IC: Dichotomy's Age of Worms Redux, Part V

[sblock=OOC]Tumble 16+[/sblock]
Erdolliel begins to carry out her plan, giving Eskard the rope and jumping down. However, as the elf moves toward the door to begin her search, one of the crates suddenly begins to move, as it sprouts a lashing pseudopod.

[sblock=OOC]Erd makes a good spot check. R and 1 get to act in the surprise round. Note: 1 is on the ground below the catwalk, not on top of it. I didn't put everyone else on the map. you are all up by the door. I'm treating the elf lady as a noncombatant.

R and 1 get a partial action, then back to the top for y'all.

Status & Init
Erdolliel (23)
Bazrim (22)
1 (16)
Eskard (12)
Kushnak (11)
Nethezar (7)[/sblock]
 

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Erdolliel steps in front of the door and opens it.[sblock=oc]I think I can take a 5' step, but I'm not positive. Technically opening a door is a move equivalent, but that isn't the same as moving, I just don't know if "miscellaneous actions" and "free actions" are both possible. If she can't step and open, she'll just open.

If she can step and open, can she draw her sword at the same time as she steps? I don't know on that one either, and it essentially doesn't matter.

Dodge on 1 AC 19 (20 with the dodge)[/sblock]
 

[sblock=OOC]The rules do not appear explicit, but in a surprise round you can take a standard action, a move action, or part of certain full round actions. Only full round actions include the 5-foot step. I think that means that you can't take a 5-foot step in a surprise round (perhaps you can if you do part of a full round action, not sure).[/sblock]
Erdolliel grabs the handle on the door and twists... But she is met with a rude shock. A huge portion of the floor suddenly gives way beneath her feet, as a trap unlatches. The surprised elf can't scramble away in time and finds herself plummeting 40 feet down toward a bed of waiting spikes. Erdolliel crashes into the bottom, her body crushed by the fall and her side pierced by the sharp spikes.

Her companions know from her sudden scream that all is not well.

[sblock=OOC]R: attempts to open door; springs spiked pit trap (grey area marks pit); reflex save 12+ fail; falls 40 feet, 11 damage; 2 spikes "attack" R, 14+ hit, 14+ hit, 15 damage
1: delays

Back to R and the first real round.

Status & Init
Erdolliel (23): 34 damage (8 from before)
Bazrim (22)
1 (16)
Eskard (12): 12 damage (from before)
Kushnak (11)
Nethezar (7)[/sblock]
 
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[sblock=OC]The tumble feat states that "You can try to reduce damage from a fall as an instant reaction only once per fall." So... I would like to do that in order to lessen the damage dealt by the fall by treating it as if it were 10 feet shorter (if you didn't already apply it that is...)[/sblock]

Erdolliel lets out a string of expletives as she tumbles down the hole. "One of those bloody boxes is ALIVE!" She provides as a summary. The elf then moves to get a good angle on the box, drawing her bow as she goes. She then tries to sink an arrow into the living box.[sblock=oc]Drop buckler, move 10' West while drawing bow and then fire at 1. (+9 1d8+2) If she can't move without incurring more damage from the spikes, she'll just draw her bow and attempt a shot from where she's at.

Are the spikes situated on the walls (like climable?) How big are the spikes, and how closely spaced are they?[/sblock]
 

[sblock=OOC]There are not spikes on the walls. The spikes are relatively big, and relatively close, but not so much as to hamper someone walking on the floor too much. Would it make sense to just call it difficult terrain?[/sblock]
 

[sblock=oc]this post is to override all of the details in the previous post. difficult terrain is a fine ruling indeed[/sblock]Erdolliel lets out a string of expletives as she tumbles down the hole. "One of those bloody boxes is ALIVE!" She provides as a summary once she stops falling. The elf then rises to her feet, unslinging her bow as she does so, and fires at the living box.[sblock=oc]Drop buckler, stand up while drawing bow and then fire at 1. (+9 1d8+2) Dodge bonus still on 1.[/sblock]
 

Bazrim moves out to the ledge to see what he can and scans the room for any other movement.
[sblock=ooc]move, double move if needed, and get 15' out of the door. Look over the room (search or spot?) for any other movement. Also, can I see the box that is attacking from my spot?[/sblock]
 

From the bottom of the pit, Erdolliel fires up at the moving box. However, her shot is horrid, and her arrow crashes into the wall just above the elf's head.

Bazrim hustles out the door onto the catwalk. He can see the moving box below him, and Erdolliel down the pit, but the dwarf sees no other movement.

The moving box, with nothing nearby, simply stops moving.

[sblock=OOC]Erdolliel: stands; shoots 1; 2+ miss
Bazrim: moves; spot, sees nothing else; can see the "box"
1: delays

Status & Init (rearranged)
Eskard: 12 damage (from before)
Kushnak
Nethezar
Erdolliel: 34 damage (8 from before)
Bazrim
1 (delayed)[/sblock]
 

Erdolliel moves to the far end of the hole, hoping to get a better shot.[sblock=oc]Can I move 10' W and not be squeezed? Essentially, I want to move back to the far wall to get rid of any possible cover. Move W, shoot at 1. (+9 1d8+2) Dodge bonus still on 1.[/sblock]
 

Eskard drops the rope, jumps off the ledge, draws his sword, and attacks 'box'.

[sblock=oc]
I think i can Spring attack. Jump is part of a move action though. Either way: dodge on 1, Jump +14. Try to be 5'SW of the box.

If SA: No AoO's, Atk 1: +13 / 2d6+8, then south as far as possible.

If no sa: AC 24 vs AoO's, Atk 1: +13 / 2d6+8

[/sblock]
"Damnit" Kushnak spits as he moves 20' onto the catwalk in an attempt to see the creature and the battle.
 

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