IC: Dichotomy's Age of Worms Redux, Part V

Erdolliel rolls her eyes at Kushnak. "If they haven't come yet, they either don't care or didn't hear. The elf then proceeds to open the hidden door and look beyond.[sblock=oc]spot +12[/sblock]
 

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The hidden door opens into a large space dominated by dozens of crates and barrels of various sizes. Lit by a number of faintly flickering torches above, a think layer of dust covers much of the cargo stored here.

The catwalk, where the hidden door comes out is 15 feet above the main floor.

At least for the moment, Erdolliel notices nothing.
 

Erdolliel sneaks to the opposite door chekcing for hazards along the way.[sblock=oc]Hide +13 Search +14 Move Silently +13, Stick to the eastern wall, searching as I go, then check the door for traps.[/sblock]
 


Kushnak watches the rear while Erdolliel sneaks.

Eskard alternates between looking suspiciously at the woman and looking almost longingly at his sword.

[sblock=oc]Enworld continues to hate me.[/sblock]
 

Erdolliel takes painstaking care, slowly creeping along the catwalk to the other door. Only after convincing herself that each step is safe does the elf move forward. She finally reaches the door and finds that it appears to be neither trapped nor locked.
[sblock=OOC]The site just plain sucks.[/sblock]
 

Erdolliel checks for traps in one more location before pulling out a length of rope from her bundle and handing it to Eskard. "Try to find a place to secure it in case I can't open the other door." She quietly whispers before stepping off of the catwalk and exploring some more.[sblock=oc]search the NW square of the catwalk, the go through the secret door get the rope from my sack and hand it to Eskard. Then come back through the door and tumble (DC 15 vs fall) to the NE square of floor in the main room. Then search the square in front of the door, and the door for locks and traps and disarm anything found and open the door.

Try to stay hidden the whole time, but if I have to re-hide when I leave the room that's ok. Hide +13 Search +14 Move Silently +13 Tumble +13.[/sblock]
 

"Judging by the dust, falling through is much more of a worry than getting into a battle, so you keep that rope pulled tight lad." Bazrim remarks.
 

[sblock=oc]i don't see how $1400 can possibly solve these issues..... but if you all believe in it and want cochran to actually start his gestalt game(which i think is actually waiting on me getting your backstories) we could always chip in for an adventure or whatever.....

also, omg i am so confused. we're on a catwalk?!??! does that picture actually look like we're on a catwalk? i need to stop drinking.[/sblock]

Eskard looks around and eventually loops the rope around his waist and smiles dumbly at Bazrim.
 

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