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5E (IC) Fitz's Folly

Ancalagon

Dusty Dragon
Rodrigo rubbed his chin.

"Wedges. Use wooden wedges to lift the ship every so slightly, you should be able to yank out the rod."
 

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Kobold Stew

Adventurer
A small monkey has been tailing Miss Imogen for a few days, leaping on her shoulder and taking nuts and small pieces of frut that she offers it. It's not much, and indeed the creature seems jealous of Weed, and his place in the group.

Within a day, tough she has it fetching twigs that she drops, bringing them back for her to toss into the foliage again. Sometimes she takes a rock and chills it, which makes the monkey do a little laugh -- kak-ak-ak-ak -- before bringing it back to her.

Repairs are proceeding, but the work she's doing mending the sail is inelegant, and she senses it is below the Captain's expectations. The needle that they use on the sail is long hair pins that has been repurposed, but there's only one. When it drops, seeming lost forever in the foliage below, it's the monkey that goes to fetch it and brings it back to her

[ooc: animal handling 1d20+4= 14.]

She finds she's able to use the cold she summons to keep the canvas stiff as she sews, and it helps the work along.

[ooc: Mage Hand, as needed.]
 

With the care of the healers, both magical and mundane, and the restorative nature of Dellrak's berries, the crew of the Star Goddess quickly regained their health. The Sticks were impressed with the general competence of the crew, once they were well. Miss Imogen and her new monkey (wingless, alas, but clever) helped the sewers as they worked on the balloon.

The tabaxi followed Rodrigo's advice, and they used wood salvaged from the abandoned midsection of the ship, now nearly completely taken apart, to wedge the stern-section in place, and to lever a portion of the hull off of where the control rod had been pinned. As the hull moved, Dellrack crammed himself under, perched on a branch that he determined solid enough for the job. But as the tabaxi levered the hull up and away, Dellrak saw too late that the branch was, in fact, broken by the wreck and only held in place by the smallest sliver of wood, and by its resting the other end on a now-gone piece of ship.

The branch fell away. As Dellrak dropped, he could see the rod - a length of silver two feet long, engraved with runes. He reached for the device with one hand and heroically found a hanging vine with the other. He dropped about six feet, and swung dangling in the air, cursing. He was fine, for the moment, but the tabaxi could not keep the hull in place (and now it was above him). They began to drop the heavy weight back down, but the branch had been key in keeping it in place, and it rolled to one side.

Now there was nothing anyone could do to stop it from falling. It would have certainly taken Dellrak with it, but Harb and Rodrigo formed an arm-chain, and they pulled him back in to the tree as the stern-section fell past with a terrible crash. Birds flew away from nearby trees and somewhere not far away (though thankfully not close by) a very large beast roared defiantly, as if the sound had been some sort of challenge.
 

Neurotic

I plan on living forever. Or die trying.
OOC: I was hoping my nets would help :)


Myrral is happy that everything went well and checked that no one is hurt before running off into the jungle to check the noise. They don't need something big stalking them or climbing up while they aren't ready to go and with most of the tribe not being good at climbing.
 

Myrral and the tabaxi hunters carefully stalked a very large, flightless bird-like beast (a t-rex) until it moved off into the jungle. This was a task that they were used to - similar creatures were often spotted near their village. Thankfully, the beast's usual prey was larger, and it saw the tabaxi as not worth the effort (if it saw them at all, which it probably didn't).

When they returned to the site of the wreck, they were happy to see that the captain had used the rod's magical properties to inflate the balloon and to animate the oar-flags. The newly-named Little Star was ready to fly an hour later. It was late afternoon, but the Halruaan crew seemed confident that they could navigate at night.

In spite of the event that had led to their wreck, they believed that they were safer in the air than on the ground. (Nowhere was particularly safe in Chult, after all.) In the event, they were right: They took the Little Star high into the air, and Qawasha was able to determine the direction of Omu as he believed his vision (granted to him by Ubtao) had shown.

