[ic] nameless II: the seventh from seven

"That men will need more than I can do. He is still breathing but I doesn't know how much time he will stay alive without a doctor."
 

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Archer glances back at the goblin, then at Cromwell, then reluctantly back to the goblin. He puts down the bow and pulls his short sword then, after a deep breath, cautiously appraoches the sprawled creature. He starts with his the feet, wrapping his belt around the goblins ankles and pulling it tight. He pauses for a moment, then rapidly begins seaching through his pouch until he finds a bowstring. Then he stops.

Thats how Nate finds them. The gioblin still asleep, and Archer standing uncertainly at the creatures feet. Archer turns to the blacksmith with relief.

"I want to turn him over to bind his hands behind his back. Do you think that that will wake him? Perhaps you could turn I could tie?"

Between them they manage to get the creature trussed up before its begins to grunt and its eyes begin to flicker open.

Meanwhile, Sadolath, having traversed the distance between the wagon and the fallen spellcaster, casts his spell and touches the bloodied creature. Sadolath notes with satisfaction the characteristic momentary stiffening and gasp of air as the spell's power floods through the body. The goblin should live.
 

"Bring me the scroll case," Cromwell tells Sadoloth, and then tends first to the human wounded and then to any remaining surviving goblins. You can always use more prisoners to question, I suppose.
 

Being satisfied that the goblin is bound like a sausage, Nate grabs him with one hand and carries him to the wagon, the other hand grabbing his mace, making clear to the goblin that any moves will result in the business end of his mace connecting to its head at high velocity.
 

Nate reaches down and hooks his hand under the creature's belt and hoiks it up. He nearly ruptures something. The goblin has some meat on him and doesn't make things any easier by twisting and turning til Nate's non-verbal warning with his mace quietens it down. With gritted teeth, Nate carries the creature back to the wagon. Archer scoops up the battle axe and javlins left behind and follows.

Sadolath nods in response to Cromwell's command. After one more quick check to see that the creature is still breathing Sadolath sets about rummaging through the bag for the scroll. After a moment he pauses, then changes tack, carefully maneuvouring the bag over the creatures head. Done, he reches back in and pulls out the scroll and opens it up.

"Its a map!"

ooc: TH - if you/Cromwell could you give me an idea of what you want done before you set off, it'll will let me move things along a bit more quickly.
 

Search the bodies for anything valuable or important, grab any living goblins for questioning, grab any living humans, grab all the human bodies for burial.
 

Slowly the group begins to move as if it knew what it was doing as Cromwell barks orders.

The goblins are checked. Those that did not flee. Apart from their weapons they have, with the exception of the two 'bosses' and the 'spellcaster', few personal belongings. Nothing more than could be stuffed in a pouch or small backbag - for that is all they have on them. However what they do have is gathered up and brought over to the wagon. Morning stars and javlins. Filthy armour. Some daggars. Some stinking cured meat. Two flint and steel sets. Some spare bowstrings. Other odds and ends*.

Surprisingly - in addition to the bound 'boss' {a} and the stabilised 'spellcaster' {c} - the second boss {b} and two of the grunts {h and j} still live**. They have looked better though. Only the bound boss is in any condition to speak. But he greats any attempts to question him with snarls, curses and great gobs of spit. In your eye Cromwell. The Corporal's uppercut to the jaw leaves him looking a bit dazed and his aim is out after that.

ooc: 20 for the goblin. 19 for Cromwell. 3's and 4's for the goblin after that.

Apart from the one found alive, the others from the wagon (presumabely) are dead. They wear light armour and carried simple weapons - which mostly lie around where they lie. They have, as has their armour, the rough and slightly battered look of men accustomed to fighting. Guards?

In, and in some cases around, the wagon are bolts of fine fabric and several large locked chests. Five in all. The chest on the ground has been opened. Silver tableware lies spilled on the gound around it. Two chests in the wagon show signs of having been hacked at around the padlocks and hinges.

With one of the original cart horses dead in its traces and the other no where to be seen, its fairly obvious that you will need your own horses if the wagon is going to be of any use to you. Nate thinks that he can fix the traces and harnesses.

ooc: * a more complete list to follow.
ooc: ** Sadolath has two Oth level spells remaining which he can convert to Cure Minor Wounds. (Detect Magic and Touch of Fatigue).
 



ooc: Equipment gathered from the goblins.
{a} battleaxe, 2 javlins, 'bone' armour, 2 stoppered vials, 6gp, 16sp.
{b} flail, 'bone' armour (slightly heavier than that of {a}), 1 stoppered vial, 4gp, 8sp.
{c} short spear, pouch of sling bullets, 2 stoppered vials, a scroll in a case, 11gp, 19sp.
{3 grunts} mace, shield, javlin, dagger and leather armour each, a belt pouch each - total collection: 2 flint and steel sets, 5 bowstrings, assorted (finger?) bones, cured meat, a salt block, some colourful pebbles, a rag doll, a lump of grease, two whetstones, an ornate iron belt buckle, a stoppered vial, a bag of broken chalk, a whistle, 3 line and fishhook sets, 11gp, 19sp.


Cromwell leaps down from the wagon and strides over to meet Sadolath. Sadolath has the map stretched out on the rock that the two goblins were using for the same purpose. It is a map of the region, the planes that lie between the two great forests and the towns and villages that lie opon it. The lands you call home. There are notes jotted on the map in goblin. Against Seven you see jotted: 'stone and trees' '4 spans' '5 towers' '4 hands'.

Having delivered the bound goblin {a} to the wagon, Nate returns to making room on the wagon for the dead and wounded. Oscar makes to get up and help but Nate waves him back down. He has barely any colour in his face. Actually, the roles of fabric would make comfortable bedding for the wounded, and if the chests are dumped, then room can be made at the foot of the wagon bed for the dead. Nate begins to toss the remaining chests off the side.

Archer assists Lisa gathering up the other unconscious goblins. The spellcaster {c}, the second boss {b} and the two grunts. The 5 of them are grouped under the watchful eyes of Lisa and Archer as the wagon is cleared.

The wounded man is loaded onto the wagon and the bodies of the human and dwarf also.

Oscar clambers down and heads over to where Sadolath and Cromwell crouch byaround the map.

Finally, Hewik and Archer set off to gather up the horses while Nate gets to work cutting away the dead horse and fixing the traces. It takes about 10 minutes before its done, but it takes Hewik and Archer longer to gather the skittish horses as they have, quite naturally, put some distance between themselves and noise and stink of the fight.

As they walk the animals back, Hewik grunts with suprise.

Hewik
Atop the slope to the north of the wagon, against the horizon you see something move. 120 feet away or so. Its gone. Just a trick of the light. No. Someone. A head and shoulders. Matted hair? Smallish. Less than 5 foot?
 

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