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D&D 5E (IC) Fitz's Folly

FitzTheRuke

Legend
As he wasn't needed to translate, Orvex instead fell into a history lecture, piecing together a mix of things that were known to the Sticks (though perhaps they had forgotten) with some information that had been unavailable to them:

"The Archlich Acererak came to this place and found a city to his liking - corrupt, weak, and worshiping the Nine Trickster Gods, who fought among themselves. One by one he manipulated and murdered these weak gods, enslaved their subjects, and had them construct this place. Here he entombed the spirits of those gods and performed his horrible experiments, working their former subjects to death and beyond."

Zagmira gave him a look. Red Wizards preferred to keep information to themselves, to maintain superiority. Changing the subject to the task at hand, she said, "As I understand it, one of these tunnels will have alcoves in which to place the nine puzzle cubes. They will unlock the tomb and we will be able to find what the Archlich was working on. It will be the source of the Death Curse. The Soulmonger."

Earlier, she had told Miss Imogen that she planned to destroy the Soulmonger, but Imogen felt that she was covering ulterior motives, to no surprise.
 

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Neurotic

I plan on living forever. Or die trying.
"And which one would that be, Thayan?" While not overly familiar with the rest of the world, young shaman heard about Red Wizards of Thay...and never any good. He knows about yuan-ti. But with the experience of the wizards up to now, he suspects they are worse than snake-people.
 

MetaVoid

Adventurer
Ussal looked into the side tunnel.
"I think this will be the one unless the door itself hold the alcoves. Zagmira and Dellrack, please calm it down. This will be dangerous enough without anyone thinking how to NOT help the other. Even by inaction. We can dish it out in the end if needed, but betrayal while we're in danger endangers the mission. Ras Nsi was very clear about this, and I believe you all understand we need to do this for our own interest too. You don't have to like one another, but don't fight and help each other where needed. Zagmira, Dellrack may be 'only'..." he makes the quotes clear in the sentence..."a meat-shield. But so are mine and your bodyguards...and you will not last long without us, despite your power. And he can go long after you exhaust your spells. So tone down the superiority and help. Or go home!"
 

KahlessNestor

Adventurer
Morning
Round 0

Dellrak grumbled into his beard, but he kept his peace with the Red Wizard....for now. He had no doubt he would need to put his axe in her back by the end of this.

“Hate riddles,” the dwarf muttered as he read the obelisk in Dwarven. “Check the doors fer traps. I’ll see wot’s doon this narrow bit.” He indicated the smaller passage on the right.

OOC: Dellrak will stealth down the right passage to see where it goes. He won’t go more than 60 feet though.
Stealth: 2D20.LOW(1)+4 = [1, 18]+4 = 5
Perception: 1D20+5 = [14]+5 = 19


***

50 goodberries

Save:
Move:
Free Object Interaction:
Action:
Attack 1:
Attack 2:
Bonus Action: Planar Warrior (first attack that hits)
Reaction: Opportunity Attack
Conditions:
Concentration:
Inspiration:

Dellrak Character Sheet
Initiative: +1
Perception: +4
Speed: 25
AC: 15
HP: 49/49 HD: 5/5d10+3
Bolts: Enough

Detect Portal (1/R): Within 1 mile
Planar Warrior: As a bonus action, choose one creature you can see within 30 feet of you. The next time you hit that creature on this turn with a weapon attack, all damage dealt by the attack becomes force damage, and the creature takes an extra 1d8 force damage from the attack. When you reach 11th level in this class, the extra damage increases to 2d8.
Primeval Awareness (action and spell slot): For one minute per level of spell slot, detect within 1 mile (6 in favored terrain) aberrations, celestials, dragons, elementals, fey, fiends, and undead. This feature doesn’t reveal the creatures’ location or number.

Spells
1) 4/4 Protection from Evil/Good (Horizon Walker), Jump, Goodberry, Longstrider
2) 2/2 Misty Step (Horizon Walker, BA), Healing Spirit


Miss Imogen - female samurai, party member, Zhentarim
Chrysagon - male aasimar paladin, Order of the Gauntlet, Kelemvor
Harb - male human monk
Myrral - Tabaxi bard?
Qawasha (NPC) - Chultan druid
Kupalue (Weed, NPC) - vegepygmy
Hu’plo (NPC) Chultan
Kasqa (NPC) - Chultan warrior
 

MetaVoid

Adventurer
“Hate riddles,” the dwarf muttered as he read the obelisk in Dwarven. “Check the doors fer traps. I’ll see wot’s doon this narrow bit.” He indicated the smaller passage on the right.

