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D&D 5E (IC) Fitz's Folly


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Ancalagon

Dusty Dragon
Rodrigo cursed and drew his sword, moving quickly towards the commotion.

"I knew it! Eyes all around, the fight might draw more in!"

He hoped that they were zombies and not ghouls...

[Sblock=minisheet]Rodrigo Di Castalone, Human Fighter (battlemaster, criminal(spy)), level 3
HP: 28/28, Hit dice: 3/3
AC: 17
Passive Perception 14
Rapier: +5 to hit, 1d8+5 dmg
Main Gauche (if used main-handed and not to parry) +5 to hit, 1d4+3 or +5 dmg
Crossbow: +5 to hit, 1d8+3 dmg, range 80/320
Darts: +5 to hit, 1d4+3 dmg, range 20/60
Saves: Str: +3, Dex: +3, Con: +4, Int: +1, Wis: +2, Cha: 0 
Second wind: 1/1, action surge: 1/1
Superiority dice: 4/4
Maneuvres: Riposte, Parry, Trip (DC 13) 
Potions of healing remaining: 1[/sblock]
 
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FitzTheRuke

Legend
Location: Camp Righteous Encounter: Grey Ghoul

Expecting another dim-witted zombie, Chrysagon threw a block of wood from the remains of a missing tent. The undead creature rolled to the side and came back to its feet, a long tongue rolling from its bloody mouth. The creatures lips had been removed, as if it had gnawed them off itself, and it had broken, sharp teeth.

Begin Round One

GM:
[sblock=Party]
Name * (Position) * AC * HP
Chrysagon (AN28) AC18* HP 28/28 (Resist Nec/Rad)
Dellrak (AL27) AC15 HP 28/28
Imogen (AE32) AC14 HP 25/25
Nameless (Harb) (AJ33) AC15 HP 21/21
Rodrigo (AH31) AC17* HP 15/28
Qawasha (AL33) AC11(16) HP 27/27
Kupalue (Weed) (AM34) AC13 HP 9/9
[/sblock]
[sblock=Enemies]
GreyGhoul (AI27)
[/sblock]


CampR01.png
 

Kobold Stew

Last Guy in the Airlock
Supporter
Miss Imogen draws back her bow, and releases a shot at the Grey Ghoul.

"The undead horrors are here. This will not be the only one," she pronounces, without the need of the gift of prophecy.

She then moves along the shoreline so that she has a better view of the nearest tent, ready for whatever may appear.

OOC: Longbow with shaprshooter: [roll0] for [roll1] piercing on a hit. Move 30' due east.
 


EarlyBird

Explorer
"Gods! But this thing is ugly!" Dellrak comments looking at the creature with cautious eye. Then raising his axe high in both hands, he throws caution to the wind and charges in.

"Ro'do dar drak!" he let's out his battle cry as the blade of his axe begins to glow with the same bluish energy that came from his bow shots the day before.

OOC:
Move: AI 26
Action: Attack
[roll0], dmg: [roll1] + [roll2] all force damage
Bonus Action:Planar Warrior - grey ghoul


[sblock=Combat]
AC: 15 (scale, dex)
HP: 28/28 HD: 3/3 (1d10+2)
Speed: 25'
Saves: STR +5, DEX +3, CON +2, INT +0, WIS +2, CHA -1
Features: spellcasting
Special Defenses: advantage save vs poison, resistance to poison damage

Combat:
battleaxe +5, 1d8+3, versitle (1d10)
(2)handaxe(melee) +5, 1d6+3, light
(2)handaxe(thrown) +5, 1d6+3, light, thrown, (range 20/60)
longbow +5, 1d8+1, ammunition (range 150/600), heavy, two-handed
Spell Slots: 1st: 3/3
Spells known: jump, goodberry, protection from evil and good, longstrider

Consumables:
goodberry 10/10
---arrows 16/20
---pitons 08/10
--torches 10/10
--rations 08/10[/sblock]
 

Ancalagon

Dusty Dragon
Rodrigo's eyebrow rose as he moved forward - Dellrack had an enchanted axe?

There would be time for that later. He moved in an almost flanking position - he didn't want to block Miss Imogen's deadly arrows nor Brother Chyrsagon's attacks.

Move: AI28

Attack: First stab at ghoul: 1D20+5 = [8]+5 = 13


He trusted directly at the ghoul - this wouldn't do, this was no Zombie, it needed some finesse... Still, better to confuse the beast
first stab at ghoul, if it hit: 1D8+5 = [3]+5 = 8


MAYBE ACTIONS:
If Ghoul already dead, move to AI27 and link up with Delrak. If Ghoul dies from the trust, also link up with Delrak.

