D&D 5E (IC) Scourge of Daggerford

Neurotic

I plan on living forever. Or die trying.
Sergeant Ryallan sees beyond the gate once he gets on his feet.
"Help is coming! Hold on! By the Seldarine, HOLD!" bellows the sergeant.

He pulls back from the door, readying his weapon, drawing an arrow from the quiver.
"Vairar! Back! Fool priest!"

One guard pulls back from the northern window. One guard shoots at one of the orcs back and moves away from the archers line of sight. Third one remains on the floor, blood pooling under him.

Sergean Ryallan:
Move: gets up and moves 15 out of line of sight of the archers
Action: ready the bow

SEG1:
Action:
SEG1 attacks O6: 1D20+3 = [16]+3 = 19
with advantage?: 1D20+3 = [8]+3 = 11
damage: 1D8+1 = [2]+1 = 3

Move: M17
SEG2: disengages and moves to L14
SEG3: remains dead
SEG3 death save: 1D20 = [5] = 5
 

log in or register to remove this ad

The large orc who rode the great bull retreated a few steps and he called to the other orcs to put an end to this elf and his priestly magics. Though harried by the elf-host, the orcs surrounded Vairar, and they swung their axes with ferocious intent. Vairar spun around, staying low under the protection of his shield and he successfully fended off each and every blow as they rained down on him.
OOC: Worked better than expected! :) Now all of you, charge! :D
 


Kobold Stew

Last Guy in the Airlock
Supporter
Tommi's been called a fool before, and he hears the imprecations form the stranger's voice as the boar he is fleeing is suddenly grabbed by vines emerging from the path. There is fear on the creature's face, and on the face of its rider.

There is fear on Tommi's face, too, but for a moment he thinks that he may live long enough to be called a fool again.
 

FitzTheRuke

Legend
Dandin hesitated. He was feeling shaken by the state of things; the chaos and uncertainty. In addition, he was unsure if it was reasonable of him to send Ol'Sooty out to meet the orc's arrow-fire. He had only just gained the bear's trust. But things were desperate, and he didn't want to let the others down. He steeled his resolve and stepped through the portcullis, firing an arrow to show teeth, that felled one of the orcs. Then he waved for Ol'Sooty to charge.

The bear did exactly as he asked, rushing on all fours through the rubble of the destroyed door and coming up alongside Vairar. When he reached the crowd of orcs that surrounded the elf, the bear plowed into them. He lifted one clear of the ground and shook the orc like a rag-doll before tossing the lifeless body aside.

As Dandin had feared, this got the attention of one of the orc archers, who put two arrows into the bear's side. Ol'Sooty roared in pain, anger and frustration; a terrifying sight to behold.

In the south tower, Escella had just arrived through the door when an arrow sailed through the broken outer wall and grazed her. Lionel was practically in the fireplace, taking cover from the many arrows.

On the roof, Angis had taken up his crossbow again, but his hay-bale cover was not as effective now that it had been kicked over by the ogress. An archer fired a well-placed arrow that struck the grizzled dwarf hard in the arm, making reloading the crossbow a painful affair.

 

FitzTheRuke

Legend
GM: Encounter: Doughty Daggerfordians, Elf Guards & Druids! vs Orc Attack at the Floshin Gate
FloshinGate7.jpg

