[IC] The Odd Job


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Eventually every is across to the far the final journey across the bridge appears to be more than the rickety stones can handle as the bridge begins to collapse, fortunately the rope allows them to be pulled across. Now all that remains is regrouping and opening the door.
 




Darrowhill/Tomb
Evening
Round 0

Hrgach glanced back to the unnatural darkness, listening to the stones of the bridge settling below. “No going back that way,” he said.

He turned to the door to help look for traps.

OOC: That will give Galdar Advantage to roll his Perception again.


[sblock=Actions]
Action:
Move:
Free:
Bonus Action:
Reaction: Shield (if needed)
[/sblock]

[sblock=Initiative]
[/sblock]

[sblock=Stats]
Inspiration: 0
AC: 17 (chainmail, defensive fighting style)
HP: 31/31 Vitality: 17/17 HD: 3/3d10
Saving Face (1/R)
Second Wind (1/R)
Action Surge (1/R)

Cantrips: Fire Bolt, Lightning Lure
L1 (2/2): Absorb Elements, Burning Hands, Shield
Weapon Bond: Greatsword, Bat’leth
[/sblock]
 

GM: taking the liberty to roll the advantage to keep things moving [roll]1d20+3[\roll]
[\gm] edit well apparently this keyboard only has a single \ and it's the wring way I still need to unlock the boot loader which wipes it so plastic dice it is!
 


Galdar uses his Thieves' Tools to try and disarm the trap.

[roll0]

Then, just in case there's another trap, he ties the rope to the door handle and stands clear of the door. "You should stand back," he warns before pulling on the rope.
 

As Galdar touches his thieves tools to the strange substance it explodes!

As your vision slowly returns from the bright flash if the explosion clears the door is now in splinters. Staring through the door way at you is a huge red eye it fills the entire doorway it stares unblinkingly at you before vanishing away on a long red scaled neck. You can see the cavernous chamber clearly now it must be 100 ft across and at least as high a stone tomb can clearly be seen on a raised dias in the center between you and it sits a fully grown read dragon, it makes no move towards you.
GM: the explosion deals 9fire damage reflex DC 15 for half


Sent from my [device_name] using EN World mobile app
 

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