D&D 5E (IC) Fitz's Folly

Kobold Stew

Last Guy in the Airlock
Supporter
"But it will be fresh water for the camp, if they collect it," rejoined Miss Imogen, unwilling to have her spirits dampened.
 

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Ancalagon

Dusty Dragon
Rodrigo frowned. His father had told him how superstitious the locals could be... and that not all those superstitions were bogus.

Why is that a bad omen? More at risk from those flying lizards?
 


FitzTheRuke

Legend
"In Chult, the rain is our friend." explained Kasqa, "It is water to drink and clean wounds. It clears smoke from volcanoes and jungle fires. It cleans filth from the gutters of Port Nyanzaru. And it keeps the biting swarms... smaller."

He swatted a fly and continued, "The rain having stopped implies that our mission will be dirty, painful, and hard work."

"Indeed it does." agreed Qawasha, scratching at a particularly itchy welt.

OOC: Let's see how the NPCs do...

[sblock=rolls]Wulf, Tarri, Kasqa, & Qawasha in order (Weed doesn't get bit, being a plant creature)
Save: 1D20+1 = [17]+1 = 18
1D20+1 = [8]+1 = 9
1D20+1 = [14]+1 = 15
1D20+1 = [6]+1 = 7
[/sblock]
 

gargoyleking

Adventurer
Harb took his standard place a bit ahead the front. He moved silently and kept his eyes peeled for danger. Perhaps it was his distance from the group's combined smells which saved him from the worst of the mosquito swarms.
 

KahlessNestor

Adventurer
Chult/Camp Vengeance
Afternoon
Round 0

“Ill omen?” Dellrak asked Kasqa. “Bluidy rain stopped. I’d say tha’s pretty bluidy guid.”

But then the bugs came and the dwarf was singing a different tune, cursing in Dwarvish as he swatted fruitlessly before settling down to grumbling misery.

Con save: 1D20+2 = [1]+2 = 3

[OOC=]So dwarves have Advantage vs poison. Would that help here?[/OOC]

[sblock=Dellrak Actions]
Save:
Move:
Free Object Interaction:
Action:
Bonus Action:
Reaction: Opportunity Attack
Conditions:
Concentration:
Inspiration:
[/sblock]

[sblock=Mini Stats]
Dellrak Character Sheet
Initiative: +1
Perception: +4
Speed: 25
AC: 15
HP: 28/28 HD: 3/3d10+2

Bolts: 20
Bolts used:
Arrows: 19
Arrows used:

Detect Portal (1/R): Within 1 mile
Planar Warrior: As a bonus action, choose one creature you can see within 30 feet of you. The next time you hit that creature on this turn with a weapon attack, all damage dealt by the attack becomes force damage, and the creature takes an extra 1d8 force damage from the attack. When you reach 11th level in this class, the extra damage increases to 2d8.
Primeval Awareness (action and spell slot): For one minute per level of spell slot, detect within 1 mile (6 in favored terrain) aberrations, celestials, dragons, elementals, fey, fiends, and undead. This feature doesn’t reveal the creatures’ location or number.

Spells
1) 3/3 Protection from Evil/Good (Horizon Walker), Jump, Goodberry, Longstrider
[/sblock]

[sblock=Goals]
[/sblock]

[sblock=Party]
Rodrigo Di Castalone - male human fighter
Miss Imogen - female samurai, party member, Zhentarim
Chrysagon - male aasimar paladin, Order of the Gauntlet, Kelemvor
Harb - male human monk
Qawasha (NPC) - Chultan druid
Kupalue (Weed, NPC) - vegepygmy
Wulf Rygor (NPC) - Half-elf scoutmaster, Camp Vengeance
Tarri (NPC) - cartographer, Camp Vengeance
Kasqa (NPC) - Chultan warrior, Camp Vengeance
[/sblock]
 


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