[ic] nameless II: the seventh from seven

It works like this: you get an AoO when an enemy leaves a threatened square. However, if you "disengage" (defined as doing nothing but taking a move or double move) then the first square you occupy is considered to not be threatened. So unless he has to pass through two of my threatened squares to get away, he can run with no AoO.
 
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OOC: Oops, sorry, I have much work to do lately, so I was not onlinbe frequently...

Hewik is pretty nervous. He doesn't like much being in the middle of a combat, and feel even less secure, wihout Prince to his side. He will stay away of the action, throwing bullets to any goblin he can have a line of sight with. If he have none, he will move to get one. He will not shoot at any goblin in melee with one of his companion, doubting his skills.
 

Nate tries to whack the sorceres again, staying close to him. If he tries to wast anything he'll get a mouthfull of mace. (full attack, AoO when he casts)
 


Round 2 cont ...

Hewik has a good view of Cromwell and Nate around the spellcaster, but boulder {1} blocks his view of the wagon. Moving to the north side puts him infront of Sadolath and Archer, so he opts for the south side. Its about 40 feet, but at a hustle, he closes the distance reasonably quickly. About half way to boulder {1}, he realises that he has a shot at the goblin {d} atop the wagon. Its a bit of a long shot but ... he winds up and lets loose. The bullet slips out early and, bouncing off boulder {1}, gives Sadolath a start as it clatters to the rocks at his feet.
 

doghead said:
Round 2 cont ...

Hewik has a good view of Cromwell and Nate around the spellcaster, but boulder {1} blocks his view of the wagon. Moving to the north side puts him infront of Sadolath and Archer, so he opts for the south side. Its about 40 feet, but at a hustle, he closes the distance reasonably quickly. About half way to boulder {1}, he realises that he has a shot at the goblin {d} atop the wagon. Its a bit of a long shot but ... he winds up and lets loose. The bullet slips out early and, bouncing off boulder {1}, gives Sadolath a start as it clatters to the rocks at his feet.
ooc: That was a brilliant bit of writing. Thank you for the laugh this early in the morning!
 

Round 2 cont ...

Oscar and goblin {b} both come to their feet to find the other staring them in the face. About 35 feet away. There is a pause. A deeply drawn breath, then they both throw themselves at each other. Boots pound and bare feet slap the ground. The distance closes til the two of them crash onto each other. Oscar thrust lands first, but skitters of the goblins bone armour. Perhaps the blow distracts the goblin, but not enough. The iron ball crashes into Oscar, a crunching blow that spins him around before he regains his balance {4 dam}. The momentum of the charge carries them a little past each other, leaving both just outside the others reach.

ooc: OK. a little ad-libbing here. rolled initiative for first strike. +2 to hit, -2 AC on both for charge.

Several things strike Oscar almost simultaneously. A realisation - a flash of pain. The little bugger is built like a 4 and a half foot brick snithouse. A smell - the reek of excrement. There are several dead bodies (well, severely not healthy ones - not really enough time to check for sure.) lying on this side of the wagon. A sound - a low rumbling chorus of snarls. Oscar now has the undivided attention of a good proportion of the goblins {g,f,e,d} on and around the wagon.
 
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ooc: of course there is always the option of listing to the tiny little voice screaming in some dim recess of his mind - Run Away! Run away! Runaway! RunawayRunawayrunawayranaway!
 


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