D&D 5E (IC) Scourge of Daggerford

FitzTheRuke

Legend
GM: Encounter: Phylund Lodge Yard
PhyCourt3.jpg

(General Features) Difficult Terrain: Trees, Rotten Palisade Visibility: Dim (shrouded); Cover: Trees, Walls
Name * AC * HP * Hit Dice * PasPrc * Spells * (Notes)
(PCs)
Escella AC14 HP 33/33 HD 3/6 PP18 SSdc13 4/4 1/3 2/2 SP 5/5
Helgrim AC19 HP 35/58 HD 3/6 PP11* SDdc15 3/5d8
Lionel AC16 HP 51/51 HD 6/6 PP14
Lunn AC18* HP 71/71 HD 3/6 PP14* RGdc15 1/3 MA 3/3 BM 3/3
Tommi AC14 HP 33/39 HD 6/6 PP17
Vairar AC18*(20*) HP 45/45 HD 4/6 PP13* SSdc14 4/4 3/3 2/3
(NPCs)
Oh-Six AC13(18) HP 22/22 HD 4/4 PP15(20)* SSdc13 2/3 fly60'
Grottur AC13 HP 19/19 PP13*
Name * AC * HP * PP * (Notes)
(BGs)
Hyena Worgs AC13 HP27ea PP12*
HW1 27/27; HW2 dead; HW3 12/27; HW4 dead;
GM: End Round Two ; Begin Round Three
 

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Kobold Stew

Last Guy in the Airlock
Supporter
His colleagues weren't retreating, and Escella's blasts were going wild. Tommi had been prepared to take a stand, blocking the way so his colleagues could enter the building, but they did not seem interested in doing so.

The young man, Gutter in hand, strode towards the laughing creature, and with a quick slice cut it across its throat. Tommi saw Oh-Six whizzing by, offering distraction as he did so, but perhaps the others did not.

In any case, the spurt of blood gushed from the collapsing worg, its heat still pumping in rhythmical spurts.

Gutter hesitated to be withdrawn, but soon the rusty blade was back in Tommi's hand. He wiped it down, but somehow that only smeared the gore further, making it worse. He does not yet sheathe the weapon.

"Thanks, Oh-Six." he said. Then aloud: "There may be more about. Shall we go inside now?"

OOC: Move 25' east.
Attack 1d20+6=14 (with adv), for 4d6+3=21
 

"If the outside is secure, then going inside is safe," Escella says. "If the outside isn't secure, going inside means we are surrounded the entire time we are inside, lacking a safe way to retreat."
 

Neurotic

I plan on living forever. Or die trying.
"Caution if fine. But losing advantage of speed or surprise sometimes can be more costly than leaving minor enemies behind. Don't let your intelligence blind you to the feeling, sensing of the turning tides of blood and battle. There is magic inside, it is calling."

Lunn looks into the room, checking the first step carefully since they encountered a trap already. Once he is satisfied that nothing will collapse, he commits his weight to the front foot and enters the building.

Action: Investigation -1 or Perception +4
neurotic: D20#lunntrapcheck → 14 (14)#Lunn trap check
Move: AD44
 

JustinCase

the magical equivalent to the number zero
"Bwah, less talkin', more doin'," Helgrim grumbles as he moves to guard young Tommi should the need arise.

He nods approvingly as the lad kills of the remaining gnoll, then motions for them to rejoin the others.

"Gotta burn th' bodies," he says to everyone, hoping that prevents any necromantically inclined spellcaster from raising them again like the last enemy predicted.
 


Kobold Stew

Last Guy in the Airlock
Supporter
"Burning bodies will send a trail of smoke into the sky, alerting all that we are here," says Tommi. "And it will take time. I suggest we leave the go inside. I'll lead the way," he says, resignedly.

Tommi heads for the door, and enters.
 

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