D&D 5E (IC) Fitz's Folly

Qawasha
Race: Human
HP: 49/52
AC: 12
Pass Perc:17
Pass Inv: 12
Pass Ins: 14
HD: 7/7
Spell Slots:
1st [ ] [ ][ ] [ ]
2nd [] [ ] [ ]
3rd
[] [ ] [ ]
4th [X]
Wild shape: 2/2Initiative: +2Spell Save DC: 15
STR: 10+0
DEX: 14 + 2
CON: 14 + 2
INT: 14+2(+5)
WIS: 18 +4(+7)
CHA:11 +0
Medicine: 7
Nature: 5
Perception: 7
Survival:
7
Natural Recovery: 1/1
Cantrips
Druidcraft, Shillelagh,
control flames, Produce Flame, Guidance
Memorized spells
1st Healing Word Create Water, Goodberry, Entangle
2nd Pass Without Trace, *Barkskin, *Spider Climb, L.Restoration, Spike Growth
3rd , Flame arrows , *Call lightning, *Plant Growth, Dispel Magic
4th: Conjure Woodland being, *Divination, *Freedom of Movement


Qawasha could feel the magical compulsion but was able to resist the temptation to help the Nighthag. Instead, he felt he'd lost control of three of his Chwingas.

"New instructions, my friends," he said in Chultan,

"Sneethi, Bashuluu and Docha, Send Happi slempti and Gruthy home. Thank you for your help, my friends. Dorey, disenchant any of my allies who actively help the hags or hinder us through inaction."


Chwinga Wisdom saves:
2D20.HIGH(1)+2 = [10, 15]+2 = 17 (succeed)
2D20.HIGH(1)+2 = [5, 10]+2 = 12 (fail)
2D20.HIGH(1)+2 = [7, 1]+2 = 9 (fail)
2D20.HIGH(1)+2 = [2, 11]+2 = 13(fail)

Qawasha will save: 1D20+7 = [15]+7 = 22 (succeed)

The following will occur on Qawasha's turn. If Chwingas speak Sylvan, he speaks to them in that language instead so the Hags don't understand.

The plan:
the chwingas that are free-willed will cast dispel magic on the enchanted ones. Since dispel magic targets all enchantments on a target, I think it will send those Chwingas home. Although, the description says you can "target an effect". I'm just not sure the Chwingas have the ability to know what effect to target. If they do, they target the charm instead. It should dispel anything lower than 4th level. Hopefully, only the charm effect. A roll 14 or higher will also dispel the Summoning on those creatures.

Dispel Magic:
(on Slempti) 1D20+2 = [15]+2 = 17 (7th level dispel which dispels summoning, unless they can target the charm only )
(on Happi)1D20+2 = [13]+2 = 15 (5th level dispel, same as above.)
(Gruthy)1D20+2 = [5]+2 = 7 (only dispels charm, if it is lower than 4th level)

2/3 goodberries (Slempi has one)
Chawinga (pixie) stats (1 hour) (1hp each)
[]Slempti(charmed): confusion, dancing lights, detect evil and good, detect thoughts, dispel magic, entangle, fly, phantasmal force, polymorph, sleep

[]Happi(charmed): confusion, dancing lights, detect evil and good, detect thoughts, dispel magic, entangle, fly, phantasmal force, polymorph, sleep

[]Gruthy(Charmed): confusion, dancing lights, detect evil and good, detect thoughts, dispel magic, entangle, fly, phantasmal force, polymorph, sleep

[]Dorey: confusion, dancing lights, detect evil and good, detect thoughts, dispel magic, entangle, fly, phantasmal force, polymorph, sleep

[]Sneethi confusion, dancing lights, detect evil and good, detect thoughts, dispel magic, entangle, fly, phantasmal force, polymorph, sleep

[]Bashuulu: confusion, dancing lights, detect evil and good, detect thoughts, dispel magic, entangle, fly, phantasmal force, polymorph, sleep

[]Docha: confusion, dancing lights, detect evil and good, detect thoughts, dispel magic, entangle, fly, phantasmal force, polymorph, sleep

[]Matchichinew: (concentrating of Polymorph)confusion, dancing lights, detect evil and good, detect thoughts, dispel magic, entangle, fly, phantasmal force, polymorph, sleep
 
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OOC: The results of a Failed Save is that you perceive Allies as Enemies and Enemies as Allies. This will likely cause the Chwingas to fight among themselves. Should I roll the round? Has everyone acted? Let me see how the NPCs are doing with the charm... Only Brrapp failed.


Grroll and Brrapp, who had known each other since they were "kittens", and had been attempting to figure out how to get the second Chrysagon out of his cage, began to push and shove each-other. Soon swords were drawn.
 

