D&D 5E (IC) Scourge of Daggerford

JustinCase

the magical equivalent to the number zero
"So what're ye doin' in these parts?" asks Helgrim after snoring half the night away. Luckily for the others, the ancient dwarf couldn't sleep after a sanitary break in the middle of the night, therefore sparing the area more louder-than-a-crowded-festival snoring.

"Been escorting a caravan headed to Daggerford, meself, until we got ambushed by them darn gnolls," he explained sourly, chewing on the dry rations he produced from his too-full backpack.

"Only survivor, meself. Buried most o' what remained over there," he says, nodding in the same direction he did yesterday. "Been a few years since I left, but I used to be an adventurer around these parts. Never got round to returning after King Bruenor took me on to train his lads in Mithral Hall, after that whole business with the dragon."

OOC: Helgrim is easily telling you about himself and what made him come to Daggerford. Even though he's old, it sometimes seems that he claims to have witnessed events that happened perhaps too long ago for even his advanced age... :)

And even though he will not say it, it's obvious he's impressed with your fighting skills. ;)
 

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Neurotic

I plan on living forever. Or die trying.
"I am Lunn. We prevent trouble. Orcs most recent." offers half-orc at one point. He is otherwise taciturn and except for getting up for guard duty doesn't interact much with the group.

OOC: @MetaVoid, before sleeping, roll d3, that's spell level slot you recover, heal us as you can.
 

JustinCase

the magical equivalent to the number zero
Helgrim nods as Lunn introduces himself, then answers Escella's question with a look of determination.

"I'm not fer dying in me sleep, tha's fer sure," he spits, his eyes lighting up. "Been a warrior me whole life, and Moradin's not takin' me to his forge without an axe through me skull and me heart pierced with arrows!"

Quietly he adds, "See the Barrelton folk who took me in, or their wee lads. Do ye know of 'em? Used to run the white mill."

Returning his attention to Lunn, Helgrim says with a toothy grin, "Trouble like gnolls? Nastier than orcs, most are. Vile things. Ate more than I could bury."

Suddenly his eyes are cold and staring off into nothing as the dwarf remembers the ambush, and consequently his mind wanders to other unpleasant experiences in warfare.
 

Kobold Stew

Last Guy in the Airlock
Supporter
Tommi is silent as the old Helgrim speaks. He likes to think he knows about Daggerford and its history, but listening to him, he realizes that what he has called history is in fact merely fifty years of gossip. His mother Jyn had connections, and had been trusted with many secrets over the years, but the truth was that Tommi didn't know all that much about where he came from.

Thinking about this made the young man wistful. His mind drifted to Sherlen, and how she would never forgive him if he was eaten by gnolls. He resolved to be more careful. His finger tapped lightly on the arrow wound he had received the previous day.
 

MetaVoid

Adventurer
"So what're ye doin' in these parts?" asks Helgrim after snoring half the night away. Luckily for the others, the ancient dwarf couldn't sleep after a sanitary break in the middle of the night, therefore sparing the area more louder-than-a-crowded-festival snoring.
The elves sleep lightly. Thus, Vairar separated himself from the snoring to get his rest. But once his watch came he commented quietly on the question.
"We're here to protect the elven people of Floshin Estate. But of course, any protection of them will extend to the towns around it."

"Been escorting a caravan headed to Daggerford, meself, until we got ambushed by them darn gnolls," he explained sourly, chewing on the dry rations he produced from his too-full backpack.

"Only survivor, meself. Buried most o' what remained over there," he says, nodding in the same direction he did yesterday. "Been a few years since I left, but I used to be an adventurer around these parts. Never got round to returning after King Bruenor took me on to train his lads in Mithral Hall, after that whole business with the dragon."
"That's...heavy. We have similar information from others, gnolls attacking and torturing other humanoids. If you're not dead set on going to your former town, you could join us. Get some revenge."
 

FitzTheRuke

Legend
Both Escella and Helgrim had a pretty good idea where more gnolls could be found. Escella's ordeal (not long past, she had been captured by gnolls and left in a pit while they peformed strange rituals around her) had occurred nearby. She had escaped, but she knew the way back. The idea of returning held mixed feelings - a chance for vengeance, but also a traumatic dread.

Helgrim had done what he could to rescue his fellow travellers that had been taken by gnolls. It was a task that he had failed at. It wasn't his fault - he had been alone then, and there were many gnolls. He had killed a few, picking them off and retreating, but it would have been no use to have been captured himself. He had several times considered an all-out attack. Alone, it would have been suicide - a fact that didn't bother him - but it was ingrained in him to try for victory before death.

OOC: Two similar places to go. Would you like to go to where Helgrim knows where gnolls are, or to where Escella was captured? They are not far apart, but the approach might change things.
 

JustinCase

the magical equivalent to the number zero
"Thanks," Helgrim says sincerely as Vairar invites him to join.

"Been hopin' to find allies to put them beasties in their place," he grimaces, "And ye're not terrible at fightin'. Just don't make a fuss an' save me skin if it comes to that, ye hear?"

The dwarf is a great warrior, but not much of a strategist, and he is willing to go to any place as long as he understands why. He freely tells about the gnolls he encountered and where he suspects their camp is, and asks about details regarding the camp Escella was in.
 