As the sun dropped in the east, the ship raised even higher into the air, held aloft by the balloon's magic. The oar-flags swiveled in their mounts, "rowing" the ship in that direction. The sight was breathtaking and the air, though still warm, was cooler than any they had felt since the sticks had arrived on the peninsula. (The tabaxi found it a bit cold, and their fur fluffed up - an experience they found unusual).

The overall feeling was one of elation - this was surely the life.
 

Kobold Stew

Adventurer
Miss Imogen had never been so high in the air, and the cool wind blew through her hair as she stood by the bowsprit. She found herself coughing occasionally -- she had become used to the oppressive heat, and her lungs were unused to the freshness. As she pulled her hands back from the gunwales, a rime of frost was left behind, but she did not notice. As they descended to a lower level she felt refreshed, and sat down on the deck to restore what arrows she could.
 

Ancalagon

Dusty Dragon
Rodrigo looked at the open horizons with a great feeling of satisfaction. This was it - this was the way they could avoid the jungle dangers... but also, this was the future. These airships were incredible.

Nearby , Qawasha, inhaled deeply - a faint smell of the jungle could still be detected, mostly leaves and bark, a lot less humid than on the ground floor, very pleasant. He looked around to see if Ubtao would open his eyes again and show him more.
 

Neurotic

I plan on living forever. Or die trying.
Used to heights (true, not these heights), tabaxi were more fascinated by the cold and their reaction to it. While not unknown, after all they had magic, it was unusual to feel it for extended period and over the whole body. Soon after, the novelty wore off and poor cats huddled together under some tarp in quiet misery.
 

Qawasha watched again (as he had seen from the top of the Heart of Ubtao, but now from much closer) as one of the Peaks of Flame erupted, sending an enormous burning rock flying many miles through the air to land in the jungle, creating a burning scar in the foliage. At first he thought that the event had happened twice. After a moment, he realized that it was the exact same event as before - and it had not happened at all. Or more precisely, not any time recently.

As the days passed (three of them), he saw the event twice more, and each time the jungle grew over the scar as his vision cleared. As they came to the spot where the rock had landed, they found a deep depression in the rain forest. Inside, they could see the ruins of a dead city enclosed by hundred-foot high sheer cliffs. Run-down buildings and stone boulevards rose like ghosts from the floor of a misty basin.

The mists were caused by a waterfall which poured into the depression, creating a swollen river that flooded parts of the city before draining into a deep rift that was filled with molten lava. A ruined palace stood just a few hundred feet from the edge of the steaming abyss. The basin was surrounded by featureless, seemingly endless jungle.

"Ubtao be praised!" breathed the Druid, "We have found the Lost City of Omu!"

GM:
Omu.jpg
 

gargoyleking

Adventurer
Harb seemed to be taking the flight well despite never having known such heights before. He didn't take any undue chances, but he seemed able to keep his balance on tge moving craft well enough, after a short bout of motion sickness from the strange way the airship tended to move, quite unlike even the ship upon which they had arrived upon thos region.

He noted Qawasha's reaction to the event happening and tried each time to see what the druid had, to no avail. In the end, he decided it was a spiritual experience for the druid and left it at that. But as they found the ruined city, the monk paid rapt attention, trying to imagine what sorts of deaths might have transpired in such a place. At one point, he noticed a single building standing on a small plateau surrounded by the lava. He wasn't quite why it attracted his attention, pergaps the pure oddity of the sight, but he pointed it out to the others.

"That building may be special, would there be any way for us to stop and investigate it by chance?"
 

By this time the crew were both fully recovered, and the had put the Little Star through its paces, learning its new peculiarities. They were emboldened to test their skills and the Captain replied after a moment's thought while observing the structure which was perched on a pillar in a pool of lava, "I think we are up to the task of setting down on that pillar. Helm! Make it so. Easy as she goes."
 

Ancalagon

Dusty Dragon
"It's a valid place to start" Agreed Rodrigo.

