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"Don't let'em get away!" Dellrak yells. "They just be sneak'n up behind ye later."
Looking for something else to kill, Dellrak listens to Rodrigo's stratagem, and nods. Looking to the right he sees two creatures and the group of ghouls fighting the roots and vines. Then he notices the monk backing away and he shakes his head. "Dat won't do," he says hustling towards Harb. "Come on monk, get back in this fight. Here!" he cries and puts a meaty hand on Harb's shoulder. "Let the ancients protect ye, as ye defend your clanmates!"
A warm light penetrates the monk before dimming fainter than the glow of a candle.
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[sblock=Combat]
AC: 15 (scale, dex)
HP: 28/28 HD: 3/3 (1d10+2)
Speed: 25'
Saves: STR +5, DEX +3, CON +2, INT +0, WIS +2, CHA -1
Features: spellcasting
Special Defenses: advantage save vs poison, resistance to poison damage
Combat:
battleaxe +5, 1d8+3, versitle (1d10)
(2)handaxe(melee) +5, 1d6+3, light
(2)handaxe(thrown) +5, 1d6+3, light, thrown, (range 20/60)
longbow +5, 1d8+1, ammunition (range 150/600), heavy, two-handed
Spell Slots: 1st: 2/3
Spells known: jump, goodberry, protection from evil and good, longstrider
Consumables:
goodberry 10/10
---arrows 16/20
---pitons 08/10
--torches 10/10
--rations 08/10[/sblock]