Neurotic
I plan on living forever. Or die trying.
Myrral moves away from the melee, going behind Dellrack using that burst of speed everyone noticed last time. He meows something and the burst of shockingly green light bursts between the giants.
The hunters move in unison, knocking, drawing, sighting and releasing at essentially the same time at the same target. The double thud of the arrows marks their success.
Triumphant growls accompany their hits.
The hunters move in unison, knocking, drawing, sighting and releasing at essentially the same time at the same target. The double thud of the arrows marks their success.
Triumphant growls accompany their hits.
Move: Tabaxi speed: move to U13
Action: cast Faerie fire on two giants (cast on the point where their spaces touch so not to affect allies
Roll Reflex save DC 13 or be "fired up" concentration duration (1 minute)
Attacking non-prone giant; damage; potential advantage: 1D20+5 = [16]+5 = 21
1D6+3 = [4]+3 = 7
1D20 = [15] = 15
1D20+5 = [17]+5 = 22
1D6+3 = [5]+3 = 8
1D20 = [16] = 16
- two clear hits even without advantage, total 15 damage to Woodrot 1
Action: cast Faerie fire on two giants (cast on the point where their spaces touch so not to affect allies
Roll Reflex save DC 13 or be "fired up" concentration duration (1 minute)
Attacking non-prone giant; damage; potential advantage: 1D20+5 = [16]+5 = 21
1D6+3 = [4]+3 = 7
1D20 = [15] = 15
1D20+5 = [17]+5 = 22
1D6+3 = [5]+3 = 8
1D20 = [16] = 16
- two clear hits even without advantage, total 15 damage to Woodrot 1