[ic] nameless II: the seventh from seven

Cromwell frowns at the report. "Okay. It was a good to investigate- just report to me first." He looks up over the ridge. "Let's get out of here. Any way to bring these crates along?"
 

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Nate looks up from his work. "I just finished unloading them..." he mutters.

Getting Archer to start on the second horse, he steps over to the wagon and gives Cromwell's request some consideration. Eventually he concludes that with the two bodies, one wounded man and 5 wounded goblins its just not possible.

ooc: if anyone has any brilliant ideas, let me know and I'll edit the post. Could you let me know if there is anything else you are bringing with you in addition to the items Cromwell gathered up.

Eventually, everything is on board, the wagon is turned around and the road onwards once again taken. The road swings northward for a ways, then back towards the east as it enters some woods. Slowly, the broken hills fall away behind you, as do the woods some time later, leaving you in open rolling countryside, lightly sprinkled with small copses and solitary trees. You put a mile between yourself and the battlefield. Then two. You haven't seen anything untowards in the last hour. People begin to relax a bit. Its approaching mid afternoon, but you can't have more than 4 miles to go, tops. A couple more hours and you'll be in Trolluck. In time for tea it looks like.

Its the horses that sense something first - their ears going back and their step becoming quicker and somewhat agitated. Its Hewik who notices that something is approaching through the woods still visable behind them. Sadolath, after a moments consideration, agrees.

Half a dozen goblins on worgs flicker between the trees at the fringes of the forest before disappearing behind a thicker thicket to reappear moments later on the other side, loping directly towards you at full stretch. About a mile back. Broken snatches of cries and shouts arrive on the wind.
 

Oh crap!

Cromwell's eyes widen, and he opens his mouth to swear. Catching himself, he mutters "Kettenek preserve us," and let us not cross your barrier just yet. He pauses for a moment in consideration, thinking of the overloaded cart, Oscar and the unnamed merchant, too wounded to ride, and...

Ride. Outriders. The Skirmish of Shell Hill that scarred Brother Keln always talked about, when light horsemen were able to pick apart the slower Worg cavalry. He thinks for a moment, considering his forces.

"Lisa, Archer, saddle up. Use bow and sling, try to draw them off to the east. You’re faster then they are. Don't let them get too close, but don't stray too far. If some break off to attack you, keep out of their range and keep firing at them, then come back to us- unless there's only one of them, in which case they're just trying to chase you off. Kill him.

“If none of them follow you, stay close and attack their rear when they reach us." He gives Archer a sling to use when his arrows run out, and makes sure that both he and Lisa have plentiful bullets. He gives them each a potion, and the rest- one to each member of the Seven. "I don't know what they do, but it might help," he says. He sends the two of them off. He hesitates a moment, and says seriously “If we fall, you’ve got to carry on warning the other towns.” He salutes them. “Good luck, and be careful.”

That leaves him Nathan, Sadoloth, Hewik, and the wounded Oscar*. He looks around for any cover to steer the wagon too- a fallen log that could form part of a barricade, anything. Even a single tree might help. Failing any cover, he sighs resignedly. "All right. Unload the wagon. If we tip it over we can put our backs to something and avoid being surrounded." If there's even a single tree nearby, they'll flip it over next to that and keep themselves on the tree side, so it won't fall over on them.

He gives Hewik the small-sized Javelins to throw, Ay'tennar, Oscar and himself a poorly-sized sling each, and enough bullets to go around.** He also gives Ay’tennar two of his javelins. “You’ll only have time for one throw,” he says. Sadoloth gets the short spear. “Set it for the charge.”

He realizes something. If there’s time, he says “Everyone give Oscar a small sip of your potion and see if any heal some small measure of his wounds. If so, give him the rest.”***

“All right,” he says, addressing his troops. “We’ve got more arrows and stones than we’ll have time before they close on us, so when I tell you to shoot, shoot, even if its farther than you think you can hit. You might get lucky. Aim for the riders.” With that, he turns to face the enemy, and readies his tiny sling.

When the Goblins reach 1,000 feet, he says “Oscar, longbow. The one farthest to the left.”

When they reach 600 feet, he says “Sadoloth, shortbow. Farthest to the left.”

When they reach 500 feet, he says “Slings. Farthest to the left.” He sends a bullet flying

At 300 feet, he says “Javelins. Farthest to the left.” He follows his own advice.

