Round 2.
ooc: Velmont: Hewik still has an action remaining from round 1.
Round 2
As goblin {c} stuffs the parchment into his bag he watches, with quick glances, Cromwell pounding towards him. As the parchment disappears into the bag, he leaps for the cover of boulder {8} and disappears behind it. A moment later he appears at the east corner and begins chanting. A wicked grin plays across his face.
Cromwell falters. He sees the power rippling and coursing through the goblin. The skys darken and the air takes on a bitter rancid reek. Flee. The goblin's skin crawls with tendrels of power as it prepares to unleash death and distruction upon you all, his enemies. Flee. Awesome arcane energies will flay the skin, boil the blood and shred the soul. Power against which you are all helpless. Defenceless. Hopeless. Its hopeless. Flee. Cromwell is suddenly aware of his heart pounding in his chest. His ears ring and his head is light. Flee.
No! A sudden flare of anger, defiance and resolve shreds the phantoms in his mind like rotten tissue paper. Cromwell takes a deep gulps of air, then brings up his javlin. The goblin's grin fads.
Meanwhile, back at the wagon ...
Around the back of the wagon, the goblins {efghij} finish hauling on shields and snatching up weapons. Mostly maces but a couple have picked up javlins as well. There is confusion amoung them as they look this way and that, trying to work out who is coming from where and generally milling about. Without clear leadership, they seem unwilling to make any decisions themselves. However, Oscar's rapid approach has a couple of them turning to face in his direction.
Atop of the wagon, goblin {d} tries to get the other goblins attention, but is just shrugged of. Goblin {b} doesn't take his eyes of Oscar. He hefts his axe and as Oscar gets to within 30ft, he lets fly. Oscar watches the axe cuts through the air in a low flat arc. With a sickening feeling, Oscar realises that it is going to connect*. The goblin lets out a wild yell, and swaps his flail into his right hand. He raises it above his head, swinging it in arcs of ever increasing speed as he roars his defiance!
ooc: * Argent: the Ride skill allows you to use your horse for cover (DC15). As you have no saddle, there is an additional DC 5 penalty to all checks, bring the Cover DC to 20. Fail it and you fall off.
Feinting is a standard action according to the rules (as I had to find out the hard way in another game. I'm inclined to take a more cinematic view of it, a feint and follow up are possible in the same round. A kind of full attack, I suppose. But on a horse at full gallop, your not going to have time for it before you are past the goblin.
BTW. Your AC is currently listed at 12. You might want to update that.