(General Features) Difficult Terrain: the trees & bushes;
Elevation: Cliff (30 foot drop); Visibility: Dim light (dawn)
Name * AC * HP * Hit Dice * PasPrc * Spells * (Notes)
(PCs)
Angis AC14(15) HP 20/49 HD 5/5 PP15* SS 3/4 2/2
Dandin AC14 HP 22/31 HD 5/5 PP15 SS 4/4 BI 2/3
Escella AC14 HP 17/29 HD 5/5 PP18 SS 4/4 1/3 SP 4/4
Lionel AC14 HP 38/43 HD 5/5 PP14
Tommi AC14 HP 2/33 HD 5/5 PP17
Vairar AC18*(20*) HP 8/38 HD 5/5 PP13* SS 2/4 3/3 1/2
(NPCs)
ORB5 AC13(18) HP 5/10 PP14* Shock+4,1d8; SS 3/3 fly60
Ol'Sooty AC16 HP 7/20 PP13*
(NPCs - Manor)
Sgt Ryallan (EEG) AC15 HP 5/52 PP14* AE 0/3
SunElf Guards AC16 HP 16ea PP12*
-SEG1 HP 16/16; SEG2 HP 7/16; SEG3 HP (dead)
Druids
(Objects - Gatehouse)
Door (destroyed)
Arrow Loops AC17 HP(6)25
-AL1 11/25; AL2 (destroyed); AL3 11/25; AL4 (destroyed);
Name * AC * HP * PP * (Notes)
(BGs)
Auroch AC13 HP 27/38 PP11
OrcAurochRider AC16 HP 28/52 PP13*
DireBoars AC14 PP8*
-DB1 (dead); DB2 42/42
OrcBoarRiders AC15 PP11*
-OBR1 (dead); OBR2 11/32
Ogres AC11 PP8*
-Ogre (dead); Ogress (dead)
OrcEye AC16; HP 0/45 (dead)
Orogs AC18 PP10*
-Orog1 34/42; Orog2 (dead)
OrcArchers AC13 PP13*
-OA1 (dead); OA2 (dead); OA3 16/16;
-OA4 16/16; OA5 16/16;
Orcs AC15 PP10*
-O1 (dead); O2 4/15; O3 0/15 (dead);
-O4 (dead); O5 (dead); O6 4/15;
-O7 (dead); O8 0/15 (dead); O9 0/15 (dead);
GM: End Round Six; Begin Round Seven
 



Kobold Stew

Last Guy in the Airlock
Supporter
Looking back over his shoulder, Tommi sees the vines grow and embrace the boar that is chasing him across the road, and he hears the melodious voice of the bird-now-an-elf who is standing beside him, upbraiding him with the most attractive angry voice he has ever heard.

"Nice to meet you," he says, as he turns to face his pursuer. On his left he hears a tiger roar, and on his right there is a scream of a bear. The boar he is staring at is being strangled by a vine, and there's blood on Tommi's shoes, and in them as well.

On top of the boar sits the rider scowling at Tommi, or at the woman standing beside him. Tommi's hair is in his eyes, and it's matted down with blood as well, but the boy is reaching for a stone and loading his sling, which with a single underhand swing he launches towards the boar rider.

OOC: Attack: 1d20+5=17. Damage=1d4+2=5, +3d6 (if Orb5 is there; presuming that's the case:) total = 17 bludgeoning.
Move: no move.
Bonus: Dodge (in case the archers turn towards him and fire).
 

KahlessNestor

Adventurer
Angis Honack
Floshin Estates/Main Gate roof
Morning
Round 7

Angis grunted as he took an arrow in the arm. His cover had been demolished by that damn ogress. He yanked the arrow out of this arm and tossed it aside, grabbing the next large bolt, and loading the crossbow again.

Angis had lost track of Tommi in a sudden dense tangle of vines that had appeared in the road, so he drew his aim to another large creature on the battlefield, the aurochs that one of the orcs was riding.

Mounted crossbow: 1D20+6 = [16]+6 = 22
2D6+1 = [6, 4]+1 = 11

Hunters Mark: 1D6 = [2] = 2


***

Mounted Crossbow: +6 2d6+Dex 100/400
Bolts: 57
Bolts used: 4

Marauding gnolls (Ardeep Forest, noble hunting party hostage)
Orcs in the north (Harpshield Castle, Floshin Estate, Newfield)
Lizardfolk with steel weapons and armor (Rock Tower, Crom’s Hold)

Save:
Move:
Free Object Interaction:
Action: Attack Aurochs




Bonus Action: Hunters mark Aurochs
Horde Breaker:
Reaction: Opportunity Attack
Hunter’s Mark (if needed): Aurochs
Concentration: Hunter’s Mark (Aurochs)
Conditions:
Inspiration:

Initiative: +1
Perception: +5
Speed: 30
AC: 14/15 (dual wield)
HP: 20/49 HD: 5/5d10+2

Bolts: 51
Bolts used:
Handaxes: 2/2

Spells
1) 4/4 Absorb Elements, Cure Wounds, Hunter’s Mark
2) 2/2 Pass Without Trace
4/4 Boon of the Elk. Can cast Knock four times (without the loud sound) as an Action. Until he uses the last one, non-good aligned Fey count among his Favoured Enemies.


Vairar - elven cleric
Tommi - human rogue urban bounty hunter
Dandin - halfling bard guild merchant
Enseth - warforged war cleric shield guardian
Angis Honack - dwarven ranger outlander merchant
Titus - human Waterdhavian noble fighter
Lionel - halfling rogue folk hero
Escella - Human sorcerer
 

Remove ads

Top