At 100, he says “Draw weapons, prepare for charge!” As the Worgs bound the last few feet, he yells “ For Kettenek! For Seven!” and he swings at a rider.

Right, here’s how I figure it goes, if they just run all the way towards us.

When the Wargs reach maximum bowshot range (1,000 feet), we enter initiative. They move 200 feet per round at a run. So Oscar shoots at them once at 1,000 feet. Next turn, Oscar shoots at them at 800 feet. Next turn, Oscar and Sadoloth shoot at them at 600 feet. The next turn, everyone shoots them at 400 feet. The next turn, everyone shoots them at 200 feet (with those with slings switching to javelins). All the time concentrating fire until one worg/rider combo falls, and the moving on to the next.

Then they either run 200 feet in order to be right next to us, and we drop our ranged weapons, draw melee weapons, and hit them, or they double move 100 feet and charge the next turn, in which case we draw melee weapons and ready an attack action.

Okay? :)

*What’s Oscar at, anyway? More than 0, right?
** All the weapons are sized for small creatures, so -2.
*** think it says you can find out what potions are by sipping them. Hoping for a cure potion.
 



"I've heard worg are worst than wolves in fight." start to say Hewik, while taking the javelin, "our chance to win are poor I think, if what I have heard about those animals are true. Maybe, if we could find a way not to fight, it owuld be better. Fleeing, with the wagon, it will be tough..."
 

AS the worgs draw closer, Nate follows the commands of Cromwell. When they are close, however, he fumbles with something in his coat. He draws forth a gleaming metal contraption, the size of a small club. Pointing it straight at the face of the snarling worg that is charging towards him, he grins and pulls the trigger.

KABOOOOOM.

A blinding flash and a cloud of smoke blind those nearby. Grinning like a maniac he takes his heavy mace and brains the startled goblin/worg that is closest.
 

ooc: I have Oscar at 1hp.

TH, I assume you want to stop the wagon and use the horses in harness? There are no saddles as such, so any riding will be bareback (+5 DC).

I always hated maths. This is how I think it works. Let me know if its wonky. The worgs have move 50'. But they are mounted, so say 40'. They can hustle (lope) at 800 feet a minute. 5280 feet to the mile. So about 6 minutes until they are in range of missile weapons if you stop (less if they pick up the pace to to a run for part of the way).


Nate hauls in on the reins. The horses have other ideas and it takes some work to get them to stop. They do eventually, but their eyes are flat against their heads and their eyes rolled back. The snort and prance and pull at the reins. There is no way Nate can let go til the animals are calmed. Hewik realises the problem immediately, leaps down from the wagon and dashes forwards to calm the horses. Oscar is right on his heels.

Oscar, it seems, does know something about animals. Its almost eerie the way he calms the agitated animal with just a touch and some whispered words. ooc: Handle Animal check, DC 20.

Archer follows Oscar and Hewik, but stays clear as the animals are calmed. He looks at Cromwell. "I can ride, but there is no way I can shoot this and ride at the same time." He holds up his longbow. "Let Oscar ride. I'm more use here."

Lisa looks like she too is about to argue the point with Cromwell. But she really is too much her father's daughter. Oscar pulls his knife and begins cutting.

2 minutes down. 3600 feet away.

As soon as Oscar has his horse unharnessed, she takes it from him and clambers onto its back. It nearly takes off there and then - but she manages to haul it back around.

Sadolath steps up to Oscar and with a brief incantation and flourish, touches him lightly. Oscar hisses. {+1 hp} Sadolath shrugs. "It may help."

Hewik's horse can sense the halflings agitation, and Hewik has to take a moment to calm his inner turmoil before he is able to do the same for the horse. It takes him about a minute to get his animal calm. Another couple to get the harness cut away.

Nate growls and leaps over the backboard into the wagon bed. The goblin boss had rolled himself over and was busily working away at the bonds. His wrists were bloody, but the binds still hold tight. Nate brains the goblin with the shaft of his mace.

Hewik pulls the horse away from the yoke and over to where to where Oscar and Archer stand.

3 minutes down. 2800 feet.