"I'll join you. I am a good mechanic and can find traps and dismantle them. And as you can imagine with the bulk, I cannot move quietly, but I can fight."

Ussal starts after Dellrack. After all, he didn't ask for permission, just stated intent.

Once a bit away from the group especially yuan-ti and thayans, he stops Dellrack for a moment, displaying the harp pin. Not saying anything and motioning the dwarf to keep going immediately after. The dwarf will either understand or not. And they can talk later about it.
 

Kobold Stew

Last Guy in the Airlock
Supporter
OOC: Have we all shown our respective cubes, so we know they are al there? I presume so, but we can RP it out if we need to.


Miss Imogen maintains a frosty gaze at Zagmira, resigning herself to the inevitable betrayal, on one side or another, for which she will remain alert.

The assorted group arrives at the entry to the tunnels, and of course immediately some of the group separate. She does not follow, but she does position herself so that she can provide cover if something starts chasing them out of the tunnel (BI 68).

Her quivers are full.
 

KahlessNestor

Adventurer
Morning
Round 0

Dellrak wasn’t so sure he wanted snake-boy to go with him alone, but they were supposed to be playing nice. When Ussal motioned to him, the dwarf paused and scowled. The yuan-ti flashed Dellrak a small harp-shaped pin. The dwarf raised a bushy eyebrow, then frowned. What Harper did he kill to get that?

Dellrak just gave a curt nod and turned to continue on.

***

50 goodberries

Save:
Move:
Free Object Interaction:
Action:
Attack 1:
Attack 2:
Bonus Action: Planar Warrior (first attack that hits)
Reaction: Opportunity Attack
Conditions:
Concentration:
Inspiration:

Dellrak Character Sheet
Initiative: +1
Perception: +4
Speed: 25
AC: 15
HP: 49/49 HD: 5/5d10+3
Bolts: Enough

Detect Portal (1/R): Within 1 mile
Planar Warrior: As a bonus action, choose one creature you can see within 30 feet of you. The next time you hit that creature on this turn with a weapon attack, all damage dealt by the attack becomes force damage, and the creature takes an extra 1d8 force damage from the attack. When you reach 11th level in this class, the extra damage increases to 2d8.
Primeval Awareness (action and spell slot): For one minute per level of spell slot, detect within 1 mile (6 in favored terrain) aberrations, celestials, dragons, elementals, fey, fiends, and undead. This feature doesn’t reveal the creatures’ location or number.

Spells
1) 4/4 Protection from Evil/Good (Horizon Walker), Jump, Goodberry, Longstrider
2) 2/2 Misty Step (Horizon Walker, BA), Healing Spirit


Miss Imogen - female samurai, party member, Zhentarim
Chrysagon - male aasimar paladin, Order of the Gauntlet, Kelemvor
Harb - male human monk
Myrral - Tabaxi bard?
Qawasha (NPC) - Chultan druid
Kupalue (Weed, NPC) - vegepygmy
Hu’plo (NPC) Chultan
Kasqa (NPC) - Chultan warrior
 



FitzTheRuke

Legend
While Dellrak and Ussal scouted the smaller tunnel to the east (and shared a moment), Qawasha and Weed went cautiously up the northern tunnel to have a look at the door.

In the eastern tunnel there were eight statues, each of a Chultan animal crossed with some minor humanoid features, squatting or standing over a basin of oil.

The archway over the door was carved with eight cube-shaped cavities. Four lines crossed the door, forming a compass star whose points touched each of the cavities.

"Are there not nine cubes?" asked Qawasha. "To my knowledge there were nine false gods."
 

Kobold Stew

Last Guy in the Airlock
Supporter
"The Forsaken One forsakes death's mantle... Enemies oppose, one stands between them, Hidden in darkness..."

Miss Imogen ponders the riddle as she receives the news about the eight cavities. "Maybe that has something to do with it? Each cube represents one god, and one will be forsaken, or caught between the others, and in a special magical darkness?" It is clear from her voice that she is only thinking aloud, speculating.
 


