was asking, he answered, ::Eye'll never tell no one about my friend, Faramaug. Not Arlak's lacky. Not Snure. A treasure she is. A dragon. An' no one knows she's dere, unner da steading. No one'll evah know.::
 

Duvrael raises an eyebrow - a curious gesture he copied from the humans he was once sent to infiltrate.

"A dragon? What kind?"

The wizard quickly decides that whatever loot that dragon has, is infinitely more interesting than anything those brutish giants have. Some dragons are known to collect magical items and spellbooks!

OOC: Not sure if any additional questions to the dead head are possible, but at the very least it is very in-character for Duvrael. :)
 

The chief's fat face scrunched up as if he suddenly realised that he was speaking to his enemies and he shouted at Duvrael, ::Eyeum not tellin' yoo nothin', Wizard!::

Then the Colonel's spell ended and the head drooped lifeless once more.
 


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