D&D 5E (IC) Fitz's Folly


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JustinCase

the magical equivalent to the number zero
The broodguard looks at the others expectantly as they try to formulate a plan. He looks at the undead creatures, his nose wrinkling at the foul smell, then looks back at the other yuan ti, confused.
 



Prickly Pear

Adventurer
Step asides, says Chrysagon, let Kelemvor's power repel the undead. He steps up to the door, holds up the holy amulet of Kelemvor and speaks load and clear: Begone foul creatures. You do not belong here!

OOC: Turn the Unholy. As an action, you present your holy symbol and speak a prayer censuring fiends and undead, using your Channel Divinity. Each fiend or undead that can see or hear you within 30 feet of you must make a Wisdom saving throw. If the creature fails its saving throw, it is turned for 1 minute or until it takes damage.
A turned creature must spend its turns trying to move as far away from you as it can, and it can’t willingly move to a space within 30 feet of you. It also can’t take reactions. For its action, it can use only the Dash action or try to escape from an effect that prevents it from moving. If there’s nowhere to move, the creature can use the Dodge action.
 

FitzTheRuke

Legend
The zombies moaned and shuffled away from Chrysagon, dragging the heavy iron door back along grooves in the walls. When it reached about fifteen feet away, one side locked in place while the other continued back, and the whole thing rotated sideways, revealing a thirty foot hallway that travelled slightly upward to a large chamber.

Six glass cauldrons overflowing with humanoid bones lined the walls of a tomb, at the center of which stood an ancient chariot bearing a bronze sarcophagus with treasure strewn atop and around it. Paintings on the chariot’s body showed a tall bird with a long, sharp beak. On the south wall, a bronze shield bore the embossed image of a Chultan warrior carrying a spear, below an inscription in old Chultan script. Four bronze statues stood on pedestals to either side of the shield. They depicted Chultan warriors: one holding a sword, two with spears, and one missing its face.

Four pillars supported a vaulted ceiling. Near the south-easternmost pillar was a tall skeleton, much like the one that had gone over the balcony railing, except that while that one had a head carved in the shape of an octagon, this one's head was shaped like a square. The skeleton immediately began to move, attempting to take cover behind the pillar, and began to climb.

OOC: If you are going to attack the skeleton, you may Begin Round One.

TombL2-A22r1.jpg
 

Ussal slithers forward looking at the skeleton inside, careful not to touch zombies.
"We jussst want to loot this plassse. Don't fight usss!"

OOC: Move inside to BG56, ready action: telekinetic push (STR DC 15) if the skeleton appears and seems to attack. He expects it to be higher than ground level
 

FitzTheRuke

Legend
Ussal took the lead, slithering past the zombies, who moaned and chomped their teeth, quite stuck behind (and chained to) the metal door. The skeleton was calmly climbing the pillar, and had almost reached the vaulted ceiling.
 


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