• NOW LIVE! Into the Woods--new character species, eerie monsters, and haunting villains to populate the woodlands of your D&D games.

(IC) Strands of the Past

NarlethDrider

First Post
Fate. Coincidence. Destiny. Will. Mere words that scholars & philosophers quarrel about; words, they say, that guide the lives of humans & faen, of litorians & sibeccai, of giants & verrik.


The terrible dreams have deserted you for now, brief images of terrible deeds committed upon faen & human alike, visages of murder, slavery, & experimentation gleefully meted out by the terrible dramojh & their shadowy allies; visions of the past. A rune-like symbol in the palm of your left hand serves as a physical reminder of those terrible nights.

Fate? Coincidence? Destiny? Will?
Like many of your age, your youthful blood had set a desire within you to see the world & make your mark within it. Unlike many of your age, you sat out to do so. Your early travels have left their mark upon you, experience now aids you in your travels where youthfulness once led you upon foolhardy paths.
Along the ‘road’, you’ve made friends & enemies. Some even bear a mark similar to your own. Of your latest acquaintances, Jhor Thul has brought a new path of opportunity.

It was in the town of Shae-Flin (some 75 miles north of the Floating Woods) that you met the silver-haired one handed giant. It started as a simple offer of sharing a table in a crowded inn. As the late evening turned into night & food & wine was shared, Jhor, who gestured greatly with his right hand & left stump, told about you about his work. It was apparent that he had a passion for times ancient and long past. Jhor told you of one site that hinted that the ‘giants’ had lived upon the Diamond Throne lands many centuries before the vile beings, the dramojh, ever came to be. As the night wore on, he explained the he & several other ‘students of the past’ have formed a union of sorts to seek out ancient sites & gather what information such places had to offer, & as such places often seemed to be located in dangerous areas, this union was in need of able bodied men & women to provide protection for the scholars. Those who were employed would not only be provided with a monthly wage of 75 gold pieces, but would also have access to the knowledge gathered from the site. Furthermore, should they prove worthy & capable, they would become members of the union.

Employment
Your first job seems simple. The group is to drive a wagon filled with assorted gear & supplies to Thornwyrd, a ‘frontiers town’ that lies at the northern border of the Floating Woods where it comes against the Bitter Peaks. There, you are to meet a litorian by the name of Sheirran. She runs an inn/general goods store called the Flowing Rest. She will set up the group there as several ‘opportunities’ have arisen in the Floating Woods thanks to a surprising growth spurt of several areas within the woods. Jhor says he will visit Thornwyrd later after he tends to some local business.

The Present
The chilly air hints at an early autumn as the group approaches a ravine that the road leads down into. For the last thirty miles, forest growth has paralleled the dusty road. Thick grasses give way to tall trees some thirty yards on both sides of the road. So far, the trip has been without incident, one could almost say ‘boring’. With only an hour or so left of daylight & a little more than 20 miles left to Thornwyrd, the group is left with the options of making an early camp or pressing on…..

 
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Jhan Bloodtear

Jhan

"Don't like ravines, too damn easy to be flanked and ambushed."

He takes a swig of water swirls it around his mouth and spits it out.

"I say stay here tonight, go through in the morning. That's just my opinion, take it or leave it."
 

Yawning loudly, Jere shrugs slightly, his crossbow casually resting on his shoulder.

"We've been on the road for a long time. As much as I miss a nice bed and a touch of company though, I don't care to travel at night either and I agree with Jhan. That ravine just screams trouble. Much safer to wait 'till the morn."
 

Lissara listens to the others speak, then she speaks as well.

"I agree it's wiser to wait until the morning. We could much more easily lose a wheel, or axle, trying to take the wagon through the ravine at night."

She wanders over to where the road starts to go down and peers into the ravine.
 

Raising his head to the air, Vraz quietly sniffs the wind, gripping his spear in both hands, the curved blade glinting in the waning sunlight. (Listen/Spot checks, both at +11)

"We should press on in daylight... but we should not leave ourselves vulnerable. If we stop, I could hunt for us a decent meal."
 

"If you catch it I'll help cook it. Any maybe I can even provide some entertainment while we eat."

Touching his headband, Jere concentrates for a moment, sending small filaments of magic into the skies overhead. Gazing up into the clouds Jere lets out a contented sigh as the wind brushes against his face.

"It is days like this that make me happy to be ... well, me.

Laughing, Jere glances about, searching for a good looking campsite nearby.

Better make sure the weather is going to hold for us. I'd hate to have everything spoiled by a sudden downpour ...

OOC: Using my Headband of Mists to cast Predict Weather. Going to swap out Canny Effort for Enchanting Flavor as well (mostly to hide my inept abilities as a chef)
 
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Caliber said:
"If you catch it I'll help cook it. Any maybe I can even provide some entertainment while we eat."

"As long as it doesn't sing and dance on the way to my stomach."

Jhan checks the immediate camp area for possible attack channels, and good defensive positions. Then sits down and begins oiling his armor and sharpening his sword.
 
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Vraz (Verrick 1/Wolf TW 3)

Hodag said:
"As long as it doesn't sing and dance on the way to my stomach."

Jhan checks the immediate camp area for possible attack channels, and good defensive positions. Then sits down and begins oiling his armor and sharpening his sword.

Vraz nods silently and, with a quick motion, bounds off into the surrounding forest, his wolf Arxis following close behind.

[OOC: Wilderness Survival check at +14 to track and kill prey. Also, please make Wilderness Survival check to find and identify the tracks of various creatures that might be found in the area.]
 

Chron

GoodKingJayIII said:
Vraz nods silently and, with a quick motion, bounds off into the surrounding forest, his wolf Arxis following close behind.

Chron, seeing Vraz take off into the forest, thinks that the hunt to be a good diversion from the slow trip. He springs up and after Vraz.

I'll help with that.

[OOC: Using the Aid Another action, +9 Wilderness Lore Check and Scent ability]
 

Lissara grins as some of the others dart into the woods to hunt, and she jokingly calls after them. "Sure, leave it to the girl to set up camp." But, then, that is what she does, making sure the wagon's set up in a good, defensible location, getting the fire ready, picking up loose brush so there won't be any fire accidents, and the like.
 

Into the Woods

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