TaranTheWanderer
Legend
Qawasha Race: Human HP: 49/52 AC: 12 | Pass Perc:17 Pass Inv: 12 Pass Ins: 14 HD: 7/7 | Spell Slots: 1st [ ] [ ][ ] [ ] 2nd [] [ ] [ ] 3rd [] [ ] [ ] 4th [X] |
Wild shape: 2/2 | Initiative: +2 | Spell Save DC: 15 |
STR: 10+0
DEX: 14 + 2 CON: 14 + 2 INT: 14+2(+5) WIS: 18 +4(+7) CHA:11 +0 |
Medicine: 7
Nature: 5 Perception: 7 Survival: 7 |
Natural Recovery: 1/1
Cantrips Druidcraft, Shillelagh, control flames, Produce Flame, Guidance Memorized spells 1st Healing Word Create Water, Goodberry, Entangle 2nd Pass Without Trace, *Barkskin, *Spider Climb, L.Restoration, Spike Growth 3rd , Flame arrows , *Call lightning, *Plant Growth, Dispel Magic 4th: Conjure Woodland being, *Divination, *Freedom of Movement |
Qawasha could feel the magical compulsion but was able to resist the temptation to help the Nighthag. Instead, he felt he'd lost control of three of his Chwingas.
"New instructions, my friends," he said in Chultan,
"Sneethi, Bashuluu and Docha, Send Happi slempti and Gruthy home. Thank you for your help, my friends. Dorey, disenchant any of my allies who actively help the hags or hinder us through inaction."
Chwinga Wisdom saves:
2D20.HIGH(1)+2 = [10, 15]+2 = 17 (succeed)
2D20.HIGH(1)+2 = [5, 10]+2 = 12 (fail)
2D20.HIGH(1)+2 = [7, 1]+2 = 9 (fail)
2D20.HIGH(1)+2 = [2, 11]+2 = 13(fail)
Qawasha will save: 1D20+7 = [15]+7 = 22 (succeed)
The following will occur on Qawasha's turn. If Chwingas speak Sylvan, he speaks to them in that language instead so the Hags don't understand.
The plan:
the chwingas that are free-willed will cast dispel magic on the enchanted ones. Since dispel magic targets all enchantments on a target, I think it will send those Chwingas home. Although, the description says you can "target an effect". I'm just not sure the Chwingas have the ability to know what effect to target. If they do, they target the charm instead. It should dispel anything lower than 4th level. Hopefully, only the charm effect. A roll 14 or higher will also dispel the Summoning on those creatures.
Dispel Magic:
(on Slempti) 1D20+2 = [15]+2 = 17 (7th level dispel which dispels summoning, unless they can target the charm only )
(on Happi)1D20+2 = [13]+2 = 15 (5th level dispel, same as above.)
(Gruthy)1D20+2 = [5]+2 = 7 (only dispels charm, if it is lower than 4th level)
2/3 goodberries (Slempi has one)
2D20.HIGH(1)+2 = [10, 15]+2 = 17 (succeed)
2D20.HIGH(1)+2 = [5, 10]+2 = 12 (fail)
2D20.HIGH(1)+2 = [7, 1]+2 = 9 (fail)
2D20.HIGH(1)+2 = [2, 11]+2 = 13(fail)
Qawasha will save: 1D20+7 = [15]+7 = 22 (succeed)
The following will occur on Qawasha's turn. If Chwingas speak Sylvan, he speaks to them in that language instead so the Hags don't understand.
The plan:
the chwingas that are free-willed will cast dispel magic on the enchanted ones. Since dispel magic targets all enchantments on a target, I think it will send those Chwingas home. Although, the description says you can "target an effect". I'm just not sure the Chwingas have the ability to know what effect to target. If they do, they target the charm instead. It should dispel anything lower than 4th level. Hopefully, only the charm effect. A roll 14 or higher will also dispel the Summoning on those creatures.
Dispel Magic:
(on Slempti) 1D20+2 = [15]+2 = 17 (7th level dispel which dispels summoning, unless they can target the charm only )
(on Happi)1D20+2 = [13]+2 = 15 (5th level dispel, same as above.)
(Gruthy)1D20+2 = [5]+2 = 7 (only dispels charm, if it is lower than 4th level)
2/3 goodberries (Slempi has one)
Chawinga (pixie) stats (1 hour) (1hp each)
[]Slempti(charmed): confusion, dancing lights, detect evil and good, detect thoughts,dispel magic, entangle, fly, phantasmal force, polymorph, sleep
[]Happi(charmed): confusion, dancing lights, detect evil and good, detect thoughts, dispel magic, entangle, fly, phantasmal force,polymorph, sleep
[]Gruthy(Charmed): confusion, dancing lights, detect evil and good, detect thoughts, dispel magic, entangle, fly, phantasmal force,polymorph, sleep
[]Dorey: confusion, dancing lights, detect evil and good, detect thoughts, dispel magic, entangle, fly, phantasmal force,polymorph, sleep
[]Sneethi confusion, dancing lights, detect evil and good, detect thoughts, dispel magic, entangle, fly, phantasmal force,polymorph, sleep
[]Bashuulu: confusion, dancing lights, detect evil and good, detect thoughts, dispel magic, entangle, fly, phantasmal force,polymorph, sleep
[]Docha:confusion, dancing lights, detect evil and good, detect thoughts, dispel magic, entangle, fly, phantasmal force, polymorph, sleep
[]Matchichinew: (concentrating of Polymorph)confusion, dancing lights, detect evil and good, detect thoughts, dispel magic, entangle, fly, phantasmal force, polymorph, sleep
[]Slempti(charmed): confusion, dancing lights, detect evil and good, detect thoughts,
[]Happi(charmed): confusion, dancing lights, detect evil and good, detect thoughts, dispel magic, entangle, fly, phantasmal force,
[]Gruthy(Charmed): confusion, dancing lights, detect evil and good, detect thoughts, dispel magic, entangle, fly, phantasmal force,
[]Dorey: confusion, dancing lights, detect evil and good, detect thoughts, dispel magic, entangle, fly, phantasmal force,
[]Sneethi confusion, dancing lights, detect evil and good, detect thoughts, dispel magic, entangle, fly, phantasmal force,
[]Bashuulu: confusion, dancing lights, detect evil and good, detect thoughts, dispel magic, entangle, fly, phantasmal force,
[]Docha:
[]Matchichinew: (concentrating of Polymorph)confusion, dancing lights, detect evil and good, detect thoughts, dispel magic, entangle, fly, phantasmal force,
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