Archer opens his mouth as if to say something, then snaps it closed. He pushes his longbow and quiver into Oscar's hands and clambers up on the horse. Like Lisa's, it is skittish and prances around as Archer tries to mount. As soon as he is up, it wheels around and takes off in the opposite direction to the worgs. Lisa turns her horse and, with one last reproachful look at Cromwell follows.

Cromwell finishes handing out the potions. Archer and Lisa he missed. He realises something and suggests Oscar try the potions. Oscar takes a sip of of his own, then necks the rest {P:CLW 4 hp recovered}. Cromwell grabs another and hands it to Oscar. He sniff it and shakes his head. Smells different. The third he sinks after sniffing it {P:CLW remaining hp recovered}

Cromwell realises that there will be no time to tip the wagon. It will have to do as is. The goblin riders will kick up the pace once they get close enough. They can cover move than 1500 yards a minute at a run. They have only moments to get into position and ready weapons.

4 minutes down. 2000 feet.

Oscar and Sadolath poke shafts into the ground in front of them. Hewik, Nate and Cromwell lean spears and javlins against the wagon and grab half a dozen bullets in their left hands.

Round 1: 1000 feet - Oscar's shaft arcs across the sky betwen the groups only to lost in the background moments before it arrives.

Round 2: 880 feet - Oscar's second shaft likewise.

Round 3: 760 feet - Oscar's third shaft likewise.

Round 4: 640 feet - Oscar's forth shaft likewise. One of the riders tumbles from his mount. Sadolaths first shaft goes closer to Cromwell than any of the riders.

The goblins pull bows from their saddles.

Round 5: 520 feet - Oscars releases his fifth. It buries itself into another rider. The goblin jerks back, and the worg stumbles a bit. But it's loses only a few strides before it has regained its balance. Sadolath releases his second shaft. Hewik, Nate and Cromwell wind up and release their first bullets.

Arrows appear in the goblin's hands and they rise up in their saddles.

Round 6: 400 feet - The goblins release. An arrow slams itself in the sideboards of the wagon. A couple sprout from the ground in front.

Oscar releases his sixth. Sadolath releases his third. Hewik, Nate and Cromwell release their second bullets.

Round 7: 280 feet - The goblins release. Another arrow slams into the sideboards of the wagon beside Cromwell. A couple more sprout from the ground in front.

Oscar's fingers slip as he draws and the arrows is spun away harmlessly. Sadolath releases his fourth. Hewik, Nate and Cromwell release their third. Something connects and the wounded goblin twists in his saddle, dragging the worg around. It twist and turns snapping and snarling as the rider tries to regain control and his seat.

Round 8: 160 feet - The goblins release again. An arrow buries itself into the wagon beside Oscar. Another slams into Cromwell leaving a wicked gash across his breastplate. The one that fell behind gets his mount under control but does not advance.

Oscar releases number eight. It glaces off one of the goblins. Sadolath releases his fifth, which glances off the same goblin. Hewik releases his fourth. Cromwell grabs a javlins and throws. The poor goblin just manages to duck it, but keeps his seat. Nate pulls out his mace and points it at the goblin. The mace explodes with thunderous BBOOOM and a great cloud of smoke. The goblin dissappears over the back of its mount and comes rolling to a halt barely 50 feet away.

Round 9: 40 feet. - The goblins release. Sadolath feels a tug on his leather jerkin. He glances down to see a bloodied arrow sprouting from the wagon behind him {dam: 2}. The other arrows are nowhere to be seen.

Oscar pulls his rapier. Nate his mace. Cromwell his. Sadolath sets his spear. Hewik grabs his javlin.

30 feet and the three remaining goblins and all but one of riderless worgs veer away flashing past the wagon to the left with gutteral howls and cries. That last one slams into Cromwell with a bone shattering crunch as its jaws close over his leg {dam 8}. Cromwell twists and tries to bring his mace into play. Its not pretty but it's something. Nate and Oscar try and assist, but cannot get clear blows. Hewik does, stabbing the beast with his javlin.

Round 10: ...
 

Oscar's vision has been a bit off ever since he woke up mostly dead. but seeing Cromwell in desperate trouble he pulls himself together and launches himself at the worg. He will try to jump on it's back and attempt to *ride* it off Cromwell. Hopefuly it will try to buck Him instead of attack the Half Orc.

Basically it's a combination of handle animal with a ride check "synergy bonus" as I try to break the Worg like you break a wild horse.
 


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