[ic] nameless II: the seventh from seven

Oscar seeing the big goblin waiting for him will allow the horse to take him toward the wagon but Oscar will wait for the goblin to attack first using a feint manuver then attack.
 

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Round 2.

ooc: Velmont: Hewik still has an action remaining from round 1.

Round 2

As goblin {c} stuffs the parchment into his bag he watches, with quick glances, Cromwell pounding towards him. As the parchment disappears into the bag, he leaps for the cover of boulder {8} and disappears behind it. A moment later he appears at the east corner and begins chanting. A wicked grin plays across his face.

Cromwell falters. He sees the power rippling and coursing through the goblin. The skys darken and the air takes on a bitter rancid reek. Flee. The goblin's skin crawls with tendrels of power as it prepares to unleash death and distruction upon you all, his enemies. Flee. Awesome arcane energies will flay the skin, boil the blood and shred the soul. Power against which you are all helpless. Defenceless. Hopeless. Its hopeless. Flee. Cromwell is suddenly aware of his heart pounding in his chest. His ears ring and his head is light. Flee.

No! A sudden flare of anger, defiance and resolve shreds the phantoms in his mind like rotten tissue paper. Cromwell takes a deep gulps of air, then brings up his javlin. The goblin's grin fads.

Meanwhile, back at the wagon ...

Around the back of the wagon, the goblins {efghij} finish hauling on shields and snatching up weapons. Mostly maces but a couple have picked up javlins as well. There is confusion amoung them as they look this way and that, trying to work out who is coming from where and generally milling about. Without clear leadership, they seem unwilling to make any decisions themselves. However, Oscar's rapid approach has a couple of them turning to face in his direction.

Atop of the wagon, goblin {d} tries to get the other goblins attention, but is just shrugged of. Goblin {b} doesn't take his eyes of Oscar. He hefts his axe and as Oscar gets to within 30ft, he lets fly. Oscar watches the axe cuts through the air in a low flat arc. With a sickening feeling, Oscar realises that it is going to connect*. The goblin lets out a wild yell, and swaps his flail into his right hand. He raises it above his head, swinging it in arcs of ever increasing speed as he roars his defiance!

ooc: * Argent: the Ride skill allows you to use your horse for cover (DC15). As you have no saddle, there is an additional DC 5 penalty to all checks, bring the Cover DC to 20. Fail it and you fall off.

Feinting is a standard action according to the rules (as I had to find out the hard way in another game. I'm inclined to take a more cinematic view of it, a feint and follow up are possible in the same round. A kind of full attack, I suppose. But on a horse at full gallop, your not going to have time for it before you are past the goblin.

BTW. Your AC is currently listed at 12. You might want to update that.
 
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Seeing the goblin chanting Nate carries on his charge, bellowing from the top of his lungs. He heads straight for the shaman or whatever, trying to take him out.

My god, a sorcerer. I gotta take him out before he casts a fireball.
 

ooc: DrZ - Nate position/path pretty much puts boulders 2 and 8 between him and the 'sorcerer' once the goblin started moving. Spot check - Nate gets a glimpses of him casting but then loses him behind the boulders. Currently Nate is appraoching the eastern side of boulder 2. Let me know which way you want to go around it - clockwise or anticlockwise. Cromwell is about 10ft to Nate's left (south west'ish).
 

Cromwell's eyes burn with righteous fury as his mind casts off the goblin’s heathen magic, and his mouth forms a fanatic’s exultant grin as he bellows an extended cry. “For the Saint!” His feet pound the earth and he rounds the boulder, ready to hurl the javelin with all his might at the foul little warlock.

If I can circle to boulder and get a shot, good. If not, I’ll settle for being as close as possible- right next to him if I can.
 


doghead[size=1 said:
ooc: * Argent: the Ride skill allows you to use your horse for cover (DC15). As you have no saddle, there is an additional DC 5 penalty to all checks, bring the Cover DC to 20. Fail it and you fall off.

Feinting is a standard action according to the rules (as I had to find out the hard way in another game. I'm inclined to take a more cinematic view of it, a feint and follow up are possible in the same round. A kind of full attack, I suppose. But on a horse at full gallop, your not going to have time for it before you are past the goblin.

BTW. Your AC is currently listed at 12. You might want to update that.[/size]
Oscar sees the axe flying at him and curses. He drops from the beasts back in an attempt to keep from being cleaved. Without a saddle to hold onto he slips and falls off the mount entirely. "NO!" he cries as he hits the ground.

ooc: Updated his equipment. I had purchased it but forgot to "equip" the armor.
 

Round 1 (loose end tie up)

Deciding that he is getting to far back to be of much assistance Hewik hustles forwards about 40ft or so. This brings him up alongside Sadolath, about 10 feet to Sadolath's left.

Round 2 cont ...

Oscar hits the ground. Remarkably, he both manages to roll out of the fall and come out of it still holding his rapier (1). Alos worth remarking on is the fact that, he is now only 30 feet from the front of the wagon.

Nate Works his way anti-clockwise around boulder 2. As he gets to the northern point of the boulder he spys the "spellcaster" about 15 ft away. There is a flash of something and screatch of metal on rock as Cromwell's javlin crashes into the rock a little above the goblin. Nate throws himself at the creature. The footing is a little treacherous, but he closes without incident, striking the creature a bone crunching blow that staggers it. But doesn't drop it. It snarles.

Cromwell draws his mace as he picks his way over the rocks towards the melee (2).

Sadolath moves forwards, pulling a bullet from his pouch and droppping it into his sling. He winds up and lets loose at goblin {b} standing on the wagon. There is a grunt from the goblin as it connects, but little more than that.

Lisa scurries from the south side of Boulder {1} to the south side of boulder {9}. A moment later there is a clunk as something bounces off the wagon.

Archer trots forwars about 30 feet, angling a little to the north as he goes. He hauls back on the bow a second time, pauses for a moment, then lets fly. The arrow flys fast and true, striking the goblin again squarely. He staggers back a step and lets out a roar of pain. With a howl, the goblin leaps out of the wagon and dissappears from Archer's view. But not Oscar's. The creature hits the ground less than 40 feet from where Oscar now stands (3).

ooc 1: Argent. I decided that Oscar's landing and recovery was a move action (jump check). You have Std action remaining. It happened a little out of sequence, but the moment it takes you to regain your feet and bearings brings you back into line. Hope that that works for you.

ooc 2: TH, I put Cromwell just outside the goblins threat range (ie 1 square between them. Let me know if you want to close.

ooc 3: Argent, Oscar has initiative over the goblin. Don't forget about the other half dozen goblins milling around behind the wagon.

Summary of remaining actions: Hewik: full turn, Oscar: std action, goblin {b}: std action, goblins {defghij}: std action
 
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ooc TH: Done. You can't quite pin him, as he is at a corner. But am I correct in assuming that if he tries to step/move/run away, you will get an AoO?

~gotta go and reread that section, I'll still don't have it straight ~
 

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