KahlessNestor

Adventurer
Morning
Round 0

Dellrak paused, eying the statues of Chultan gods, he assumed, around the basin of oil. “Yer local,” Dellrak said to the yuan-ti, eying Ussal. “Wot’re we luikin’ at?” He started to slowly walk around the circle of statues, studying them, but not drawing too close just yet. Who was keeping the basin filled?

History: 1D20 = [13] = 13
Perception: 1D20+5 = [17]+5 = 22


***

50 goodberries

Save:
Move:
Free Object Interaction:
Action:
Attack 1:
Attack 2:
Bonus Action: Planar Warrior (first attack that hits)
Reaction: Opportunity Attack
Conditions:
Concentration:
Inspiration:

Dellrak Character Sheet
Initiative: +1
Perception: +4
Speed: 25
AC: 15
HP: 49/49 HD: 5/5d10+3
Bolts: Enough

Detect Portal (1/R): Within 1 mile
Planar Warrior: As a bonus action, choose one creature you can see within 30 feet of you. The next time you hit that creature on this turn with a weapon attack, all damage dealt by the attack becomes force damage, and the creature takes an extra 1d8 force damage from the attack. When you reach 11th level in this class, the extra damage increases to 2d8.
Primeval Awareness (action and spell slot): For one minute per level of spell slot, detect within 1 mile (6 in favored terrain) aberrations, celestials, dragons, elementals, fey, fiends, and undead. This feature doesn’t reveal the creatures’ location or number.

Spells
1) 4/4 Protection from Evil/Good (Horizon Walker), Jump, Goodberry, Longstrider
2) 2/2 Misty Step (Horizon Walker, BA), Healing Spirit


Miss Imogen - female samurai, party member, Zhentarim
Chrysagon - male aasimar paladin, Order of the Gauntlet, Kelemvor
Harb - male human monk
Myrral - Tabaxi bard?
Qawasha (NPC) - Chultan druid
Kupalue (Weed, NPC) - vegepygmy
Hu’plo (NPC) Chultan
Kasqa (NPC) - Chultan warrior
 

MetaVoid

Adventurer
Ussal considers his options...even if someone is listening here, it is fairly low chance that it knows the language of the earth people. He keeps his voice low, just in case.
"I would like to help the slavess...but firsst we need to clear the curse. They are suffering from lack of regeneration. Don't talk to my people about it. They wouldn't understand. Your paladin friend ressseived my mark earlier."

Speaking normally in common, he comments on the statues.
"The hisss-story of this plassse is long and most of it forgotten even by thosse who live here. Nine godsss had their time which is now in the passst. Thesse are the godssss...the question issss: should THEY hold the cubesss or they are a roosssse?"

He investigates the statues and the pool.

 

FitzTheRuke

Legend
The yuan-ti had come to Omu after its fall - after the time when Acererak had murdered their gods and enslaved the human population. They had come following Ras Nsi, who promised to bring forth Dendar the Night Serpent. Ussal had his own reasons to be here, and his own beliefs. He knew of these fallen "gods" who had been powerful and contentious animal spirits, with fiercely diverse personalities; alliances and rivalries abounded between them.

Looking at their statues, he saw that each faced its arch rival across the halls - first Moa the honest jaculi (a serpent) faced Wongo the deranged su-monster (a monkey-thing); next I’jin the fickle almiraj (a horned rabbit) faced Obo’laka the obsessive zorbo (a koala-type); then Papazotl the shrewd eblis (a stork) faced Kubazan the spirited froghemoth (enormous frog); finally Nangnang the selfish grung (frog-folk) faced Shagambi the wise kamadan (jaguar-with-snakes).

Thinking on it, Ussal knew that the missing ninth trickster god was Unkh the mighty but indecisive flail-snail.

There was nowhere to put any stone cubes, but the carvings on the cubes that showed which god they belonged to matched similar carvings on the oil-basins at the base of each statue.

Outside the tunnels, the group took stock of the puzzle cubes, to make sure they held all nine.

The Sticks had found Moa's cube at the shrine on the pillar of earth. In fact, they'd found three of them. They had retrieved the cubes for Kubazan, Shagambi, and Unkh off of a Red Wizard's body at the end of the fight with the Yuan-Ti. Ras-Nsi had agreed to send with them the cubes for I'jin, Nangnang, Papazotl, and Wongo. Ussal was in charge here, but Yassah held them. Zagmira held the cube for Obo'laka.