GM: Encounter: Lair of the Sewn Sisters
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(General Features)
Cover: Tables; Railings, etc
Difficult Terrain: Tables, etc.
Visibility: Dim (wall sconces)
Name * AC * HP * Hit Dice * PasPrc * Spells * (Notes)
(PCs)
Imogen AC17 HP 51/51 THP 5/5 HD 7/7 PP12 SSdc12 2/2 FS 2/3 AS 1/1 2W 1/1 Lk 2/3
Myrral AC14 HP 58/58 HD 7/7 PP17* SSdc14 4/4 3/3 3/3 Ins 3/3
Qawasha AC12(16) HP 52/52 HD 7/7 PP17 SSdc15 4/4 2/3 1/3 1/1
Ussal AC20* HP 0/59 THP 0/7 (Rs. Psn) HD 7/7 PP14* SSdc15 4/4 2/2 DF 3/3
(NPCs)
Braapp AC14 HP 33/33 HD 6/6 PP13* Charmed
Crysagoat AC13 HP 32/32 HD 4/4 PP12 Ram: 2xMWA+5/2d4+3
Grrol AC14 HP 33/33 HD 6/6 PP13*
Keshma AC18 HP 187/187 HD15/15 SSdc14 9/9 6/6 Bottled
Kupalue (Weed) AC14 HP 27/27 HD 6/6 PP13* regen3
-Triceratops AC13 HP 75/95 Time Remaining: ~1 hour
Name * AC * HP * PP * Attacks * Spells * (Notes)
Hag1 (Widow Groat)
AC17 HP 18/112 PP16** (Resist: BPS, Cold & Fire) Ethereal
Groat's Ant Swarm AC14 HP 52/52 PP11*
Hag2 (Peggy Deadbells) AC17 HP 97/97 PP16** (Resist: BPS, Fire & Necrotic)
GM: Begin Round Four
 

Miss Imogen realizes with horror that she has been confused, that she has been attacking the wrong person all this time. The huge triceratops looming before her appears to snarl menacingly at her, and her heart sinks to think that she has been so inefficient in her attacks.

They must have come into the room to fight this, this above all is surely the greatest threat. She turns and releases two arrows directly at the monster before her.

"Die, foul beast," she shouts.

OOC: Deluded, Miss Imogen turns her attack on Kapalue.

Attack1: 1d20+4=22 HIT for 1d8+14=21 piercing damage
Attack2: 1d20+4=22 HIT for 1d8+14=20 piercing damage

So that's two hits, 41 damage, to Weed the triceratops. When she comes to, this will devastate Miss Imogen.
 
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Qawasha
Race: Human
HP: 49/52
AC: 12
Pass Perc:17
Pass Inv: 12
Pass Ins: 14
HD: 7/7
Spell Slots:
1st [ ] [ ][ ] [ ]
2nd [] [ ] [ ]
3rd
[] [ ] [ ]
4th [X]
Wild shape: 2/2Initiative: +2Spell Save DC: 15
STR: 10+0
DEX: 14 + 2
CON: 14 + 2
INT: 14+2(+5)
WIS: 18 +4(+7)
CHA:11 +0
Medicine: 7
Nature: 5
Perception: 7
Survival:
7
Natural Recovery: 1/1
Cantrips
Druidcraft, Shillelagh,
control flames, Produce Flame, Guidance
Memorized spells
1st Healing Word Create Water, Goodberry, Entangle
2nd Pass Without Trace, *Barkskin, *Spider Climb, L.Restoration, Spike Growth
3rd , Flame arrows , *Call lightning, *Plant Growth, Dispel Magic
4th: Conjure Woodland being, *Divination, *Freedom of Movement


As soon as Imogen attacked Weed, the little Chwinga, named Dorey, blew flower petals that floated through the air, seemingly out of no-where, given the fey was invisible. The flowers floated past everyone and swirled around Miss Imogen. A light began to emanate from her as the flowers absorbed the light and then disintegrated.

Seeing this happen, and getting their cue from Qawasha's instructions, the other Chwinga attempted to counter their comrades before they, themselves, were banished. Flowers from all sides flew through the air, blowing fluff like a spring day, surrounding Chwingas and, when it was all done, three of the creatures vanished for good. Only one, Gruthy, remained charmed by the Nighthag.

Meanwhile, Weed was ripped out of a nightmarish dream by the arrows that were now deeply embedded in his hide. He stood, going crazy, trying to shake the ants that were biting him everywhere.

Qawasha wasn't sure what to do, "My friends, do not fight each other! OH, Ussaal, please let me help you!"