Kobold Stew

Last Guy in the Airlock
Supporter
Tommi is deferential to the old dwarf. "So there are more of these creatures about. You say you know where there's another nest, Mr. Helgrim?" He's suddenly puzzled. "Is that what they have a nest? a gnest? Whatever. These are putrid beasts. I am sorry I let my curiosity about them get the better of me."
 

"We already know where they should be," Escella says. She describes the location of the gnoll encampment to Helgrim and says, "Is that where you last saw the gnolls?"
 

JustinCase

the magical equivalent to the number zero
"Not far off, by the sound of it," Helgrim replies. He details the area where his caravan was ambushed and the area surrounding it where he had made some evasive maneuvers to pick off several more gnolls.

"Must be the same tribe," he says to Tommi, hoping it to be true. Then he chuckles, his missing teeth standing out, before booming with laughter.

" 'Gnest'! Bwahaha!"
 

FitzTheRuke

Legend
Escella and Helgrim led the way north-west toward the recently gnoll-infested part of Ardeep Forest. They moved cautiously, with Tommi and Escella taking turns scouting forward, and Oh-Six buzzing in circles overhead. It was still before midday when they came to a northern branch of the Ardeep River. Recent rain (it was raining still) had swollen the river to dangerous crossings. There was only one safe ford that Escella knew, along an old trail that connected several of the Noble's old hunting lodges.

The nearest of which belonged to the Phylund family, who had built a near fortress out of their lodge, fifty years ago, but had fallen on hard times. The lodge was still in use, Escella knew, but last she had seen was only a shadow of its former glory, with a small staff of servants for upkeep. The gnoll's camp, as understood by Helgrim, was close by, in the forest.

Phylund.jpg

OOC: Map Key: Nandar Lodge is where you met Helgrim; Spring Cave is where Escella experienced her ordeal; Trade Way is the road to Waterdeep where Helgrim's caravan was attacked; Dancing Dell is a valley littered with ruins and standing stones; Lodge is Phylund Lodge; Ford is the best spot to cross the river; Gnoll Hunter's Camp is where Helgrim expects to find gnolls.
 

Kobold Stew

Last Guy in the Airlock
Supporter
Tommi is pleased to learn of the safe ford. Haunted by the memory of the snarling gnoll's breath, he is reluctant to endanger himself recklessly ever again. Or so he truly believes, at this point in time. He remembers his climb up the waterfall, and the surprise morning attqck that happened as he was climbing; he remembers the battle on the river flood plain; this time, though, he knows he'll be cautious, as the group descends down the hillside towards the gnoll's camp.
 

Prickly Pear

Adventurer
Lionel was happy to be moving again, albeit towards more gnolls. The previous night he had nightmares about a giant gnoll chasing him round and around the ruins of the campsite. Wherever Lionel had turned the knoll was there to intercept him with big sharp teeth in a drooling, gaping maw. All around him, his friends were laying dead. He could not have saved them. He had tried but the giant knoll was everywhere tearing into the flesh of his friends.
He had woken with a start (probably an extra loud snore?) and couldn't get back to sleep again. Eventually, Helgrim woke up and Lionel listened to the conversation but did not say much. He took his turn as watch and then it was morning.
Finally they were on the road again and, yes, he was happy to get moving again... away from this awful place. However, he was not looking forward to ford the swollen river. What would be easy for an elf, human, half-orc and a sturdy dwarf, would be difficult for a short halfling!
 

FitzTheRuke

Legend
The Daggerfordians worked their way downhill toward the ford. It was not a natural ford, but a place where the river had narrowed, and a nobleman of ages past had had rock and dirt dropped in to create the underwater foundation for a stone bridge. The bridge had never been constructed, though there were signs that a wooden bridge had stood for a time, before rotting away. Now, there remained an underwater ridge nearly three feet deep. The waters on either side were much deeper, and the current constantly pushed one toward the west.

The Ardeep forest was not very dense as one approached the river, but Escella did not like the look of a few sight-lines on the other side, obscured by bushes, where gnolls could be hiding. They would be exceedingly vulnerable as they made to cross.

OOC: Any particular precautions you'd like to take?
 

Kobold Stew

Last Guy in the Airlock
Supporter
Tommi, whispering, offers to cross first and take position. Tommi looks on the other side for a place of cover -- a tree, or boulder. If he sees one, he offers to cross alone first (dodging), and take position. He can move 60' dodging, 30' if he also hides. (so in 2 turns he can be 90' along and hiding). From there he can possibly reveal any snipers, and also be ready to block anyone coming towards the ford from the other side. He can charge 3 stones before he leaves.
 

FitzTheRuke

Legend
Tommi, whispering, offers to cross first and take position.

Tommi spotted a good place on the other side where he could slip around in the bushes, hopefully unseen by anyone nearby, and keep an eye out for trouble while the others crossed. Oh-Six was happy to accompany him, quietly circling his head.

OOC: Tommi will have to roll a dc14 athletics or acrobatics check to make it across without being bowled over by the current. He will get wet from the waist down.
 

Kobold Stew

Last Guy in the Airlock
Supporter
Tommi blows on three stones, and begins to bolt across the stream at the place Escella pointed to.

OOC: Cast Magic stone. sling in hand, Gutter on hip.
Atheltics vs. DC 14 -- 1d20+6=22.
 

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