[IC] The Odd Job


log in or register to remove this ad


Darrowhill/Tomb
Evening
Round 0

Hrgach chuckled a bit. “I’m sure we can find something to do. Maybe there’s another place we can find to get drunk. These small towners have to have something they do to pass the time.” He cracked his neck. “Worst part of bein’ a mercenary is the waiting.”

[sblock=Actions]
Action:
Move:
Free:
Bonus Action:
Reaction: Shield or Absorb Elements (if needed)
[/sblock]

[sblock=Initiative]
[/sblock]

[sblock=Stats]
Inspiration: 0
AC: 17 (chainmail, defensive fighting style)
HP: 27/31 Vitality: 17/17 HD: 3/3d10
Saving Face (1/R)
Second Wind (1/R)
Action Surge (1/R)

Cantrips: Fire Bolt, Lightning Lure
L1 (1/2): Absorb Elements, Burning Hands, Shield
Weapon Bond: Greatsword, Bat’leth
[/sblock]

[sblock=Loot]
Dagger of Venom
Dagger of Warning
+1 Leather Armor
[/sblock]
 


Darrowhill/Tomb
Evening
Round 0

Hrgach nodded to Galdar. “Let’s go see what we can roust up,” he said. “Leave the halfling to his daddy’s book.” He gave Balin the side eye and then headed out to find where the locals hung out. They hadn’t seen much of this town beyond the inn and the manor.

[sblock=Actions]
Action:
Move:
Free:
Bonus Action:
Reaction: Shield or Absorb Elements (if needed)
[/sblock]

[sblock=Initiative]
[/sblock]

[sblock=Stats]
Inspiration: 0
AC: 17 (chainmail, defensive fighting style)
HP: 27/31 Vitality: 17/17 HD: 3/3d10
Saving Face (1/R)
Second Wind (1/R)
Action Surge (1/R)

Cantrips: Fire Bolt, Lightning Lure
L1 (1/2): Absorb Elements, Burning Hands, Shield
Weapon Bond: Greatsword, Bat’leth
[/sblock]

[sblock=Loot]
Dagger of Venom
Dagger of Warning
+1 Leather Armor
[/sblock]
 



GM: Sorry got caught up helping my brother put up a fence... What sort of a idiot puts up a fence in winter?


As you all return to the inn some hours later the moon is beginning to rise Balin has a odd look upon his face something like a smug grin crossed with terror, it would appear the halfling has finished his decoding of the journal.

"So it would turn out that we have a very old vampire on our hands,my father makes reference to my great grandfather's books. Azgalan's coffin could never be found so killing him was always rather difficult so my father came up with a plan to trap him inside some ancient artifact that was linked to the shadowfell a realm of bleak darkness.

Azgalan must have found a way to get out, we must stop him."


GM: This is the general jist anything more specfic you want to know ask away
 

"He didn't seem like he could get out when we were there. We probably don't want to disturb his prison until we can find his coffin or (more likely) coffins." Ana says.
 

Darrowhill/Tomb
Evening
Round 0

“And just how are we supposed to find this coffin?” Hrgach asked Balin. “And how is this even getting me closer to coin in my pocket? Werewolves and vampires. Bloody hells.”

[sblock=Actions]
Action:
Move:
Free:
Bonus Action:
Reaction: Shield or Absorb Elements (if needed)
[/sblock]

[sblock=Initiative]
[/sblock]

[sblock=Stats]
Inspiration: 0
AC: 17 (chainmail, defensive fighting style)
HP: 27/31 Vitality: 17/17 HD: 3/3d10
Saving Face (1/R)
Second Wind (1/R)
Action Surge (1/R)

Cantrips: Fire Bolt, Lightning Lure
L1 (1/2): Absorb Elements, Burning Hands, Shield
Weapon Bond: Greatsword, Bat’leth
[/sblock]

[sblock=Loot]
Dagger of Venom
Dagger of Warning
+1 Leather Armor
[/sblock]
 

Remove ads

Top