He moved to the Yuan-ti and administered a goodberry.


Dorey dispel magic on Imogen: 1D20+2 = [18]+2 = 20 (success spell level 10)

Dispel Magic:
(on Slempti) 1D20+2 = [15]+2 = 17 (7th level dispel which dispels summoning, unless they can target the charm only )
(on Happi)1D20+2 = [13]+2 = 15 (5th level dispel, same as above.)
(Gruthy)1D20+2 = [5]+2 = 7 (fails to dispel summoning)

hapi dispels Sneethi (fails), 11
Slempti dispels Bashuluu (fails)12
Gruthy dispel magic on "Docha: 1D20+2 = [10]+2 = 15 success


5 Chwiinga left (one charmed)

If weed is allowed to act this round, he stands from prone (25 foot movement) then tries to stomp the ants and then moves away15 feet to W17/ Y19
triceratops stomp: 1D20+9 = [5]+9 = 14
3D10+6 = [9, 10, 7]+6 = 32

Weed HP: 54

Qawasha moves back to AB23 and administers a goodberry to Ussaal. If that's an action, that's my turn, otherwise, if it's a bonus action, he casts Entangle on the Nighthag. READIES to dispel magic on anyone else who might be charmed!

Good berries: 1
Chawinga[/url] (pixie) stats (1 hour) (1hp each)

[]Gruthy(Charmed): confusion, dancing lights, detect evil and good, detect thoughts, dispel magic, entangle, fly, phantasmal force, polymorph, sleep

[]Dorey: confusion, dancing lights, detect evil and good, detect thoughts, dispel magic, entangle, fly, phantasmal force, polymorph, sleep

[]Sneethi confusion, dancing lights, detect evil and good, detect thoughts, dispel magic, entangle, fly, phantasmal force, polymorph, sleep

[]Bashuulu: confusion, dancing lights, detect evil and good, detect thoughts, dispel magic, entangle, fly, phantasmal force, polymorph, sleep

[]Matchichinew: (concentrating of Polymorph)confusion, dancing lights, detect evil and good, detect thoughts, dispel magic, entangle, fly, phantasmal force, polymorph, sleep
 
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Ussal gets up from the floor, nodding to Qawasha and Myrral. Turning around, he hisses few sillables in his own language and electrical bolts from his gauntlets and tip of the tail shoot out into the hag.

He then puts the flimsy barrier of the cauldron between himself and the hag.

Move: get up
Action: Magic missile vs hag: 3d4+3=[4,4,3]+3 = 14 - should have upcast it :D
Bonus: Defensive field (7 temp hp)
Move: AB22

OOC: @FitzTheRuke, Myrrak (Neurotic) moved and healed Ussal, but failed the save against charm. Did that happen? i.e. Ussal had 1 or 8 hp?
 

Myrral looks over the group of hunters and the beast keeping near them. They were always jealous of him and his power. And knowlegde. And that beast, is this how it repays him trying to keep it away from that mouth-beast?!

He calls upon the words and symbols he read quite some time ago from a hidden stone in the Great Lodge, the secret given from one shaman to the next, a great power of the volcano over everything and anything in the jungle.

Great burst of fire explodes over the cage, both hunters and the goat-thing, blast of heat washing over the archer on the balkony.

OOC: Not sure how high is Miss Imogen, but she is one of the enemies and burst above the hunters could get her if she's within 40' of them.


neurotic: 8D6#myrralfireball → 35(5 +6 +4 +6 +2 +4 +5 +3)#Myrral fireball Of course it rolls well now with 25% more damage than average :D :D

Roll Dexterity save DC 14 for half


Move: U14 - prepare to get out of the room if needed
 

OOC: If Miss Imogen is in the blast radius, then her save would be:
DEX: 1d20+4=13 FAIL vs DC 14 but the last use of Lucky is a success (1d20+4=20 PASS).
So If she is in the blast radius, damage is halved to 18 (and so she's at 33/51 HP) and she has no uses of lucky left.
If she's not in the radius, then 51/51 and 1 of 3 Luck rolls left.
 
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OOC: If Miss Imogen is in the blast radius, then her save would be:
DEX: 1d20+4=13 FAIL vs DC 14 but the last use of Lucky is a success (1d20+4=20 PASS).
So If she is in the blast radius, damage is halved to 18 (and so she's at 33/51 HP) and she has no uses of lucky left.
If she's not in the radius, then 51/51 and 1 of 3 Luck rolls left.
OOC: since you are in balcony, you should find out if you have cover. That would give you some kind of bonus to your dex check and save a use of lucky
 

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