IC: Dichotomy's Age of Worms Redux, Part V


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"I can laugh at myself just fine, I would just rather put an arrow in your throat than hear you try it. It's like kicking boulders down a golden staircase, louder and uglier than most could stand.

"Besides, you couldn't age an elf if you were there for their birth!"
 


"Newfound freedom?! I jumped down there as soon as I realized you'd have to get involved. Your aim never has been the best." Erdolliel scans the scene from the top of the pit. She then quickly and thoroughly searches the boxes that had been moving until lately.[sblock=oc]Try to stick to direct and tested paths between the 'boxes'. If she sticks to any boxes she will coup de gras them with a dagger and leave it in each corpse for now. After searching the boxes, she will search in a direct line to Kushnak's grappling hook, climb up the rope, and hand her CLW wand to the nearest cleric to get some healing.[/sblock]
 
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As the elf and dwarf trade barbs, Nethezar chuckles with genuine mirth. Looking at Kushnak, he asks, "How in the world did we normal folk end up with these oddities?" The scholar pauses a moment, then adds, "Nevermind. I'm probably the only normal one of us."

Erdolliel is, soon enough, out of the pit and back on what appears to be solid ground. Soon after that, the three moving boxes are dead. As the elf looks around, she finds some sour alcohol in a barrel near a "box" but nothing else of note.

Once Erdolliel reaches the two clerics, she is healed in short order.
[sblock=Damage]7 charges to heal Erd.

Eskard: 19 damage
Erdolliel: 0 damage[/sblock]
 

Thrown off by trying to figure out what Neth means by 'normal' Bazrim ask a question to the group, "Is there any way out of here, or do we head back?"
 

Erdolliel chuckles softly at Nethezar's comment. At Bazrim's she gives the expected shudder. "There are only three doors on this side and two from the cells, which do you expect will get us out the fastest?" The elf then jumps off the wall, tumbles to the floor, and carefully checks the doors for traps and listens to them too for good measure. [sblock=oc]search +14 Listen +12 Tumble +13 search any new squares that I cross for traps and then search the SE door first and search W to the SW door.[/sblock]
 

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