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D&D 5E (IC) Fitz's Folly

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Kobold Stew

Last Guy in the Airlock

Miss Imogen smells the sulphur in the gas, and breaths in deep before she shuts her eyes and reaches for Weed. Her cheeks sting, and she holds the small creature between her forearms. Without paying attention to her other companions, or at least not for the moment, she prays that Weed will be alright. She hears him squeak as he exhales what little air he has.

His lungs are so small, she thinks.

She pulls his face towards hers, and she presses her lips gently against his mouth. It's warmer than hers (her lips are chilled with frost somehow) and as she makes a seal she exhales slowly until he has another breath. Maybe this will be enough, she hopes, and continues to hug him tight, not breathing herself and offering what airt she has to Kapalue.

Prickly Pear


Phew, that's horrid! Chrysogen said as he flicked a firefly from his pouch and lightens up his helmet with a touch. He holds a cloth against his nose and mouth to stop the acrid smell hurting his lungs. Although Chrysagon can see in the dark, he is more comfortable in bright light. It might also help the others to see the rotten plants in the room.
Chrysagon poked the ground and vegetation with one of his javelins, careful not to step on anything inside the opened chamber. He was looking for a trapdoor or hidden opening.


I plan on living forever. Or die trying.
OOC: Good luck for Imogen given the damage rolls

Myrrals has no easy way to block his nostrils and his longer nasal cavity and good sense of smell work against him in this instance. He hacks, coughs and spasms, clawing at his face. At least his fur prevents most of the acidic fumes from reaching his skin although it loses some of the lustre.

"I...cough...I can...wheeze...I could fireball the place. It would clear it out."

He readies his net, waiting for something to attack them.
"Yassah, check around the block gasp for something that could...cough...be turned like...cough cough hack...the key or at least look for keyholes."

Con save vs poison/acid: 1D20+4 = [4]+4 = 8


When Miss Imogen reached out to Weed, she found its leafy hands held a grip that was stronger than she expected. As she pulled it toward her and put her face close, its leaves wrapped about her in a comfortable embrace and she found herself breathing through a mesh of leaves that served as a filter. Then, when Chrysagon's light lit the place so that the others could see, they found that Weed was lush, verdant, and sitting on Imogen's shoulders and wrapping its arms around her face, giving her a filtered breathing apparatus.

For some strange reason, the rotting vegetation here was acting as a fertilizer to the little Vegepygmy. It was still light enough to not give Imogen much trouble moving about, but it was covered in new leafy growth, and perhaps there were the buds of flowers just starting to poke through.

OOC: Miss Imogen has advantage against any future saves that this situation might cause.


Yassah did as Myrral asked, and he reported, "Block isss very large and heavy - nothing to grab onto. No holesss. I ssee chainss above. They musst go to the doorss. When it lowersss, they open. Perhapss when they closse, it raissess?"

OOC: Yassah's Investigation check: 1D20+2 = [18]+2 = 20


Round 0

Dellrak waved a hand in front of his face as the noxious, rotting fumes swirled up around them. “Oh, tha’s nasty!” the dwarf coughed. The room was filled with rotting vegetation.

Con save vs poison: 2D20.HIGH(1)+3 = [5, 15]+3 = 18

“We’d best find an exit from ‘ere,” Dellrak said, going to work searching the room after Chrysagon lit things up with magic. “I got an antitoxin if anyone needs it,” he offered.

Perception: 1D20+5 = [16]+5 = 21

Torch: 600r
50 goodberries

Free Object Interaction:
Attack 1:
Attack 2:
Bonus Action: Planar Warrior (first attack that hits)
Reaction: Opportunity Attack

Dellrak Character Sheet
Initiative: +1
Perception: +4
Speed: 25
AC: 15
HP: 58/58 HD: 6/6d10+3
Bolts: Enough

Detect Portal (1/R): Within 1 mile
Planar Warrior: As a bonus action, choose one creature you can see within 30 feet of you. The next time you hit that creature on this turn with a weapon attack, all damage dealt by the attack becomes force damage, and the creature takes an extra 1d8 force damage from the attack. When you reach 11th level in this class, the extra damage increases to 2d8.
Primeval Awareness (action and spell slot): For one minute per level of spell slot, detect within 1 mile (6 in favored terrain) aberrations, celestials, dragons, elementals, fey, fiends, and undead. This feature doesn’t reveal the creatures’ location or number.

1) 4/4 Protection from Evil/Good (Horizon Walker), Jump, Goodberry, Longstrider
2) 2/2 Misty Step (Horizon Walker, BA), Healing Spirit

Miss Imogen - female samurai, party member, Zhentarim
Chrysagon - male aasimar paladin, Order of the Gauntlet, Kelemvor
Harb - male human monk
Myrral - Tabaxi bard?
Qawasha (NPC) - Chultan druid
Kupalue (Weed, NPC) - vegepygmy
Hu’plo (NPC) Chultan
Kasqa (NPC) - Chultan warrior

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