Turning to the druid he asked "what can you tell us about this lost city?"
 

KahlessNestor

Explorer
The Little Star
Omu
Round 0

Angis grumbled about his mix-up that resulted in the loss of the stern, but he otherwise seemed unharmed. The cold of the trip didn’t bother him. He was used to chilly and thin air from living in the mountains, but he did spend a lot leaning over the rail being airsick. Why did he ever leave the ground!

On sighting the city, the dwarven ranger was glad the trip was over and they might finally get on good, solid ground where any sensible dwarf belonged!

OOC: 30 goodberries available.


OOC: Death Curse: You now must spend Hit Dice to regain HP in a Long Rest (as well as a Short one) and you only regain 1 HD at the end of a Long Rest. Additionally, Short Rests take 2 Hours. Everything else about resting follows the usual book-rules.


Kasqa: 17/17 HD 3/3
Move:
Action:
Save:
Move:
Free Object Interaction:
Action:
Bonus Action: Planar Warrior
Reaction: Opportunity Attack
Conditions:
Concentration:
Inspiration:

Dellrak Character Sheet
Initiative: +1
Perception: +4
Speed: 25
AC: 15
HP: 40/40 HD: 4/4d10+2

Bolts: 18
Bolts used: 1
Arrows: 19
Arrows used:

Detect Portal (1/R): Within 1 mile
Planar Warrior: As a bonus action, choose one creature you can see within 30 feet of you. The next time you hit that creature on this turn with a weapon attack, all damage dealt by the attack becomes force damage, and the creature takes an extra 1d8 force damage from the attack. When you reach 11th level in this class, the extra damage increases to 2d8.
Primeval Awareness (action and spell slot): For one minute per level of spell slot, detect within 1 mile (6 in favored terrain) aberrations, celestials, dragons, elementals, fey, fiends, and undead. This feature doesn’t reveal the creatures’ location or number.

Spells
1) 3/3 Protection from Evil/Good (Horizon Walker), Jump, Goodberry, Longstrider


Rodrigo Di Castalone - male human fighter
Miss Imogen - female samurai, party member, Zhentarim
Chrysagon - male aasimar paladin, Order of the Gauntlet, Kelemvor
Harb - male human monk
Myrral - Tabaxi bard?
Qawasha (NPC) - Chultan druid
Kupalue (Weed, NPC) - vegepygmy
Hu’plo (NPC) Chultan
Kasqa (NPC) - Chultan warrior
 

Neurotic

I plan on living forever. Or die trying.
"Do we really need to drop down into the center of the event? We could check the palace on the left or that circular space - maybe dedicated to their gods?"

OOC: 'palace' is that big building in line with the circle center, but on the far left. We don't need to go exploring anything else, just playing devils advocate here :)
 

Qawasha answered Rodrigo, "Omu was once a jewel in Chult’s crown. Built over rich mineral veins, the city garnered wealth in abundance. Omuan jewelry was coveted far and wide, and the city’s merchants grew fat on commerce. To enter Omu, it was said, was to enter the gates of paradise itself. But such wealth brought greed: Omu’s hunger for slaves made her rulers demand ever greater tribute from their neighbors. When their vassals couldn’t pay in flesh, they paid in blood. Omu’s feared legions marched across Chult, even to threaten Great Mezro.

The Omuans’ greed and hubris angered Ubtao, causing him to turn his back on Omu. The Omuan clerics lost their spells, and the city fell to sickness and disease. Slave uprisings wracked Omu, and its nobles fled in droves. Maps showing Omu’s location were destroyed, and its coins were melted down and reminted. Fallen from grace, Omu became known as the Forbidden City.

Still, the Omuans remained. It is said that they turned to Trickster Gods for guidance. Untrustworthy animal spirits who demanded terrible trials and sacrifice in exchange for power. Loyal to Ubtao, Mezro had the stones of the roads that led to the Forbidden City torn up, and the jungle reclaimed the ways. After Mezro fell, and Ubtao left us, we began to call it the Lost City. Gone from all memory."
 

