D&D 5E (IC) Fitz's Folly

Miss Imogen is already on her feet, crouched low in the canoe with her hands on the gunwales as it pulls up to the deserted dock. She is ready to disembark, and leaves the canoe with an unsteady foot as she regains her land legs.

Travelling with Cimber and his companion had been pleasant. She had not been asked to paddle, and the conversation, from the bow at least, had been interesting.

She thanks Quawasha and Weed for their guidance, but is soon down to business.

Once the others had disembarked, she turned to Rodrigo.

"We're here to find Perne, and her soldiers if they remain. And we are looking for Captain Breakbone." She says their names, so as to limit their time here. "We must remain focused. These people might have leads on the Death Curse. But seeking them first, seeing if they are alive or not, should be our first priority."
 

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Dellrak glances around the abandoned camp. "Well the no be attacked. Tents still standing and no bodies in the streets. The only building to be torn down do be that temple. Let's start there." the dwarf says drawing his bow from the canoe and checking that his axe is secure on his back.
 

Harb stretches as he climbs out of the canoe and finds himself a little space on the dock to work out the kinks in his muscles while everyone prepares to move on. "I think it best to proceed under the assumption that this place is not as empty as it appears and that we have been observed by whatever now lives here."
 

The Death is here. Let's stick together. said Chrysagon, equipping his shield. Meaning by that, wherever they go, he goes first.

Waiting for Dellrack to start tracking, Dellrack "Blue Arrow" Bruttinheim, tell us what your dwarf eyes see.

OOC: Chrysagon leads the way, shielding Dellrack as he searches the camp for clues. Dodge action.
 
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Rodrigo drew his main gauche, just in case, and nodded at the others. He was glad to hear Miss Imogen's focus.

"Right. I'll watch the left flank."

He turned to the newcomers. "Do we need to stand clear if you are about to use your ice powers?"
 

"Hopefully, I won't have to." answered Artus Cimber as he helped Miss Imogen out of his canoe, and he and Dragonbait dragged it ashore. He drew a short, thick-bladed dagger and adjusted his longbow and quiver to show that he did not need to rely on his artefact for protection.

Dragonbait drew a large hand-and-a-half sword. It was very finely crafted and seemed to sing a note as he drew it. Anyone standing nearby could feel an odd feeling of safety and calm and could smell freshly squeezed lemons.

As Dellrak and Chrysagon took the lead, they quickly discovered that there was something within one of the larger round tents. Something was making a loud crunching noise from within...

OOC: I dunno why the map shows smoke from the campfire when everything is described as lifeless. Just ignore it. Here's a wide establishing shot so you have some point of reference. I will zoom in soon.


CampR00.png
 


OOC: Not easily. They are yurts. Bent-wood frames wrapped in canvas. They even have decent doors and a piled rock "foundation". There were three but one is missing. Its foundation can still be seen to the right of the firepit. (Which is there, but not burning).
 

Chrysagon looks for materials like wood beams or anything hard enough in order to block the door of a tent. If there is something agressive inside, we will face one tente at a time at least.
 

It may have worked, but it was too late. As Chrysagon lifted a suitable pole from the remains of the missing tent, the crunching noise stopped and the tent-door flew open. What had once been a chultan man burst forth, his eyes blank, his face in a contorted snarl and covered in congealed blood. He rushed toward Dellrak, howling. More shuffling noises could be heard inside both of the larger tents. There were more of them.

OOC: I will be back with an updated and zoomed-in map.
 

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