There were eleven cubes, but each of the nine gods were represented.
 

KahlessNestor

Adventurer
Morning
Round 0

Dellrak was surprised when Ussal spoke dwarven to him in a low voice. He pulled his attention away from the statues of the gods. “Yer really a ‘arper?” he asked skeptically, quietly. “Cannae bluidy imagine ‘ow tha’ ‘appened. But ye’re roight. This curse ‘as t’ be dealt with first.”

The dwarf turned back to the statues. He noticed carvings on the oil basins at the base of each statue seemed to match carvings on the cubes.

“I think these statues ‘ave somethin’ t’ dae wi’ the cubes,” he observed. He wished he knew more about Chultan religion or whatever these gods represented. He started to mutter the carving from the obelisk, trying to make sense.

“The enemies oppose.
One stands between them.
In darkness, it hides.
Don the mask or be seen.
Speak no truth to the doomed child.
The keys turn on the inside only.”


***

50 goodberries

Save:
Move:
Free Object Interaction:
Action:
Attack 1:
Attack 2:
Bonus Action: Planar Warrior (first attack that hits)
Reaction: Opportunity Attack
Conditions:
Concentration:
Inspiration:

Dellrak Character Sheet
Initiative: +1
Perception: +4
Speed: 25
AC: 15
HP: 49/49 HD: 5/5d10+3
Bolts: Enough

Detect Portal (1/R): Within 1 mile
Planar Warrior: As a bonus action, choose one creature you can see within 30 feet of you. The next time you hit that creature on this turn with a weapon attack, all damage dealt by the attack becomes force damage, and the creature takes an extra 1d8 force damage from the attack. When you reach 11th level in this class, the extra damage increases to 2d8.
Primeval Awareness (action and spell slot): For one minute per level of spell slot, detect within 1 mile (6 in favored terrain) aberrations, celestials, dragons, elementals, fey, fiends, and undead. This feature doesn’t reveal the creatures’ location or number.

Spells
1) 4/4 Protection from Evil/Good (Horizon Walker), Jump, Goodberry, Longstrider
2) 2/2 Misty Step (Horizon Walker, BA), Healing Spirit


Miss Imogen - female samurai, party member, Zhentarim
Chrysagon - male aasimar paladin, Order of the Gauntlet, Kelemvor
Harb - male human monk
Myrral - Tabaxi bard?
Qawasha (NPC) - Chultan druid
Kupalue (Weed, NPC) - vegepygmy
Hu’plo (NPC) Chultan
Kasqa (NPC) - Chultan warrior
 

MetaVoid

Adventurer
Ussal points at the statues.
"These are the enemies opposing. Each of pairs is in the opposition. And I think it would be the last one, the hidden one, The Trickster. Maybe we should call others?"
 

FitzTheRuke

Legend
Orvex was fascinated by the appearance of three cubes for Moa. He said, "Moa, of all these trickster gods, is known as the most honest. It seems strange that Moa's followers would create duplicates, or perhaps fakes. It's possible that Moa is trying to tell us something; to not trust what we see. Question everything. Of course, that advice is both obvious, and difficult to act upon."

Zagmira grew impatient, and said, "Shall we place the cubes in the slots about the door, or place them in front of the statues? Either seem just as likely. All I know is that Acererak will certainly have filled this place with misdirection and deadly traps. He is toying with us. Best to get it over with."
 

MetaVoid

Adventurer
Zagmira grew impatient, and said, "Shall we place the cubes in the slots about the door, or place them in front of the statues? Either seem just as likely. All I know is that Acererak will certainly have filled this place with misdirection and deadly traps. He is toying with us. Best to get it over with."
"By all means, which do you chose to place? And why?" Ussal smiles "As you say, there will be traps."
 

FitzTheRuke

Legend
Zagmira frowned. The youthful half of her face had barely a line while her wizened have wrinkled distinctly. "Fine. There are no visible doors with the statues, and we want in. I will place my cube in one of the door slots."

She moved northwards to do so, as Qawasha and Weed hurried to move away from the door.

Yassah asked, "Ssshould I do the sssame with oursss?"
 

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