If attacked and missed: riposte
If attacked and hit: Parry

[Sblock=minisheet]Rodrigo Di Castalone, Human Fighter (battlemaster, criminal(spy)), level 3
HP: 28/28, Hit dice: 3/3
AC: 17
Passive Perception 14
Rapier: +5 to hit, 1d8+5 dmg
Main Gauche (if used main-handed and not to parry) +5 to hit, 1d4+3 or +5 dmg
Crossbow: +5 to hit, 1d8+3 dmg, range 80/320
Darts: +5 to hit, 1d4+3 dmg, range 20/60
Saves: Str: +3, Dex: +3, Con: +4, Int: +1, Wis: +2, Cha: 0 
Second wind: 1/1, action surge: 1/1
Superiority dice: 4/4
Maneuvres: Riposte, Parry, Trip (DC 13) 
Potions of healing remaining: 1[/sblock]
 

Fradak

Explorer
The group reacted quickly, but more were coming. Chrysagon stepped forward to stand between the two tents and took a deep breath before closing his eyes.
"And when the night is darkest, The places that have never known light, I will go with you and I will burn bright!"

Then the symbol engraved in Chrysagon's shield ignited, ready to unleash the power of Kelemvor, the Judge of the Damned.


OOC: Chrysagon waits for the Ghouls to come close to him as he is the first target they should see while coming out. Then he turns them and send them back in the tents. The factor here is not the number of Undead (no limit) but the range (30ft). It affects also the Ghouls who hear him but don't see him yet. The Undead who resist the turn have to bypass the Sanctuary in order to attack Chrysagon, or chose an other target, which they can't do I suppose as he is isolated from the group (and so, lose their attack).

Movement: AH24
Bonus Action: Sanctuary (Wis save DC 13 or lose the attack)
Action: Ready
Reaction: Turn the Unholy (Wis save DC 13 or turned for 1 min)

Turn the Unholy: As an action, you can make any fiend or undead, provided that it's within 30 feet and that can see or hear you, make a Wisdom saving throw. If the creature fails its saving throw, it is turned for 1 minute or until it takes damage. A turned creature must spend its turns trying to move as far away from you as it can, and it can't willingly move to a space within 30 feet of you. It also can't take reactions. For its action, it can use only the Dash action or try to escape from an effect that prevents it from moving. If there's nowhere to move, the creature can use the Dodge action.

Sanctuary: You ward a creature within range against attack. Until the spell ends, any creature who targets the warded creature with an attack or a harmful spell must first make a Wisdom saving throw. On a failed save, the creature must choose a new target or lose the attack or spell. This spell doesn’t protect the warded creature from area effects, such as the explosion of a fireball.
If the warded creature makes an attack or casts a spell that affects an enemy creature, this spell ends.

[sblock=StatBlock]HP: 28/28 HD: 3/3d10
AC: 18 (Resist Nec & Rad)
PP: 10
=============
Divine Sense: 4/4
Lay on Hands: 15/15 hp
Healing Hands: 3/3 hp
Channel Divinity: 0/1
Spell slots: 1st: 2/3
Concentration:
Active Spell :
Sanctuary
=============
Equipment:
Javelins: 5/5
Health Potions: 0/0
Coins: 29 gp
[/sblock]
 
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FitzTheRuke

Legend
Imogen, Dellrak, & Rodrigo vs Grey Ghoul1

Miss Imogen fired an arrow, which struck the ghoul with a meaty thump. The creature continued to rush toward Dellrak, who roared a battle cry and hacked at it with his blue-glowing axe. The ghoul's flesh seemed unnaturally dense, like hacking at a hardwood tree. The creature reached out for him, snarling with a long, pointed tongue which rolled hungrily from its lip-less mouth, but the dwarf managed to keep the undead from scratching him.

Rodrigo leapt in with a flourish of his thin blade, but the creature batted it aside with a heavy arm that threatened to bend Rodrigo's fancy blade. Rodrigo stepped back and took a stance that was prepared for anything.

Miss Imogen predicted that there would be more of the creatures, and she was right. As the sound of battle reached the many tents, rustling could be heard from inside them. There were many more.

GM: Sorry this has taken so long gang, I will be back with more resolves soon.
Damage Taken:
(BGs) GGhoul1 18 & 8
(PCs) None
[sblock=rolls]
Grey Ghoul1 vs Dellrak
Attack: 1D20+5 = [3]+5 = 8
2D6+3 = [1, 3]+3 = 7

[/sblock]
 
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