KahlessNestor

Explorer
The Little Star
Omu
Round 0

Dellrak listened to Qawasa’s history lesson. “Sounds like they got wot they deserved,” the dwarven ranger commented. “Think they’re still doon there? Waitin’ on new victims t’ tear the ‘earts oot o’?” He studied the ruins carefully. They were pretty visible and exposed up here. Maybe the canopy would keep them from being noticed?

OOC: 30 goodberries available.


OOC: Death Curse: You now must spend Hit Dice to regain HP in a Long Rest (as well as a Short one) and you only regain 1 HD at the end of a Long Rest. Additionally, Short Rests take 2 Hours. Everything else about resting follows the usual book-rules.


Kasqa: 17/17 HD 3/3
Move:
Action:
Save:
Move:
Free Object Interaction:
Action:
Bonus Action: Planar Warrior
Reaction: Opportunity Attack
Conditions:
Concentration:
Inspiration:

Dellrak Character Sheet
Initiative: +1
Perception: +4
Speed: 25
AC: 15
HP: 40/40 HD: 4/4d10+2

Bolts: 18
Bolts used: 1
Arrows: 19
Arrows used:

Detect Portal (1/R): Within 1 mile
Planar Warrior: As a bonus action, choose one creature you can see within 30 feet of you. The next time you hit that creature on this turn with a weapon attack, all damage dealt by the attack becomes force damage, and the creature takes an extra 1d8 force damage from the attack. When you reach 11th level in this class, the extra damage increases to 2d8.
Primeval Awareness (action and spell slot): For one minute per level of spell slot, detect within 1 mile (6 in favored terrain) aberrations, celestials, dragons, elementals, fey, fiends, and undead. This feature doesn’t reveal the creatures’ location or number.

Spells
1) 3/3 Protection from Evil/Good (Horizon Walker), Jump, Goodberry, Longstrider


Rodrigo Di Castalone - male human fighter
Miss Imogen - female samurai, party member, Zhentarim
Chrysagon - male aasimar paladin, Order of the Gauntlet, Kelemvor
Harb - male human monk
Myrral - Tabaxi bard?
Qawasha (NPC) - Chultan druid
Kupalue (Weed, NPC) - vegepygmy
Hu’plo (NPC) Chultan
Kasqa (NPC) - Chultan warrior
 

Qawasha answered Dellrak (regarding if Omuans still existed), "I rather hope not. And yet, I highly doubt the city to be wholly abandoned."

The captain agreed with Dellrak (regarding potential exposure), so she ordered a course (rather than directly for the Pillar, which would cross over the city) one that circled from the northwest corner, working southward over the jungle above the cliffs. In this way, the Little Star headed for the pillar in the centre of the lava flow, and yet, nearly everyone peered over the side with great interest.

The first sight to behold, was when the ship passed a crumbling old Amphitheatre. Lying lazily in the sun, preening its enormous feathers, was the largest bird-like beast (Tyrannosaur) that anyone aboard had ever seen. It was beautiful and terrifying, and it took no notice of the ship whatsoever, resting as it was in the heat of the day.

There was activity in the city to be sure, but much of it kept low to the ground (perhaps to avoid the notice of the great beast). The Little Star kept far enough away that it was difficult to make out the specifics of the movement that was spotted, but movement there was. Certainly some of it was humanoid.

As the ship passed near the Palace, Myrral made his suggestion. Captain Bravewing was reluctant to change her orders, but she shrugged and raised an eyebrow to the others to see if there was any consensus.

OOC: Want to drop down to the palace? One of the advantages of going to the Pillar, would be that it would make a pretty safe base from which to expand your way outward. You really don't know what you're looking for, right?
 

Kobold Stew

Adventurer
OOC: My instinct had been to try the amphitheatre as a possible place to land, but given that it's inhabited, Miss Imogen will keep silent, trusting others.
 



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